module Base	
{
	model Vehicles_Chevalier_Rhino
	{
		mesh = vehicles/Vehicles_Chevalier_Rhino_F|TowTruck,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = .4,
	}
	model Chevalier_Rhino_Interior
	{
		mesh = vehicles/Vehicles_Chevalier_Rhino_F|Interior,
		shader = vehicle_multiuv_noreflect,
		scale = .4,
	}
	model Chevalier_Rhino_Tire_FL
	{
		mesh = vehicles/Chevalier_Rhino_Tire_FL,
		texture = vehicles/Vehicle_ChevalierRhino_Wheels,
		scale = .4,
	}
	model Chevalier_Rhino_Tire_FR
	{
		mesh = vehicles/Chevalier_Rhino_Tire_FR,
		texture = vehicles/Vehicle_ChevalierRhino_Wheels,
		scale = .4,
	}
	model Chevalier_Rhino_Tire_RL
	{
		mesh = vehicles/Chevalier_Rhino_Tire_RL,
		texture = vehicles/Vehicle_ChevalierRhino_Wheels,
		scale = .4,
	}
	model Chevalier_Rhino_Tire_RR
	{
		mesh = vehicles/Chevalier_Rhino_Tire_RR,
		texture = vehicles/Vehicle_ChevalierRhino_Wheels,
		scale = .4,
	}
	model RhinoBullbarWI
	{
		mesh    = worldItems/RhinoBullBar,
		texture = Vehicles/Vehicle_ChevalierRhino_Shell,
		scale   = 0.4,
	}
}