module Base
{
	model PU_FL_Window_ChevalierRhino_Light
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|windowLeft_light,
        shader = vehicle,
        scale = 0.4,
		static = false,	
		boneWeight = LeftDoorBone 1.0,
    }

	model PU_FR_Window_ChevalierRhino_Light
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|windowRight_light,
        shader = vehicle,
        scale = 0.4,
		static = false,
		boneWeight = RightDoorBone 1.0,
    }

	model PU_FL_Window_ChevalierRhino_Heavy
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|windowLeft_heavy,
        shader = vehicle,
        scale = 0.4,
		static = false,
		boneWeight = LeftDoorBone 1.0,
    }

	model PU_FR_Window_ChevalierRhino_Heavy
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|windowRight_heavy,
        shader = vehicle,
        scale = 0.4,
		static = false,
		boneWeight = RightDoorBone 1.0,
    }

	model PU_Bullbar_ChevalierRhino
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|BullBar,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,
    }

	model PU_Hood_ChevalierRhino_Light
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|hoodFront_light,
        shader = vehicle,
        scale = 0.4,
		static = false,
		boneWeight = HoodBone 1.0,
    }

	model PU_Door_FL_ChevalierRhino_Light
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|doorLeft_light,
        shader = vehicle,
		static = false,
        scale = 0.4,
		boneWeight = LeftDoorBone 1.0,
    }

	model PU_Door_FR_ChevalierRhino_Light
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|doorRight_light,
        shader = vehicle,
        scale = 0.4,
		static = false,
		boneWeight = RightDoorBone 1.0,
    }

	model PU_Hood_ChevalierRhino_Heavy
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|hoodFront_heavy,
        shader = vehicle,
        scale = 0.4,
		static = false,
		boneWeight = HoodBone 1.0,
    }

	model PU_Door_FL_ChevalierRhino_Heavy
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|doorLeft_heavy,
        shader = vehicle,
        scale = 0.4,
		static = false,
		boneWeight = LeftDoorBone 1.0,
    }

	model PU_Door_FR_ChevalierRhino_Heavy
    {
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|doorRight_heavy,
        shader = vehicle,
        scale = 0.4,
		static = false,
		boneWeight = RightDoorBone 1.0,
    }
	
	model PU_F_Window_ChevalierRhino_Light
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|windowFront_light,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,
	}
	
	model PU_R_Window_ChevalierRhino_Light
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|windowRear_light,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,
	}

	model PU_F_Window_ChevalierRhino_Heavy
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|windowFront_heavy,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,
	}
	
	model PU_R_Window_ChevalierRhino_Heavy
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|windowRear_heavy,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,
	}
	
	model PU_Trunk_ChevalierRhino_Light
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|trunkLight,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,		
	}
	
	model PU_Trunk_ChevalierRhino_Heavy
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|trunkHeavy,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,		
	}	

	model PU_Chains_FL_ChevalierRhino
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|chaintires,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,	
	}
	
	model PU_Chains_FR_ChevalierRhino
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|chaintires,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,
		invertX = TRUE,
	}

	model PU_Chains_RL_ChevalierRhino
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|chaintires2,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,	
	}

	model PU_Chains_RR_ChevalierRhino
	{
        mesh = vehicles/Vehicles_Chevalier_Rhino_F|chaintires2,
        shader = vehicle_multiuv_noreflect,
        scale = 0.4,
		invertX = TRUE,		
	}
}