module Base
{
	model pzkPlaneWirnik
	{
		mesh = vehicles/Vehicles_pzkPlaneWirnik,
		shader = vehicle,
		texture = Vehicles/Vehicle_pzkPlane,
		scale = 0.01,
		
		static = FALSE,
		invertX = FALSE,
        boneWeight = Bone_Tailgate 1.0,
	}
	
	
	model Vehicles_pzkPlaneSection1
	{
		mesh = vehicles/Vehicles_pzkPlane|Section1,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	model Vehicles_pzkPlaneSection2
	{
		mesh = vehicles/Vehicles_pzkPlane|Section2,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	model Vehicles_pzkPlaneSection3
	{
		mesh = vehicles/Vehicles_pzkPlane|Section3,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	model Vehicles_pzkPlaneSection4
	{
		mesh = vehicles/Vehicles_pzkPlane|Section4,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	model Vehicles_pzkPlaneEngine
	{
		mesh = vehicles/Vehicles_pzkPlane|Engine,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	
	model Vehicles_pzkPlaneWingL1
	{
		mesh = vehicles/Vehicles_pzkPlane|WingL1,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	model Vehicles_pzkPlaneWingL2
	{
		mesh = vehicles/Vehicles_pzkPlane|WingL2,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	model Vehicles_pzkPlaneWingR1
	{
		mesh = vehicles/Vehicles_pzkPlane|WingR1,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	model Vehicles_pzkPlaneWingR2
	{
		mesh = vehicles/Vehicles_pzkPlane|WingR2,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.01,
	}
	
	
	

	template vehicle pzkPlaneSection2Template
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkPlaneSection2,
			scale = 1.8200,
			offset = 0.0000 -0.466 0.391,
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 1.974 2.0769 3.543,
		physicsChassisShape = 1.974 2.0659 3.543,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 1.974 3.543,
		shadowOffset = 0.0000 0.0000,
		mass = 800,
	}

	template vehicle pzkPlaneSection1Template
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkPlaneSection1,
			scale = 1.8200,
			offset = 0.0000 -0.466 0.0000,
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 2.1538 2.0769 2.1429,
		physicsChassisShape = 2.1538 2.0659 2.1429,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 2.1367 2.1430,
		shadowOffset = 0.0000 0.0000,
		mass = 800,
	}
	
	template vehicle pzkPlaneSection4Template
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkPlaneSection4,
			scale = 1.8200,
			offset = 0.0000 -0.466 0.0000,
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 2.1538 2.0769 4.1429,
		physicsChassisShape = 2.1538 2.0659 4.1429,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 2.1367 4.1430,
		shadowOffset = 0.0000 0.0000,
		mass = 800,
	}
	
	template vehicle pzkPlaneSection3Template
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkPlaneSection3,
			scale = 1.8200,
			offset = 0.0000 -0.466 0.0000,
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 2.1538 2.0769 4.1429,
		physicsChassisShape = 2.1538 2.0659 4.1429,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 2.1367 4.1430,
		shadowOffset = 0.0000 0.0000,
		mass = 800,
	}
	
		
	
	
	
	template vehicle pzkPlaneEngineTemplate
	{
		mechanicType = 2,
		engineRepairLevel = 9,
		playerDamageProtection = 1.1,

		model
		{
			file = Vehicles_pzkPlaneEngine,
			scale = 1.8200,
			offset = 0.0000 -0.466 0.0000,
		}
		

		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 1.234 2.0769 2.263,
		physicsChassisShape = 1.234 2.0769 2.263,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 1.237 2.253,
		shadowOffset = 0.0000 0.0000,
		mass = 800,
		
		engineForce = 4200,
		maxSpeed = 70f,
		engineLoudness = 80,
		engineQuality = 70,
		brakingForce = 70,
		stoppingMovementForce = 5.0f,
		rollInfluence = 1.0f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 40,
		suspensionCompression = 2.83,
		suspensionDamping = 1.88,
		maxSuspensionTravelCm = 10,
		suspensionRestLength = 0.2,
		wheelFriction = 1.4f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 4,
		
		
		area Engine
		{
			xywh = 0.0000 0.005 0.004 0.008,
		}
		area TruckBed
		{
			xywh = 0.0000 0.005 0.004 0.008,
		}

		
		template = TrunkDoor,

		part TrunkDoor
		{
			category = nodisplay,
			
			model Default
			{
				file = pzkPlaneWirnik,
				offset = 0.048 -0.11 0.0000,
			}

			anim Open
			{
				sound = ,
				anim = ArmatureAction,
				reverse = FALSE,
				rate = 15.0,
			}

			anim Close
			{
				sound = ,
				anim = ArmatureAction,
				reverse = FALSE,
				rate = 15.0,
				animate = TRUE,
			}

			anim Closed
			{
				anim = ArmatureAction,
				reverse = FALSE,
				animate = TRUE,
			}

			anim Opened
			{
				anim = ArmatureAction,
				reverse = FALSE,
				animate = FALSE,
			}

			anim Lock
			{
				sound = ,
			}

			anim Unlock
			{
				sound = ,
			}

			anim IsLocked
			{
				sound = ,
			}

		}	

	}
	
	template vehicle pzkPlaneWingL1Template
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkPlaneWingL1,
			scale = 1.8200,
			offset = 0.325 0.268 0.0345,
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 4.734 0.431 1.363,
		physicsChassisShape = 4.734 0.431 1.363,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 4.734 1.363,
		shadowOffset = 0.0000 -0.47,
		mass = 800,
		useChassisPhysicsCollision = false,
		
		physics box
		{
			offset = 0.0000 0.226 -0.0265,
			extents = 4.7800 0.5200 0.6800,
			rotate = 0.0000 6.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.226 -0.6800,
			extents = 4.8200 0.5400 0.7200,
			rotate = 0.0000 22.0000 0.0000,
		}

		physics box
		{
			offset = 1.4300 0.226 -0.7958,
			extents = 1.8600 0.5200 1.0000,
			rotate = 0.0000 6.0000 0.0000,
		}

		physics box
		{
			offset = -2.5300 0.464 0.4442,
			extents = 0.5200 1.0000 0.5600,
			rotate = 0.0000 0.0000 0.0000,
		}



	}
	
	template vehicle pzkPlaneWingL2Template
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkPlaneWingL2,
			scale = 1.8200,
			offset = 0.0000 -0.466 0.0000,
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 3.4138 2.0769 2.1429,
		physicsChassisShape = 2.1538 2.0659 2.1429,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 2.1367 2.1430,
		shadowOffset = 0.0000 0.0000,
		mass = 800,
		
		useChassisPhysicsCollision = false,
		physics box
		{
			offset = -0.1126 -0.4100 -1.2700,
			extents = 3.6200 0.6400 1.0000,
			rotate = 0.0000 27.0000 0.0000,
		}

		physics box
		{
			offset = -0.1300 -0.4042 -0.1100,
			extents = 3.5800 0.6200 2.4200,
			rotate = 0.0000 7.0000 0.0000,
		}

		attachment flipNode
		{
			offset = 0.0000 -0.2747 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		
	}
	
	template vehicle pzkPlaneWingR1Template
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkPlaneWingR1,
			scale = 1.8200,
			offset = 0.325 0.268 0.0345,
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 4.734 0.431 1.363,
		physicsChassisShape = 4.734 0.431 1.363,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 4.734 1.363,
		shadowOffset = 0.0000 -0.47,
		mass = 800,
		
		useChassisPhysicsCollision = false,
		
		physics box
		{
			offset = 0.0000 0.226 0.0000,
			extents = 4.7200 0.5200 0.7200,
			rotate = 0.0000 -5.0000 0.0000,
		}

		physics box
		{
			offset = -0.0100 0.226 -0.6800,
			extents = 5.0400 0.4200 0.6800,
			rotate = 0.0000 -21.0000 0.0000,
		}

		physics box
		{
			offset = -1.1324 0.226 -0.7000,
			extents = 2.4400 0.4600 1.0000,
			rotate = 0.0000 -14.0000 0.0000,
		}

		physics box
		{
			offset = 2.5400 0.464 0.4394,
			extents = 0.4600 0.6000 0.4600,
			rotate = 0.0000 0.0000 0.0000,
		}



		
	}
	
	template vehicle pzkPlaneWingR2Template
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkPlaneWingR2,
			scale = 1.8200,
			offset = 0.0000 -0.466 0.0000,
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkPlane_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Vehicle_pzkPlane_blood,
		textureDamage2Overlay = Vehicles/Vehicle_pzkPlane_bloodHVY,
		textureDamage1Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureDamage2Shell = Vehicles/Vehicle_pzkPlane_damage,
		textureRust = Vehicles/Vehicle_pzkPlane_rust,
		extents = 2.1538 0.5969 2.1429,
		physicsChassisShape = 2.1538 2.0659 2.1429,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 2.1867 2.1830,
		shadowOffset = 0.0000 -0.5168,
		mass = 800,
		
		useChassisPhysicsCollision = false,
		
		physics box
		{
			offset = 0.1500 -0.4439 0.1300,
			extents = 3.5800 0.4800 1.9400,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 -0.4572 -1.3100,
			extents = 3.6200 0.5000 1.0000,
			rotate = 0.0000 -27.0000 0.0000,
		}

		physics box
		{
			offset = -0.7500 -0.4602 -1.0000,
			extents = 1.7800 0.5000 1.4600,
			rotate = 0.0000 0.0000 0.0000,
		}

		

		
	}
}
