module Base
{
	model Vehicles_pzkHeli350Wreck
	{
		mesh = vehicles/Vehicles_pzkHeliAS350wreck,
		shader = vehicle_norandom_multiuv,
		scale = 0.01,
		
	}
	
	
	
	

	template vehicle pzkHeli350WreckTemplate
	{
		mechanicType = 2,

		model
		{
			file = Vehicles_pzkHeli350Wreck,
			scale = 1.8200,
			offset = -0.006 0.199 1.081,    
		}
		spawnOffsetY = 0.12999995,
		textureMask = Vehicles/Vehicle_pzkAS350_mask,
		textureLights = Vehicles/Vehicle_pzkPlane_lights,
		textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/Veh_Damage1,
		textureDamage2Shell = Vehicles/Veh_Damage2,
		textureRust = Vehicles/Veh_Rust,
		textureShadow = pzkHeli350_shadow,
		extents = 1.218 1.077 4.569,
		physicsChassisShape = 1.218 1.077 4.569,
		centerOfMassOffset = 0.0000 0.2473 0.0000,
		shadowExtents = 4.218 6.569,
		shadowOffset = -1.0000 -1.0000,
		mass = 800,
		
		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,
		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,
		template = Window/part/WindowRearLeft,
		template = Window/part/WindowRearRight,
		
		part Window*
		{
		category = nodisplay,
			area = TireRearRight,
			parent =,

			table install
			{
				requireInstalled =,
			}
		}
		
		part Windshield*
		{
		category = nodisplay,
			area = TireRearRight,
			parent =,

			table install
			{
				requireInstalled =,
			}
		}
		
		
	}

	
}
