UI_CN = {
    -- 原版特质描述
    UI_trait_AdrenalineJunkieDesc = "当高度恐慌时移动会更快<br>(强烈恐慌 +0.2 基本速度<br>极度恐慌 +0.25 基本速度)",
    UI_trait_bravedesc = "不易恐慌<br>(恐慌 -70%,除了夜惊和恐惧症)",
    UI_trait_NightVisionDesc = "晚上视力更好<br>(夜间环境亮度 +20%)",
    UI_trait_DexterousDesc = "快速转移库存物品<br>(库存转移时间 -50%)",
    UI_trait_eagleeyeddesc = "具有更快能见度衰减和更宽能见度弧度范围<br>(更宽的视野)",
    UI_trait_FastHealerDesc = "从受伤和疾病中恢复得更快<br>(减轻受伤的严重程度,不适用于运动疲劳)",
    UI_trait_FastLearnerDesc = "可以获得更多经验<br>(所有获取技能经验 +30%,体格和力量除外)",
    UI_trait_FastReaderDesc = "花更少的时间看书<br>(阅读速度 +30%)",
    UI_trait_gracefuldesc = "移动时噪音较小<br>(脚步声半径 -40%<br>跑步/冲刺跨越低栅栏或被猛扑僵尸绊倒的几率 -10%)",
    UI_trait_InconspicuousDesc = "不太可能被僵尸被发现<br>(被僵尸发现的几率 -50%)",
    UI_trait_IronGutDesc = "患食物中毒的机会较少<br>(食物中毒几率 -50%,食物中毒持续时间更短)",
    UI_trait_keenhearingdesc = "更大的感知半径<br>(感知半径 +100%<br>僵尸从后面靠近会更早地被看见)",
    UI_trait_lighteaterdesc = "需要经常少吃<br>(饥饿速度 -25%)",
    UI_trait_LowThirstDesc = "需要少喝水<br>(口渴速度 -50%)",
    UI_trait_luckydesc = "有时候事情会如你所愿<br>(稀有战利品几率 +10%)",
    UI_trait_PackmuleDesc = "增加容器库存容量<br>(容量 +30%,包括汽车座椅)",
    UI_trait_outdoorsmandesc = "不受恶劣天气条件影响<br>感冒几率 -90%<br>穿过树木时被划伤/撕裂几率 -99%<br>使用钻孔木板更快地点燃营火.",
    UI_trait_resilientdesc = "不易患病,僵尸化速度较慢<br>(僵尸化速度 -25%,感冒几率 -55%,<br>寒冷强度 -20%,降温速度 -50%)",
    UI_trait_SpeedDemonDesc = "快速驾驶者<br>(换挡速度 +100%,<br>所有车辆最高速度 +15%,<br>倒车时引擎响声 +200%)",
    UI_trait_thickskinneddesc = "划痕或咬破皮肤的可能性较小<br>(受伤几率 -30%)",
    UI_trait_LessSleepDesc = "需要较少的睡眠<br>(睡眠需求 -30%)",
    UI_trait_FishingDesc = "(知道如何制作和修理钓鱼竿)",
    UI_trait_GardenerDesc = "(知道如何制作除粉喷雾和除虫喷雾来治疗植物病害)",
    UI_trait_handydesc = "建造更快、建筑强度更强<br>(所有建筑除了墙壁 +100 HP,建造速度增加)",
    UI_trait_HerbalistDesc = "可以找到草药,并用来制作药物和膏药<br>还可以识别有毒的野生食物.",
    UI_trait_HikerDesc = "知道如何制作尖刺陷阱、套索陷阱和陷阱箱.",
    UI_trait_HunterDesc = "了解所有陷阱配方",
    UI_trait_nutritionistdesc = "可以看到任何食物的营养价值<br>(包括非包装食品和熟食)",
    UI_trait_agoraphobicdesc = "在户外感到恐慌",
    UI_trait_AllThumbsDesc = "缓慢转移库存物品<br>(库存转移时间 +300%)",
    UI_trait_AsthmaticDesc = "耐力消耗更快<br>(跑步或短跑时耐力下降 +100%<br>挥舞武器时耐力下降 +30%)",
    UI_trait_clumsydesc = "移动时发出更多噪音<br>(脚步声半径 +20%,<br>跑步/冲刺跨越低栅栏或被猛扑僵尸绊倒的几率 +10%)",
    UI_trait_ConspicuousDesc = "更容易被僵尸发现<br>(被僵尸发现的几率 +100%)",
    UI_trait_cowardlydesc = "特别容易恐慌<br>(恐慌 +100%,除了夜惊和恐惧症)",
    UI_trait_deafdesc = "非常小的感知半径和听力范围<br>(听不到声音.收音机的唠叨听不到<br>由于隐藏式字幕,仍然可以看电视)",
    UI_trait_DisorganizedDesc = "减少容器库存容量<br>(容量 -30%,包括汽车座椅)",
    UI_trait_hardheardesc = "较小的感知半径和听力范围<br>(一些音效会被消音)",
    UI_trait_heartyappetitedesc = "需要更规律地进食<br>(饥饿速度 +50%)",
    UI_trait_HighThirstDesc = "需要更多的水才能生存<br>(口渴速度 +100%)",
    UI_trait_PacifistDesc = "不擅于使用武器<br>(所有武器技能、维护和瞄准技能获取经验 -25%)",
    UI_trait_pronetoillnessdesc = "更容易患病,僵尸化速度更快<br>僵尸化速度 +25%,感冒几率 +70%,<br>寒冷强度 +20%,降温速度 +50%",
    UI_trait_InsomniacDesc = "睡觉时疲劳感下降减慢<br>(睡眠时间减少,睡眠时疲劳感下降更慢)",
    UI_trait_shortsighdesc = "视距小,能见度衰减更慢",
    UI_trait_MoreSleepDesc = "需要更多的睡眠<br>(疲劳恢复效率 -30%)",
    UI_trait_SlowHealerDesc = "从受伤和疾病中恢复更慢<br>(受伤的严重程度增加,不适用于运动疲劳)",
    UI_trait_SlowLearnerDesc = "获得的经验值更少<br>(所有获取技能经验 -30%,体格和力量不适用)",
    UI_trait_SlowReaderDesc = "阅读书籍的时间更长<br>(阅读速度 -30%)",
    UI_trait_SundayDriverDesc = "开非常慢的司机<br>加速度 -40%,最大速度为 30 MPH<br>引擎响声没有变化.",
    UI_trait_ThinSkinnedDesc = "增加划伤、撕裂或咬破皮肤的几率<br>(受伤几率增加)",
    UI_trait_unluckydesc = "对你来说可能不好的事情,经常会发生<br>(稀有战利品几率 -10%)",
    UI_trait_WeakStomachDesc = "患食物中毒的几率更高<br>(食物中毒几率 +100%)",
    UI_trait_veryunderweightdesc = "非常低力量,非常低耐力和容易受伤<br>(初始体重为 60<br>当体重低于 50 时转换为 '瘦骨嶙峋'<br>当体重超过 65 时转换为 '体重过轻'<br>近战伤害 -40%)",
    UI_trait_underweightdesc = "低力量,低耐力和容易受伤<br>初始体重为 70<br>(当体重低于 65 时转换为 '身形消瘦'<br>在体重高于 75 时失去此特性<br>近战伤害 -20%)",
    UI_trait_obesedesc = "跑步速度降低,非常低耐力和容易受伤<br>初始体重为 105<br>(当体重低于 100 时转换为 '体重过重')",
    UI_trait_overweightdesc = "跑步速度降低,非常低耐力和容易受伤<br>初始体重为 95<br>(当体重高于 100 时转换为 '身肥体胖'<br>在体重低于 85 时失去此特性)",
    UI_trait_unfitdesc = "非常低耐力,耐力恢复非常低<br>(透过健身提升体格到 3 级转换为 '身体不好'<br>此特性在体格低于 3 时会获得)",
    UI_trait_outofshapedesc = "低耐力,耐力恢复低<br>(透过健身提升体格到 5 级来失去此特性<br>体格低于 3 级的时候会转换为 '身体很差'<br>此特性在体格低于 5 时会获得)",
    UI_trait_feebledesc = "减少近战武器的击退效果,减少负重<br>(透过健身提升力量到 5 级来失去此特性<br>此特性在力量低于 5 时会获得)",
    UI_trait_weakdesc = "减少近战武器的击退效果,减少负重<br>(近战伤害 -40%<br>透过健身提升力量到 2 级转换为 '身体虚弱'<br>此特性在力量低于 2 时会获得)",
    UI_trait_athleticdesc = "更快的跑步速度,可以跑更长时间而不累<br>(跑步或冲刺时的耐力消耗 -60%<br>此特性在体格 9 时会获得<br>此特性在体格低于 9 时失去)",
    UI_trait_fitdesc = "身体健康<br>(此特性在体格 6 时会获得<br>透过健身提升体格到 9 级转换为 '运动健将'<br>此特性在体格低于 6 时失去)",
    UI_trait_stoutdesc = "近战武器拥有额外的击退效果,增加负重<br>(此特性在力量 6 时会获得<br>透过健身提升力量到 9 级转换为 '身强力壮'<br>此特性在力量低于 6 时失去)",
    UI_trait_strongdesc = "近战武器拥有额外的击退效果,增加负重<br>(近战伤害 +40%<br>此特性在力量 9 时会获得<br>此特性在力量低于 9 时失去)",
    UI_trait_DesensitizedDesc = "不会恐慌<br>(除了夜惊)",
    UI_trait_axemandesc = "更擅于砍树,更快挥动斧头<br>(对树木和僵尸攻速 +25%)",
    UI_trait_nightowldesc = "需要很少的睡眠,睡觉时保持高度警戒<br>(但完全筋疲力尽时还是会入睡)",
    UI_profdesc_parkranger = "允许在森林和林地中更快移动<br>了解所有陷阱配方",
    UI_profdesc_chef = "了解如何制作蛋糕面糊,馅饼面团和面包面团",
    UI_profdesc_farmer = "了解如何制作除粉喷雾和除虫喷雾来治疗植物病害",
    UI_profdesc_fisherman = "了解如何制作和修理鱼竿,如何收线,以及如何制作渔网",
    UI_profdesc_electrician = "可以操作发电机<br>了解如何制作遥控器、触发器和定时器<br>了解如何制作自制收音机,自制无线电台和自制对讲机",
    UI_profdesc_engineer = "可以制作陷阱和炸弹<br>了解如何制作气溶胶胶弹,火焰油弹,土制炸弹,烟雾弹和噪音发生器",
    UI_profdesc_metalworker = "可以焊接搜寻的金属来打造物品和路障<br>了解所有金属加工配方",
    UI_ShortSighted_Condition = "戴眼镜可以消除视力障碍",

    -- 模组选项
    UI_moredesc_options_MoreDescriptionForTraits = "更多特质描述模组",
    UI_moredesc_options_ShowMoreDescription = "显示更多描述",
    UI_moredesc_options_Tooltip_ShowMoreDescription = "如果未勾选，则不会在原版描述后添加额外描述",
    UI_moredesc_options_ShowForagingStats = "显示觅食统计",
    UI_moredesc_options_Tooltip_ShowForagingStats = "如果勾选，将在特质和职业描述中添加觅食统计",
    UI_moredesc_options_ShowFreeRecipes = "显示免费配方",
    UI_moredesc_options_Tooltip_ShowFreeRecipes = "如果勾选，将在特质和职业描述中添加免费配方",

    -- 配方分类
    UI_moredesc_GrowingSeasons = "种植季节",
    UI_moredesc_GrowingSeason = "种植季节",
    UI_moredesc_AllExceptHemp = "全部，除了大麻",
    UI_moredesc_MakeJarOf = "制作罐装",
    UI_moredesc_Pickling = "腌制",
    UI_moredesc_Construct = "建造",
    UI_moredesc_Constructions = "建筑",
    UI_moredesc_Forging = "锻造",
    UI_moredesc_Forge = "锻造",
    UI_moredesc_Knitting = "编织",
    UI_moredesc_Knit = "编织",
    UI_moredesc_Sewing = "缝纫",
    UI_moredesc_Sew = "缝纫",
    UI_moredesc_Sharpening = "磨刀",
    UI_moredesc_Sharpen = "磨利",
    UI_moredesc_Construction = "建筑",
    UI_moredesc_Blades = "刀刃",
    UI_moredesc_Weaponry = "武器",
    UI_moredesc_Cookware = "厨具",
    UI_moredesc_Assembling = "组装",
    UI_moredesc_Assemble = "组装",
    UI_moredesc_Metalworking = "金属加工",
    UI_moredesc_Trapping = "陷阱",
    UI_moredesc_Carpentry = "木工",
    UI_moredesc_Farming = "农业",
    UI_moredesc_Cooking = "烹饪",
    UI_moredesc_Fishing = "钓鱼",
    UI_moredesc_Electrical = "电气",
    UI_moredesc_Medical = "医疗",
    UI_moredesc_Miscellaneous = "杂项",
    UI_moredesc_General = "一般",
    UI_moredesc_Carving = "雕刻",
    UI_moredesc_Carve = "雕刻",
    UI_moredesc_Knapping = "打石",
    UI_moredesc_Knap = "打石",
    UI_moredesc_BasicMechanics = "基础机械",
    UI_moredesc_IntermediateMechanics = "中级机械",
    UI_moredesc_AdvancedMechanics = "高级机械",
    UI_moredesc_Make = "制作",
    UI_moredesc_Craft = "制作",
    UI_moredesc_Prepare = "准备",
    UI_moredesc_From = "从",
    UI_moredesc_Knowledge = "知识",
    UI_moredesc_CharcoalPit = "木炭坑",
    UI_moredesc_DomeKiln = "圆顶窑",
    UI_moredesc_AndXMoreRecipes = "还有 %1 个 %2 配方",
    UI_moredesc_XRecipes = "%1 个 %2 配方",
    UI_moredesc_GrowingSeasonsTotal = "共 %1 个种植季节",
    UI_moredesc_OBSOLETE = "已过时",
    UI_moredesc_Tailoring = "裁缝",
    UI_moredesc_Blade = "刀刃",

    -- 特质描述翻译键
    UI_trait_knownrecipes = "免费配方：",
    UI_trait_moredesc_percent = "(%1%)",
    UI_trait_moredesc_currentlybugged = "(!!! 目前有错误 !!!)",
    UI_trait_moredesc_levellower = "(低 %1 级)",
    UI_trait_moredesc_grappleeffectiveness = "%1% 擒抱效果",
    UI_trait_moredesc_HPtoallconstructionsexceptwalls = "所有建筑（墙壁除外）%1 HP",
    UI_trait_moredesc_Fasterbuildingspeed = "建筑速度增加。",
    UI_trait_moredesc_Fasterbarricadingspeed = "路障速度略微增加。",
    UI_trait_moredesc_gearswitchingspeed = "%1% 换挡速度",
    UI_trait_moredesc_topspeed = "所有车辆 %1% 最高速度",
    UI_trait_moredesc_engineloudnessreversing = "倒车时 %1% 引擎音量",
    UI_trait_moredesc_increasedreversingspeed = "倒车速度增加。",
    UI_trait_moredesc_acceleration = "%1% 加速",
    UI_trait_moredesc_reverseacceleration = "%1% 倒车加速",
    UI_trait_moredesc_maxspeed = "最高速度 %1 MPH",
    UI_trait_moredesc_nochangetoengineloudness = "引擎音量没有变化",
    UI_trait_moredesc_motionsickness = "(车速越快增加越快，最高 %1% 晕车)",
    UI_trait_moredesc_motionsicknessprogression = "%1% 晕车进程",
    UI_trait_moredesc_motionsickness_forwardbackward = "晕车在前进和后退时都会发生，根据速度呈指数增加",
    UI_trait_moredesc_motionsickness_skidsturns = "打滑或急转弯时效果加倍",
    UI_trait_moredesc_motionsickness_offroad = "越野时 %1% 晕车进程",
    UI_trait_moredesc_motionsickness_alloccupants = "晕车影响所有乘客，驾驶员进程慢 50%",
    UI_trait_moredesc_panicexceptnightterrors = "%1% 恐慌，夜惊和恐惧症除外",
    UI_trait_moredesc_doesntpanicfromzombiereanimating = "僵尸复活时不会恐慌",
    UI_trait_moredesc_stressfromlootingcorpses = "从尸体上取物时 %1% 压力和不快",
    UI_trait_moredesc_nostressfromlootingzombies = "从尸体上取物时没有压力或不快",
    UI_trait_moredesc_footstepsoundradius = "%1% 脚步声半径",
    UI_trait_moredesc_chancetotripvaultingfence = "跑步/冲刺跨越低栅栏或被僵尸扑倒时 %1% 绊倒几率",
    UI_trait_moredesc_increasedchanceoffallwhenbumping = "撞到僵尸或幸存者时跌倒几率增加",
    UI_trait_moredesc_decreasedchanceoffallwhenbumping = "撞到僵尸或幸存者时跌倒几率降低",
    UI_trait_moredesc_increasedchanceofinjurywhenopeningcan = "不用开罐器开罐时受伤几率增加",
    UI_trait_moredesc_decreasedchanceofinjurywhenopeningcan = "不用开罐器开罐时受伤几率降低",
    UI_trait_moredesc_alsogivesblurryvision = "视线模糊",
    UI_trait_moredesc_weaponsightsrangebonusatminimum = "武器瞄准镜范围加成始终为最低值",
    UI_trait_moredesc_maluscanberemovedbywearingglasses = "戴眼镜可以消除负面效果",
    UI_trait_moredesc_soundeffectsmuffled = "部分音效会被减弱。",
    UI_trait_moredesc_zombiesbehindvisiblelater = "从后方接近的僵尸会更晚被看到",
    UI_trait_moredesc_canthearsound = "听不到声音。无线电对话不会出现。",
    UI_trait_moredesc_stillabletowatchtv = "由于有字幕仍可看电视。",
    UI_trait_moredesc_perceptionradius = "%1% 感知半径",
    UI_trait_moredesc_zombiesbehindvisibleearlier = "从后方接近的僵尸会更早被看到",
    UI_trait_moredesc_widerfieldofview = "更宽的视野",
    UI_trait_moredesc_maxrangemodifieronweaponsights = "%1% 武器瞄准镜最大范围修正",
    UI_trait_moredesc_hunger = "%1% 饥饿",
    UI_trait_moredesc_chanceofnotbeinginjuredbyzombies = "%1% 不被僵尸伤害的几率",
    UI_trait_moredesc_chanceofgettingscratchedcutbytrees = "%1% 被树木刮伤/割伤的几率",
    UI_trait_moredesc_unfitlosecondition = "体格训练到 %1 级可变成走样",
    UI_trait_moredesc_unfitgaincondition = "体格低于 %1 级时获得",
    UI_trait_moredesc_outofshapelosecondition = "体格训练到 %1 级可失去",
    UI_trait_moredesc_outofshapelosecondition2 = "体格低于 %1 级时变成不健康",
    UI_trait_moredesc_outofshapegaincondition = "体格低于 %1 级时获得",
    UI_trait_moredesc_speed = "%1% 速度",
    UI_trait_moredesc_fitlosecondition = "体格达到 %1 级时变成运动健将",
    UI_trait_moredesc_fitlosecondition2 = "体格低于 %1 级时失去",
    UI_trait_moredesc_runningsprintingspeed = "%1% 跑步/冲刺速度",
    UI_trait_moredesc_runningsprintingenduranceloss = "跑步/冲刺时特质本身 %1% 耐力损失",
    UI_trait_moredesc_athleticlosecondition = "体格低于 %1 时失去",
    UI_trait_moredesc_athleticgaincondition = "体格训练到 %1 级可获得",
    UI_trait_moredesc_highercalorythresholdtogainweight = "如果当前体重为 %1 公斤，增重的卡路里阈值更高",
    UI_trait_moredesc_chancetotripwhilerunvaulting = "跑步/冲刺跨越低栅栏时 %1% 绊倒几率",
    UI_trait_moredesc_chancetotripfromlunge = "被僵尸扑倒时 %1% 绊倒几率",
    UI_trait_moredesc_decreasedchancetotripfromlunge = "被僵尸扑倒时绊倒几率降低",
    UI_trait_moredesc_increasedchancetofailatallfenceclimb = "翻越高栅栏或墙壁失败几率增加",
    UI_trait_moredesc_enduranceregeneration = "%1% 耐力恢复",
    UI_trait_moredesc_doubledendurancelosswhenrunning = "负重行走或跑步、冲刺、拖尸时耐力损失加倍",
    UI_trait_moredesc_falldamage = "%1% 摔落伤害，摔落时骨折/深度伤口几率略微增加",
    UI_trait_moredesc_slowerropeclimbingspeed = "绳索攀爬速度较慢",
    UI_trait_moredesc_cannotgainfitnessxptowardslevel = "无法获得 %1 级以上的体格经验",
    UI_trait_moredesc_startingweight = "起始体重为 %1",
    UI_trait_moredesc_replacedbyobeseifweightgoesabove = "体重超过 %1 时变成肥胖",
    UI_trait_moredesc_lostifweightgoesbelow = "体重低于 %1 时失去",
    UI_trait_moredesc_includingnonpackagedandcookedfood = "包括未包装和熟食。",
    UI_trait_moredesc_meleedamage = "%1% 近战伤害",
    UI_trait_moredesc_replacedbyveryunderweightifweightgoesbelow = "体重低于 %1 时变成极度过轻",
    UI_trait_moredesc_lostifweightgoesabove = "体重超过 %1 时失去",
    UI_trait_moredesc_greatlyincreasedchancetofailatallfenceclimb = "翻越高栅栏失败几率大大增加",
    UI_trait_moredesc_cannotgainxptowardsfitnesslevel7orhigher = "无法获得 7 级及以上的体格经验",
    UI_trait_moredesc_characterwillstartlosinglife = "体重低于 %1 时角色开始失去生命",
    UI_trait_moredesc_replacedbyemaciatedifweightgoesbelow = "体重低于 %1 时变成极度消瘦",
    UI_trait_moredesc_replacedbyunderweightifweightgoesbelow = "体重超过 %1 时变成过轻",
    UI_trait_moredesc_replacedbyveruunderweightifweightgoesabove = "体重超过 %1 时变成极度过轻",
    UI_trait_moredesc_replacedbyoverweightifweightgoesbelow = "体重低于 %1 时变成过重",
    UI_trait_moredesc_knockbackpower = "%1% 击退力",
    UI_trait_moredesc_canbegainedbytrainingstrengthtolevel = "力量训练到 %1 级可获得",
    UI_trait_moredesc_replacedbystrongatlevel9strength = "力量达到 %1 级时变成强壮",
    UI_trait_moredesc_replacedbyfeebleatlevel2strength = "力量达到 %1 级时变成软弱",
    UI_trait_moredesc_canbelostbytrainingstrengthtolevel5 = "力量训练到 %1 级可失去",
    UI_trait_moredesc_corpsesickness = "%1% 尸体疾病",
    UI_trait_moredesc_chanceofcatchingacold = "%1% 感冒几率",
    UI_trait_moredesc_coldstrength = "%1% 感冒强度",
    UI_trait_moredesc_coldprogressionspeed = "%1% 感冒进程速度",
    UI_trait_moredesc_zombificationspeed = "%1% 僵尸化速度",
    UI_trait_moredesc_claustrophobic = "在 %1+ 格的房间内不会恐慌。房间越小，恐慌增加越快。",
    UI_trait_moredesc_windpenaltywhenaimingwithguns = "用枪瞄准时 %1% 风力惩罚",
    UI_trait_moredesc_accuracywithguns = "%1% 枪械精准度",
    UI_trait_moredesc_critchancewithguns = "%1% 枪械暴击几率",
    UI_trait_moredesc_betteraimingdelay = "更好的瞄准延迟",
    UI_trait_moredesc_tirednessrecoveryratewhensleeping = "睡眠时 %1% 疲劳恢复率",
    UI_trait_moredesc_tirednessrecoveryratewhilesleeping = "睡眠时 %1% 疲劳恢复率",
    UI_trait_moredesc_doesnotwakeupwhenreaching0tiredness = "但不影响睡眠时间，因此角色在疲劳值达到 0 后仍会继续睡觉",
    UI_trait_moredesc_needtosetanalarmtotakefulladvantage = "每晚设置闹钟以充分利用此特质",
    UI_trait_moredesc_tirednesslossratewhileawake = "清醒时 %1% 疲劳增加率",
    UI_trait_moredesc_sleepduration = "%1% 睡眠时长",
    UI_trait_moredesc_hardertostartsleeping = "更难入睡",
    UI_trait_moredesc_greatlydecreasedchanceofscratchbytrees = "穿过树木时被刮伤/撕裂的几率大大降低",
    UI_trait_moredesc_chanceofbreakingfirekindling = "%1% 点火材料破裂几率",
    UI_trait_moredesc_lightsfiresfaster = "生火速度快约 %1%",
    UI_trait_moredesc_gunaimweatherpenalty = "用枪瞄准时 %1% 天气惩罚",
    UI_trait_moredesc_severityofvehicleinjuries = "%1% 车辆伤害严重程度",
    UI_trait_moredesc_fractureseverity = "%1% 骨折严重程度",
    UI_trait_moredesc_allwoundshealmuchfaster = "所有其他伤口愈合更快",
    UI_trait_moredesc_allwoundshealmuchslower = "所有其他伤口愈合更慢",
    UI_trait_moredesc_noeffectonexercisefatigue = "对运动疲劳无影响",
    UI_trait_moredesc_xpforallskillsexcept = "所有技能 %1% 经验，体格和力量除外",
    UI_trait_moredesc_readingspeed = "%1% 阅读速度",
    UI_trait_moredesc_basespeedatstrongpanic = "强烈恐慌时 %1 基本速度",
    UI_trait_moredesc_basespeedatextremepanic = "极度恐慌时 %1 基本速度",
    UI_trait_moredesc_stillcantgoabovemovespeedcap = "(仍然无法超过移动速度上限)",
    UI_trait_moredesc_ifusingthenewstealthsystem = "如果使用新潜行系统：",
    UI_trait_moredesc_ifusingtheoldstealthsystem = "如果使用旧潜行系统：",
    UI_trait_moredesc_chanceofbeingspottedbyazombie = "%1% 被僵尸发现的几率",
    UI_trait_moredesc_increasedminimumanbiantlight = "最低环境光略微增加，封闭房间除外",
    UI_trait_moredesc_reducedvisoinconemalusindarkness = "黑暗中视野锥形惩罚降低",
    UI_trait_moredesc_thirst = "%1% 口渴",
    UI_trait_moredesc_decreasedchanceoffailingatallfenceclimb = "翻越高栅栏或墙壁失败几率降低",
    UI_trait_moredesc_slightlyincreasedropeclimbingspeed = "绳索攀爬速度略微增加",
    UI_trait_moredesc_aftercraftingdoesntreturnitems = "制作后不会将使用的物品返回原始容器",
    UI_trait_moredesc_includingtextonmapsandcaloryvaluesonfood = "包括地图上的文字或包装食品上的卡路里值",
    UI_trait_moredesc_xpforweaponskillsandaimingskill = "所有武器技能和瞄准技能 %1% 经验",
    UI_trait_moredesc_inventorytransferringtime = "%1% 物品移动时间",
    UI_trait_moredesc_aimingdelaywithguns = "用枪瞄准时 %1% 瞄准延迟",
    UI_trait_moredesc_decreasedchanceofjammingguns = "枪械卡壳几率降低",
    UI_trait_moredesc_increasedchanceofjammingguns = "枪械卡壳几率增加",
    UI_trait_moredesc_decreasedchancewoundwhenopeningacan = "不用开罐器开罐时受伤几率降低",
    UI_trait_moredesc_increasedchancewoundwhenopeningacan = "不用开罐器开罐时受伤几率增加",
    UI_trait_moredesc_foodillnesschance = "%1% 食物中毒几率",
    UI_trait_moredesc_foodillnessduration = "食物中毒平均持续约 %1%",
    UI_trait_moredesc_taintedwatermorepoisonous = "污染水毒性 %1%",
    UI_trait_moredesc_raweggsnevercausefoodillness = "生蛋永不导致食物中毒",
    UI_trait_moredesc_inventorytransferbloodyitemsfasterandstressfull = "血迹物品的物品移动更快且会造成压力",
    UI_trait_moredesc_endurancelosswhenrunningsprintingcarryingdragging = "跑步、冲刺、负重或拖尸时 %1% 耐力损失",
    UI_trait_moredesc_endurancelosswhenswinging = "挥舞时 %1% 耐力损失",
    UI_trait_moredesc_loot = "%1% 更多战利品",
    UI_trait_moredesc_chanceoffailingitemrepairs = "%1% 修理失败几率",
    UI_trait_moredesc_fasteraxeswing = "挥斧快 %1",
    UI_trait_moredesc_axetreedamage = "斧头对树木伤害 %1",
    UI_prof_moredesc_movespeedintrees = "树林中 %1% 移动速度",
    UI_prof_moredesc_startingregularityexercise = "所有体格和力量训练起始规律性 %1%",
}