UI_CH = {
    -- 原版特質描述
    UI_trait_AdrenalineJunkieDesc = "當高度恐慌的時候動作會變快<br>恐慌 +0.2 基本速度<br>高度恐慌 +0.25 基本速度",
    UI_trait_bravedesc = "不容易恐慌<br>恐慌 -70%,除了夜驚和恐懼症",
    UI_trait_NightVisionDesc = "在夜晚有著更好的視野 ( +20% )",
    UI_trait_DexterousDesc = "增加移動物品的速度<br>物品移動時間 -50%",
    UI_trait_eagleeyeddesc = "能見度較高,視野廣度更大<br>更寬廣的視野",
    UI_trait_FastHealerDesc = "受到的傷害和疾病恢復較快<br>受傷的嚴重程度 -20%<br>不適用於運動疲勞",
    UI_trait_FastLearnerDesc = "可以獲得更多的經驗<br>所有技能經驗獲取 +30%,體態和力量不適用",
    UI_trait_FastReaderDesc = "花費較少的時間閱讀<br>閱讀速度 +30%",
    UI_trait_gracefuldesc = "移動時製造較少噪音<br>腳步聲半徑 -40%<br>跑步/衝刺跨越低柵欄或被衝刺殭屍絆倒機率 -10%<br>當撞到殭屍或倖存者時，跌倒的機會減少",
    UI_trait_InconspicuousDesc = "不太可能被殭屍被發現<br>被殭屍發現的機率 -50%",
    UI_trait_IronGutDesc = "吃食物較低機率生病<br>食物中毒機率 -50%,食物中毒持續時間平均縮短了約55%<br>生蛋從不會引起食物中毒",
    UI_trait_keenhearingdesc = "較大的感知半徑<br>感知半徑 +150%<br>從後面接近的殭屍會更早地被看到",
    UI_trait_lighteaterdesc = "不容易肚子餓,較少的進食量<br>飢餓速度 -25%",
    UI_trait_LowThirstDesc = "只需要少量的水即可生存<br>口渴速度 -50%",
    UI_trait_luckydesc = "有時候,幸運女神會愛上你<br>稀有戰利品機率 +10%<br>修理物品失敗的機率 -5%",
    UI_trait_PackmuleDesc = "增加背包/容器的容量<br>+30%,包括汽車座椅",
    UI_trait_outdoorsmandesc = "不受惡劣的氣候影響<br>感冒機率 -90%<br>穿過樹木時被抓傷/撕裂機率 -50%/-63%<br>使用鑽孔木板鑽木取火速度加快約100%<br>點火材料有-33%的機率破裂",
    UI_trait_resilientdesc = "不容易生病,感染速度較慢<br>殭屍感染速度 -25%,感冒機率 -55%,<br>寒冷強度 -20%,降溫速度 -50%",
    UI_trait_SpeedDemonDesc = "開車如同趕投胎的快<br>換檔速度 +100%<br>所有車輛的最高速度 +15%<br>倒車時發動機音量 +200%",
    UI_trait_thickskinneddesc = "降低被殭屍抓傷或咬傷機率<br>受傷機率 -30%<br>穿過樹木時被刮傷/割傷機率 -54%",
    UI_trait_LessSleepDesc = "需要較少的睡眠需求<br>睡眠需求 -30%",
    UI_trait_FishingDesc = "擅長釣魚<br>知道如何製作和修理釣魚竿",
    UI_trait_GardenerDesc = "擅長耕作<br>知道如何製作防黴噴霧劑和殺蟲噴霧劑來治療植物病害",
    UI_trait_handydesc = "建築速度以及建築強度較佳<br>所有建築(除了牆壁) +100 HP,建造速度增加<br>稍微增加了加固速度",
    UI_trait_HerbalistDesc = "可以找到藥草並且分辨是否有毒,知曉藥膏調合",
    UI_trait_HikerDesc = "較高的野外生存能力<br>知道如何製作木棍陷阱,套索陷阱,和陷阱箱",
    UI_trait_HunterDesc = "較高的野外戰鬥能力<br>知道所有陷阱配方",
    UI_trait_nutritionistdesc = "可以看到任何食物的營養價值<br>包括非包裝食品和熟食",
    UI_trait_claustrodesc = "在室內時會恐慌<br>但不是在70塊以上的房間裡。房間越小，恐慌增加的速度越快",
    UI_trait_agoraphobicdesc = "在戶外時會恐慌",
    UI_trait_AllThumbsDesc = "減少移動物品的速度<br>物品移動時間 +300%",
    UI_trait_AsthmaticDesc = "耐力消耗更快<br>跑步或短跑時耐力損失 +100%<br>揮舞時耐力損失 +30%",
    UI_trait_clumsydesc = "移動時製造較多噪音<br>腳步聲半徑 +20%,<br>跑步/衝刺跳過低柵欄或猛撲殭屍時絆倒的機率 +10%<br>當撞到殭屍或倖存者時，跌倒的機會增加",
    UI_trait_ConspicuousDesc = "更容易被殭屍發現<br>被殭屍發現的機率 +100%",
    UI_trait_cowardlydesc = "容易恐慌<br>恐慌 +100%,除了夜驚和恐懼症",
    UI_trait_deafdesc = "感知半徑和聽覺範圍非常小<br>不出現無線電喋喋不休<br>由於可以閱讀字幕，仍然可以看電視",
    UI_trait_DisorganizedDesc = "減少背包/容器的容量 (-30%)",
    UI_trait_hardheardesc = "感知半徑和聽覺範圍較小<br>某些音效會被消音",
    UI_trait_heartyappetitedesc = "容易肚子餓,較高的進食量<br>飢餓速度 +50%",
    UI_trait_HighThirstDesc = "需要更多的水來生存<br>口渴速度 +100%",
    UI_trait_PacifistDesc = "不擅於使用武器.<br>(-25% XP 對所有武器技能, 保養和瞄準技能.)",
    UI_trait_pronetoillnessdesc = "容易生病,感染速度較快<br>殭屍感染速度 +25%,感冒機率 +70%,<br>寒冷強度 +20%,降溫速度 +50%",
    UI_trait_InsomniacDesc = "減少睡眠時疲勞的恢復量<br>睡眠時間較短，疲倦恢復效率-50%",
    UI_trait_shortsighdesc = "視野距離較小 (相同),能見度消失較慢 (慢50%)",
    UI_trait_MoreSleepDesc = "需要更多的睡眠需求<br>疲勞上升 +30%,疲倦恢復效率 -18%",
    UI_trait_SlowHealerDesc = "從受傷和疾病中恢復較為緩慢<br>受傷的嚴重程度 +20%<br>不適用於運動疲勞",
    UI_trait_SlowLearnerDesc = "獲得的經驗值較少<br>所有技能經驗獲取 -30%,體態和力量不適用",
    UI_trait_SlowReaderDesc = "需要更長的時間來閱讀<br>閱讀速度 -30%",
    UI_trait_SundayDriverDesc = "開很慢<br>油門效率 -40% 煞車效率 -30%,最大速度為 30 MPH,<br>對發動機音量沒有變化",
    UI_trait_ThinSkinnedDesc = "感染的風險增加<br>增加劃傷,撕裂傷或咬傷皮膚的機會<br>受傷機率 +23%<br>穿過樹木時被刮傷/割傷機率 +100%",
    UI_trait_unluckydesc = "對你來說可能不好的事情,經常會發生<br>稀有戰利品機率 -10%<br>修復物品失敗的機率 +5%",
    UI_trait_WeakStomachDesc = "吃食物較高機率生病<br>食物中毒機率 +100%<br>食物中毒持續時間較短，而不是較長(BUG)",
    UI_trait_veryunderweightdesc = "體力非常低,非常低的耐力和容易受傷<br>初始體重為 60<br>當體重低於 50 時轉換成瘦弱<br>當體重高於 65 時轉換成身材過輕<br>近戰傷害 -40%<br>跑步/衝刺跨越低柵欄或衝刺殭屍絆倒的機率 +20%<br>當撞到殭屍或倖存者時，跌倒的機會增加<br>增加攀爬高柵欄失敗的機率<br>耐力恢復速度 -30%<br>跌倒/摔落傷害 +20%,並有輕微的骨折/深度傷口風險<br>無法獲得體態/力量的經驗",
    UI_trait_underweightdesc = "體力低,低耐力和容易受傷<br>初始體重為 70<br>當體重低於 65 時轉換成身材太輕<br>此特質在體重高於 75 時失去<br>近戰傷害 -20%<br>跑步/衝刺跨越低柵欄或衝刺殭屍絆倒的機率 +10%<br>當撞到殭屍或倖存者時，跌倒的機會稍微增加<br>增加攀爬高柵欄失敗的機率<br>耐力恢復速度 -30%<br>體態/力量無法到達10級",
    UI_trait_obesedesc = "極慢的跑步速度,慢跑時容易疲勞<br>初始體重為 105<br>當體重低於 100 時轉換成身材較重<br>跑步/衝刺跨越低柵欄時絆倒的機率 +20%<br>被衝刺殭屍絆倒機率 +10%<br>當撞到殭屍或倖存者時，跌倒的機會增加<br>增加攀爬高柵欄失敗的機率<br>耐力恢復速度 -60%<br>跌倒/摔落傷害 +40%,並有更高的骨折/深度傷口風險<br>無法獲得體態/力量的經驗",
    UI_trait_overweightdesc = "較慢的跑步速度,慢跑時較容易疲勞<br>初始體重為 95<br>當體重高於 100 時轉換成身材超重<br>此特質在體重低於 85 時失去<br>跑步/衝刺跨越低柵欄時絆倒的機率 +10%<br>被衝刺殭屍絆倒機率 +5%<br>當撞到殭屍或倖存者時，跌倒的機會稍微增加<br>增加攀爬高柵欄失敗的機率<br>耐力恢復速度 -30%<br>跌倒/摔落傷害 +20%,並有輕微的骨折/深度傷口風險<br>跑步/疾跑速度 -1%<br>體態/力量無法到達10級",
    UI_trait_emaciateddesc = "非常低的耐力,耐力恢復非常低<br>當體重高於 50 時失去<br>近戰傷害 -60%<br>跑步/衝刺跨越低柵欄時絆倒的機率 +20%<br>被衝刺殭屍絆倒機率 +10%<br>當撞到殭屍或倖存者時，跌倒的機會增加<br>大大增加攀爬高柵欄失敗的機率<br>耐力恢復速度 -70%<br>跌倒/摔落傷害 +40%,並有更高的骨折/深度傷口風險<br>無法獲得體態/力量的經驗",
    UI_trait_unfitdesc = "非常低的耐力,耐力恢復非常低<br>透過健身提升體態到 3 級轉換成肉雞<br>此特質在體態低於 3 時會獲得",
    UI_trait_outofshapedesc = "低耐力,耐力恢復低<br>透過健身提升體態到 5 級來失去此特質<br>體態低於 3 級的時候會轉換成沙發族<br>此特質在體態低於 5 時會獲得",
    UI_trait_feebledesc = "近戰武器擁有較低的擊退效果<br>減少負重量<br>透過健身提升力量到 5 級來失去此特質<br>此特質在力量低於 5 時會獲得",
    UI_trait_weakdesc = "近戰武器擁有較低的擊退效果<br>減少負重量<br>近戰傷害 -40%<br>透過健身提升力量到 2 級轉換成軟弱<br>此特質在力量低於 2 時會獲得",
    UI_trait_athleticdesc = "較快的跑步速度,可以長時間慢跑<br>跑步或衝刺時的耐力消耗 -60%<br>此特質在體態 9 時會獲得<br>此特質在體態低於 9 時失去",
    UI_trait_fitdesc = "較快的跑步速度,可以較長時間慢跑<br>此特質在體態 6 時會獲得<br>透過健身提升體態到 9 級轉換成運動健將<br>此特質在體態低於 6 時失去",
    UI_trait_stoutdesc = "近戰武器擁有額外的擊退效果<br>增加角色基礎負重量<br>此特質在力量 6 時會獲得<br>透過健身提升力量到 9 級轉換成強壯<br>此特質在力量低於 6 時失去",
    UI_trait_strongdesc = "近戰武器擁有額外的擊退效果<br>增加角色基礎負重量<br>近戰傷害 +40%<br>此特質在力量 9 時會獲得<br>此特質在力量低於 9 時失去",
    UI_trait_DesensitizedDesc = "不會恐慌<br>除了夜驚",
    UI_trait_axemandesc = "更擅於砍樹.<br>更快揮動斧頭.<br>對樹木揮舞速度 +25%，對殭屍揮舞速度 +25%",
    UI_trait_nightowldesc = "睡覺時也會保持警戒<br>睡覺時疲勞恢復速度增加40％。但不影響睡眠時間，因此角色在疲勞值達到0後仍會繼續睡覺<br>每晚需要設置鬧鐘以充分利用這個特點",
    UI_profdesc_parkranger = "穿梭森林與林地時速度加快許多<br>樹林中移動速度 +30%<br>知道所有陷阱配方",
    UI_profdesc_chef = "知道如何製作蛋糕麵糊,餡餅麵團和麵包麵團",
    UI_profdesc_farmer = "知道如何製作防黴噴霧劑和殺蟲噴霧劑來治療植物病害",
    UI_profdesc_fisherman = "知道如何製作和固定魚竿，如何取回線，以及如何製作漁網",
    UI_profdesc_electrician = "可以操作發電機<br>知道如何製作遙控器,手工觸發器和手工計時器<br>知道如何製作土炮收音機,土炮火腿電臺和土炮對講機",
    UI_profdesc_engineer = "可以製作陷阱和爆裂物<br>知道如何製作氣膠彈,汽油彈,鋼管炸彈,煙霧彈和噪音製造機",
    UI_profdesc_metalworker = "可以焊接鍛造的金屬來打造物品和路障<br>了解所有金屬加工配方",
    UI_profdesc_lumberjack = "穿梭森林與林地時速度稍微加快<br>樹林中移動速度 +15%",
    UI_ShortSighted_Condition = "負面效果可以透過戴眼鏡來消除",

    -- 模組選項
    UI_moredesc_options_MoreDescriptionForTraits = "更多特質描述模組",
    UI_moredesc_options_ShowMoreDescription = "顯示更多描述",
    UI_moredesc_options_Tooltip_ShowMoreDescription = "如果未勾選，則不會在原版描述後添加額外描述",
    UI_moredesc_options_ShowForagingStats = "顯示覓食統計",
    UI_moredesc_options_Tooltip_ShowForagingStats = "如果勾選，將在特質和職業描述中添加覓食統計",
    UI_moredesc_options_ShowFreeRecipes = "顯示免費配方",
    UI_moredesc_options_Tooltip_ShowFreeRecipes = "如果勾選，將在特質和職業描述中添加免費配方",

    -- 配方分類
    UI_moredesc_GrowingSeasons = "種植季節",
    UI_moredesc_GrowingSeason = "種植季節",
    UI_moredesc_AllExceptHemp = "全部，除了大麻",
    UI_moredesc_MakeJarOf = "製作罐裝",
    UI_moredesc_Pickling = "醃製",
    UI_moredesc_Construct = "建造",
    UI_moredesc_Constructions = "建築",
    UI_moredesc_Forging = "鍛造",
    UI_moredesc_Forge = "鍛造",
    UI_moredesc_Knitting = "編織",
    UI_moredesc_Knit = "編織",
    UI_moredesc_Sewing = "縫紉",
    UI_moredesc_Sew = "縫紉",
    UI_moredesc_Sharpening = "磨刀",
    UI_moredesc_Sharpen = "磨利",
    UI_moredesc_Construction = "建築",
    UI_moredesc_Blades = "刀刃",
    UI_moredesc_Weaponry = "武器",
    UI_moredesc_Cookware = "廚具",
    UI_moredesc_Assembling = "組裝",
    UI_moredesc_Assemble = "組裝",
    UI_moredesc_Metalworking = "金屬加工",
    UI_moredesc_Trapping = "陷阱",
    UI_moredesc_Carpentry = "木工",
    UI_moredesc_Farming = "農業",
    UI_moredesc_Cooking = "烹飪",
    UI_moredesc_Fishing = "釣魚",
    UI_moredesc_Electrical = "電氣",
    UI_moredesc_Medical = "醫療",
    UI_moredesc_Miscellaneous = "雜項",
    UI_moredesc_General = "一般",
    UI_moredesc_Carving = "雕刻",
    UI_moredesc_Carve = "雕刻",
    UI_moredesc_Knapping = "打石",
    UI_moredesc_Knap = "打石",
    UI_moredesc_BasicMechanics = "基礎機械",
    UI_moredesc_IntermediateMechanics = "中級機械",
    UI_moredesc_AdvancedMechanics = "高級機械",
    UI_moredesc_Make = "製作",
    UI_moredesc_Craft = "製作",
    UI_moredesc_Prepare = "準備",
    UI_moredesc_From = "從",
    UI_moredesc_Knowledge = "知識",
    UI_moredesc_CharcoalPit = "木炭坑",
    UI_moredesc_DomeKiln = "圓頂窯",
    UI_moredesc_AndXMoreRecipes = "還有 %1 個 %2 配方",
    UI_moredesc_XRecipes = "%1 個 %2 配方",
    UI_moredesc_GrowingSeasonsTotal = "共 %1 個種植季節",
    UI_moredesc_OBSOLETE = "已過時",
    UI_moredesc_Tailoring = "裁縫",
    UI_moredesc_Blade = "刀刃",

    -- 特質描述翻譯鍵
    UI_trait_knownrecipes = "免費配方：",
    UI_trait_moredesc_percent = "(%1%)",
    UI_trait_moredesc_currentlybugged = "(!!! 目前有錯誤 !!!)",
    UI_trait_moredesc_levellower = "(低 %1 級)",
    UI_trait_moredesc_grappleeffectiveness = "%1% 擒抱效果",
    UI_trait_moredesc_HPtoallconstructionsexceptwalls = "所有建築（牆壁除外）%1 HP",
    UI_trait_moredesc_Fasterbuildingspeed = "建築速度增加。",
    UI_trait_moredesc_Fasterbarricadingspeed = "路障速度略微增加。",
    UI_trait_moredesc_gearswitchingspeed = "%1% 換檔速度",
    UI_trait_moredesc_topspeed = "所有車輛 %1% 最高速度",
    UI_trait_moredesc_engineloudnessreversing = "倒車時 %1% 引擎音量",
    UI_trait_moredesc_increasedreversingspeed = "倒車速度增加。",
    UI_trait_moredesc_acceleration = "%1% 加速",
    UI_trait_moredesc_reverseacceleration = "%1% 倒車加速",
    UI_trait_moredesc_maxspeed = "最高速度 %1 MPH",
    UI_trait_moredesc_nochangetoengineloudness = "引擎音量沒有變化",
    UI_trait_moredesc_motionsickness = "(車速越快增加越快，最高 %1% 暈車)",
    UI_trait_moredesc_motionsicknessprogression = "%1% 暈車進程",
    UI_trait_moredesc_motionsickness_forwardbackward = "暈車在前進和後退時都會發生，根據速度呈指數增加",
    UI_trait_moredesc_motionsickness_skidsturns = "打滑或急轉彎時效果加倍",
    UI_trait_moredesc_motionsickness_offroad = "越野時 %1% 暈車進程",
    UI_trait_moredesc_motionsickness_alloccupants = "暈車影響所有乘客，駕駛員進程慢 50%",
    UI_trait_moredesc_panicexceptnightterrors = "%1% 恐慌，夜驚和恐懼症除外",
    UI_trait_moredesc_doesntpanicfromzombiereanimating = "殭屍復活時不會恐慌",
    UI_trait_moredesc_stressfromlootingcorpses = "從屍體上取物時 %1% 壓力和不快",
    UI_trait_moredesc_nostressfromlootingzombies = "從屍體上取物時沒有壓力或不快",
    UI_trait_moredesc_footstepsoundradius = "%1% 腳步聲半徑",
    UI_trait_moredesc_chancetotripvaultingfence = "跑步/衝刺跨越低柵欄或被殭屍撲倒時 %1% 絆倒機率",
    UI_trait_moredesc_increasedchanceoffallwhenbumping = "撞到殭屍或倖存者時跌倒機率增加",
    UI_trait_moredesc_decreasedchanceoffallwhenbumping = "撞到殭屍或倖存者時跌倒機率降低",
    UI_trait_moredesc_increasedchanceofinjurywhenopeningcan = "不用開罐器開罐時受傷機率增加",
    UI_trait_moredesc_decreasedchanceofinjurywhenopeningcan = "不用開罐器開罐時受傷機率降低",
    UI_trait_moredesc_alsogivesblurryvision = "視線模糊",
    UI_trait_moredesc_weaponsightsrangebonusatminimum = "武器瞄準鏡範圍加成始終為最低值",
    UI_trait_moredesc_maluscanberemovedbywearingglasses = "戴眼鏡可以消除負面效果",
    UI_trait_moredesc_soundeffectsmuffled = "部分音效會被減弱。",
    UI_trait_moredesc_zombiesbehindvisiblelater = "從後方接近的殭屍會更晚被看到",
    UI_trait_moredesc_canthearsound = "聽不到聲音。無線電對話不會出現。",
    UI_trait_moredesc_stillabletowatchtv = "由於有字幕仍可看電視。",
    UI_trait_moredesc_perceptionradius = "%1% 感知半徑",
    UI_trait_moredesc_zombiesbehindvisibleearlier = "從後方接近的殭屍會更早被看到",
    UI_trait_moredesc_widerfieldofview = "更寬的視野",
    UI_trait_moredesc_maxrangemodifieronweaponsights = "%1% 武器瞄準鏡最大範圍修正",
    UI_trait_moredesc_hunger = "%1% 飢餓",
    UI_trait_moredesc_chanceofnotbeinginjuredbyzombies = "%1% 不被殭屍傷害的機率",
    UI_trait_moredesc_chanceofgettingscratchedcutbytrees = "%1% 被樹木刮傷/割傷的機率",
    UI_trait_moredesc_unfitlosecondition = "體態訓練到 %1 級可變成走樣",
    UI_trait_moredesc_unfitgaincondition = "體態低於 %1 級時獲得",
    UI_trait_moredesc_outofshapelosecondition = "體態訓練到 %1 級可失去",
    UI_trait_moredesc_outofshapelosecondition2 = "體態低於 %1 級時變成不健康",
    UI_trait_moredesc_outofshapegaincondition = "體態低於 %1 級時獲得",
    UI_trait_moredesc_speed = "%1% 速度",
    UI_trait_moredesc_fitlosecondition = "體態達到 %1 級時變成運動健將",
    UI_trait_moredesc_fitlosecondition2 = "體態低於 %1 級時失去",
    UI_trait_moredesc_runningsprintingspeed = "%1% 跑步/衝刺速度",
    UI_trait_moredesc_runningsprintingenduranceloss = "跑步/衝刺時特質本身 %1% 耐力損失",
    UI_trait_moredesc_athleticlosecondition = "體態低於 %1 時失去",
    UI_trait_moredesc_athleticgaincondition = "體態訓練到 %1 級可獲得",
    UI_trait_moredesc_highercalorythresholdtogainweight = "如果當前體重為 %1 公斤，增重的卡路里閾值更高",
    UI_trait_moredesc_chancetotripwhilerunvaulting = "跑步/衝刺跨越低柵欄時 %1% 絆倒機率",
    UI_trait_moredesc_chancetotripfromlunge = "被殭屍撲倒時 %1% 絆倒機率",
    UI_trait_moredesc_decreasedchancetotripfromlunge = "被殭屍撲倒時絆倒機率降低",
    UI_trait_moredesc_increasedchancetofailatallfenceclimb = "翻越高柵欄或牆壁失敗機率增加",
    UI_trait_moredesc_enduranceregeneration = "%1% 耐力恢復",
    UI_trait_moredesc_doubledendurancelosswhenrunning = "負重行走或跑步、衝刺、拖屍時耐力損失加倍",
    UI_trait_moredesc_falldamage = "%1% 摔落傷害，摔落時骨折/深度傷口機率略微增加",
    UI_trait_moredesc_slowerropeclimbingspeed = "繩索攀爬速度較慢",
    UI_trait_moredesc_cannotgainfitnessxptowardslevel = "無法獲得 %1 級以上的體態經驗",
    UI_trait_moredesc_startingweight = "起始體重為 %1",
    UI_trait_moredesc_replacedbyobeseifweightgoesabove = "體重超過 %1 時變成肥胖",
    UI_trait_moredesc_lostifweightgoesbelow = "體重低於 %1 時失去",
    UI_trait_moredesc_includingnonpackagedandcookedfood = "包括未包裝和熟食。",
    UI_trait_moredesc_meleedamage = "%1% 近戰傷害",
    UI_trait_moredesc_replacedbyveryunderweightifweightgoesbelow = "體重低於 %1 時變成極度過輕",
    UI_trait_moredesc_lostifweightgoesabove = "體重超過 %1 時失去",
    UI_trait_moredesc_greatlyincreasedchancetofailatallfenceclimb = "翻越高柵欄失敗機率大大增加",
    UI_trait_moredesc_cannotgainxptowardsfitnesslevel7orhigher = "無法獲得 7 級及以上的體態經驗",
    UI_trait_moredesc_characterwillstartlosinglife = "體重低於 %1 時角色開始失去生命",
    UI_trait_moredesc_replacedbyemaciatedifweightgoesbelow = "體重低於 %1 時變成極度消瘦",
    UI_trait_moredesc_replacedbyunderweightifweightgoesbelow = "體重超過 %1 時變成過輕",
    UI_trait_moredesc_replacedbyveruunderweightifweightgoesabove = "體重超過 %1 時變成極度過輕",
    UI_trait_moredesc_replacedbyoverweightifweightgoesbelow = "體重低於 %1 時變成過重",
    UI_trait_moredesc_knockbackpower = "%1% 擊退力",
    UI_trait_moredesc_canbegainedbytrainingstrengthtolevel = "力量訓練到 %1 級可獲得",
    UI_trait_moredesc_replacedbystrongatlevel9strength = "力量達到 %1 級時變成強壯",
    UI_trait_moredesc_replacedbyfeebleatlevel2strength = "力量達到 %1 級時變成軟弱",
    UI_trait_moredesc_canbelostbytrainingstrengthtolevel5 = "力量訓練到 %1 級可失去",
    UI_trait_moredesc_corpsesickness = "%1% 屍體疾病",
    UI_trait_moredesc_chanceofcatchingacold = "%1% 感冒機率",
    UI_trait_moredesc_coldstrength = "%1% 感冒強度",
    UI_trait_moredesc_coldprogressionspeed = "%1% 感冒進程速度",
    UI_trait_moredesc_zombificationspeed = "%1% 殭屍化速度",
    UI_trait_moredesc_claustrophobic = "在 %1+ 格的房間內不會恐慌。房間越小，恐慌增加越快。",
    UI_trait_moredesc_windpenaltywhenaimingwithguns = "用槍瞄準時 %1% 風力懲罰",
    UI_trait_moredesc_accuracywithguns = "%1% 槍械精準度",
    UI_trait_moredesc_critchancewithguns = "%1% 槍械暴擊機率",
    UI_trait_moredesc_betteraimingdelay = "更好的瞄準延遲",
    UI_trait_moredesc_tirednessrecoveryratewhensleeping = "睡眠時 %1% 疲勞恢復率",
    UI_trait_moredesc_tirednessrecoveryratewhilesleeping = "睡眠時 %1% 疲勞恢復率",
    UI_trait_moredesc_doesnotwakeupwhenreaching0tiredness = "但不影響睡眠時間，因此角色在疲勞值達到 0 後仍會繼續睡覺",
    UI_trait_moredesc_needtosetanalarmtotakefulladvantage = "每晚設置鬧鐘以充分利用此特質",
    UI_trait_moredesc_tirednesslossratewhileawake = "清醒時 %1% 疲勞增加率",
    UI_trait_moredesc_sleepduration = "%1% 睡眠時長",
    UI_trait_moredesc_hardertostartsleeping = "更難入睡",
    UI_trait_moredesc_greatlydecreasedchanceofscratchbytrees = "穿過樹木時被刮傷/撕裂的機率大大降低",
    UI_trait_moredesc_chanceofbreakingfirekindling = "%1% 點火材料破裂機率",
    UI_trait_moredesc_lightsfiresfaster = "生火速度快約 %1%",
    UI_trait_moredesc_gunaimweatherpenalty = "用槍瞄準時 %1% 天氣懲罰",
    UI_trait_moredesc_severityofvehicleinjuries = "%1% 車輛傷害嚴重程度",
    UI_trait_moredesc_fractureseverity = "%1% 骨折嚴重程度",
    UI_trait_moredesc_allwoundshealmuchfaster = "所有其他傷口癒合更快",
    UI_trait_moredesc_allwoundshealmuchslower = "所有其他傷口癒合更慢",
    UI_trait_moredesc_noeffectonexercisefatigue = "對運動疲勞無影響",
    UI_trait_moredesc_xpforallskillsexcept = "所有技能 %1% 經驗，體態和力量除外",
    UI_trait_moredesc_readingspeed = "%1% 閱讀速度",
    UI_trait_moredesc_basespeedatstrongpanic = "強烈恐慌時 %1 基本速度",
    UI_trait_moredesc_basespeedatextremepanic = "極度恐慌時 %1 基本速度",
    UI_trait_moredesc_stillcantgoabovemovespeedcap = "(仍然無法超過移動速度上限)",
    UI_trait_moredesc_ifusingthenewstealthsystem = "如果使用新潛行系統：",
    UI_trait_moredesc_ifusingtheoldstealthsystem = "如果使用舊潛行系統：",
    UI_trait_moredesc_chanceofbeingspottedbyazombie = "%1% 被殭屍發現的機率",
    UI_trait_moredesc_increasedminimumanbiantlight = "最低環境光略微增加，封閉房間除外",
    UI_trait_moredesc_reducedvisoinconemalusindarkness = "黑暗中視野錐形懲罰降低",
    UI_trait_moredesc_thirst = "%1% 口渴",
    UI_trait_moredesc_decreasedchanceoffailingatallfenceclimb = "翻越高柵欄或牆壁失敗機率降低",
    UI_trait_moredesc_slightlyincreasedropeclimbingspeed = "繩索攀爬速度略微增加",
    UI_trait_moredesc_aftercraftingdoesntreturnitems = "製作後不會將使用的物品返回原始容器",
    UI_trait_moredesc_includingtextonmapsandcaloryvaluesonfood = "包括地圖上的文字或包裝食品上的卡路里值",
    UI_trait_moredesc_xpforweaponskillsandaimingskill = "所有武器技能和瞄準技能 %1% 經驗",
    UI_trait_moredesc_inventorytransferringtime = "%1% 物品移動時間",
    UI_trait_moredesc_aimingdelaywithguns = "用槍瞄準時 %1% 瞄準延遲",
    UI_trait_moredesc_decreasedchanceofjammingguns = "槍械卡殼機率降低",
    UI_trait_moredesc_increasedchanceofjammingguns = "槍械卡殼機率增加",
    UI_trait_moredesc_decreasedchancewoundwhenopeningacan = "不用開罐器開罐時受傷機率降低",
    UI_trait_moredesc_increasedchancewoundwhenopeningacan = "不用開罐器開罐時受傷機率增加",
    UI_trait_moredesc_foodillnesschance = "%1% 食物中毒機率",
    UI_trait_moredesc_foodillnessduration = "食物中毒平均持續約 %1%",
    UI_trait_moredesc_taintedwatermorepoisonous = "污染水毒性 %1%",
    UI_trait_moredesc_raweggsnevercausefoodillness = "生蛋永不導致食物中毒",
    UI_trait_moredesc_inventorytransferbloodyitemsfasterandstressfull = "血跡物品的物品移動更快且會造成壓力",
    UI_trait_moredesc_endurancelosswhenrunningsprintingcarryingdragging = "跑步、衝刺、負重或拖屍時 %1% 耐力損失",
    UI_trait_moredesc_endurancelosswhenswinging = "揮舞時 %1% 耐力損失",
    UI_trait_moredesc_loot = "%1% 更多戰利品",
    UI_trait_moredesc_chanceoffailingitemrepairs = "%1% 修理失敗機率",
    UI_trait_moredesc_fasteraxeswing = "揮斧快 %1",
    UI_trait_moredesc_axetreedamage = "斧頭對樹木傷害 %1",
    UI_prof_moredesc_movespeedintrees = "樹林中 %1% 移動速度",
    UI_prof_moredesc_startingregularityexercise = "所有體態和力量訓練起始規律性 %1%",
}