Tooltip_EN = {
    Tooltip_RPGSkillTree_Hunger1           = "Hunger -5%",
    Tooltip_RPGSkillTree_Hunger2           = "Hunger -5%",
    Tooltip_RPGSkillTree_Hunger3           = "Hunger -5%",
    Tooltip_RPGSkillTree_Hunger4           = "Hunger -5%",
    Tooltip_RPGSkillTree_SnowlandHunter_1  = "[Snowland Hunter]",
    Tooltip_RPGSkillTree_SnowlandHunter_2  = "Hunger -30%",

    Tooltip_RPGSkillTree_Water1            = "Thirst -5%",
    Tooltip_RPGSkillTree_Water2            = "Thirst -5%",
    Tooltip_RPGSkillTree_Water3            = "Thirst -5%",
    Tooltip_RPGSkillTree_Water4            = "Thirst -5%",
    Tooltip_RPGSkillTree_DesertPioneer_1   = "[Desert Pioneer]",
    Tooltip_RPGSkillTree_DesertPioneer_2   = "Thirst -30%",

    Tooltip_RPGSkillTree_Weight1           = "Carry Weight +2.5%",
    Tooltip_RPGSkillTree_Weight2           = "Carry Weight +2.5%",
    Tooltip_RPGSkillTree_Weight3           = "Carry Weight +2.5%",
    Tooltip_RPGSkillTree_Weight4           = "Carry Weight +2.5%",
    Tooltip_RPGSkillTree_WeightBig         = "Carry Weight +20%",

    Tooltip_RPGSkillTree_Item1             = "Loot Chance +2.5%",
    Tooltip_RPGSkillTree_Item2             = "Loot Chance +2.5%",
    Tooltip_RPGSkillTree_ItemBig           = "Loot Chance +10%",

    Tooltip_RPGSkillTree_XPVer21           = "Add Chance Gain XP*25 (1% Chance)",
    Tooltip_RPGSkillTree_XPVer22           = "Add Chance Gain XP*25 (1% Chance)",
    Tooltip_RPGSkillTree_XPVer2Big         = "Add Chance Gain XP*100 (1% Chance)",

    Tooltip_RPGSkillTree_CarDamage         = "Vehicle Collision Damage -30%",
    Tooltip_RPGSkillTree_CarBreak          = "Vehicle Durability Loss -30%",
    Tooltip_RPGSkillTree_CarHP             = "Vehicle Horse Power +30%",

    Tooltip_RPGSkillTree_Work1             = "Work Speed +50%",
    Tooltip_RPGSkillTree_Work2             = "Work Speed +50%",
    Tooltip_RPGSkillTree_Work3             = "Work Speed +50%",

    Tooltip_RPGSkillTree_BoxPrice1         = "Box Price -5,000 XP",
    Tooltip_RPGSkillTree_BoxPrice2         = "Box Price -5,000 XP",
    Tooltip_RPGSkillTree_BoxPrice3         = "Box Price -5,000 XP",

    -- RandomBox
    Tooltip_RPGSkillTree_RandomBox_1       = "[RandomBox]",
    Tooltip_RPGSkillTree_RandomBox_2       = "Adds 1 RandomBox to your inventory.",
    Tooltip_RPGSkillTree_RandomBox_3       = "[Item List]",
    Tooltip_RPGSkillTree_RandomBox_4       = "- Powerful HydrationBackpack",
    Tooltip_RPGSkillTree_RandomBox_5       = "- Powerful ALICE BeltSus",
    Tooltip_RPGSkillTree_RandomBox_6       = "- Powerful Artifacts",

    Tooltip_RPGSkillTree_BoxChance1        = "Box Rare Chance +100%",
    Tooltip_RPGSkillTree_BoxChance2        = "Box Rare Chance +100%",
    Tooltip_RPGSkillTree_BoxChance3        = "Box Rare Chance +100%",

    Tooltip_RPGSkillTree_StaminaRegen1     = "Stamina Regeneration +10%",
    Tooltip_RPGSkillTree_StaminaRegen2     = "Stamina Regeneration +10%",
    Tooltip_RPGSkillTree_StaminaRegen3     = "Stamina Regeneration +10%",
    Tooltip_RPGSkillTree_StaminaRegen4     = "Stamina Regeneration +10%",
    Tooltip_RPGSkillTree_CombatSwimBreath_1 = "[Combat Swim Breath]",
    Tooltip_RPGSkillTree_CombatSwimBreath_2 = "Stamina Regeneration +60%",

    Tooltip_RPGSkillTree_Stamina1          = "Stamina Cost -5%",
    Tooltip_RPGSkillTree_Stamina2          = "Stamina Cost -5%",
    Tooltip_RPGSkillTree_Stamina3          = "Stamina Cost -5%",
    Tooltip_RPGSkillTree_Stamina4          = "Stamina Cost -5%",
    Tooltip_RPGSkillTree_EndlessCycle_1    = "[Endless Cycle]",
    Tooltip_RPGSkillTree_EndlessCycle_2    = "Stamina Cost -30%",

    Tooltip_RPGSkillTree_WeightofLife_1    = "[Weight of Life]",
    Tooltip_RPGSkillTree_WeightofLife_2    = "Stomp Damage +100%",

    Tooltip_RPGSkillTree_VeteranPartisan_1 = "[Veteran Partisan]",
    Tooltip_RPGSkillTree_VeteranPartisan_2 = "Knocks zombies down while sprinting.",
    Tooltip_RPGSkillTree_VeteranPartisan_3 = "!!This process consumes a massive amount of stamina.!!",
    Tooltip_RPGSkillTree_VeteranPartisan_4 = "Require Lv : 30",

    Tooltip_RPGSkillTree_AccumulatedPower_1 = "[Accumulated Power]",
    Tooltip_RPGSkillTree_AccumulatedPower_2 = "Cannot be surrounded by zombies.",
    Tooltip_RPGSkillTree_AccumulatedPower_3 = "Cooltime : 1 day",
    Tooltip_RPGSkillTree_AccumulatedPower_4 = "Require Lv : 50",

    Tooltip_RPGSkillTree_Walk1             = "Nimble x1.0",
    Tooltip_RPGSkillTree_Walk2             = "Nimble x1.0",
    Tooltip_RPGSkillTree_Walk3             = "Nimble x1.0",
    Tooltip_RPGSkillTree_Walk4             = "Nimble x1.0",
    Tooltip_RPGSkillTree_Gladiator_1       = "[Gladiator]",
    Tooltip_RPGSkillTree_Gladiator_2       = "Nimble x6.0",

    Tooltip_RPGSkillTree_Sprint1           = "Running x1.0",
    Tooltip_RPGSkillTree_Sprint2           = "Running x1.0",
    Tooltip_RPGSkillTree_Sprint3           = "Running x1.0",
    Tooltip_RPGSkillTree_Sprint4           = "Running x1.0",
    Tooltip_RPGSkillTree_PrimalInstinct_1  = "[Primal Instinct]",
    Tooltip_RPGSkillTree_PrimalInstinct_2  = "Running x6.0",

    Tooltip_RPGSkillTree_Stress1           = "Stress -5%",
    Tooltip_RPGSkillTree_Stress2           = "Stress -5%",
    Tooltip_RPGSkillTree_Stress3           = "Stress -5%",
    Tooltip_RPGSkillTree_Stress4           = "Stress -5%",
    Tooltip_RPGSkillTree_TunnelRats_1      = "[Tunnel Rats]",
    Tooltip_RPGSkillTree_TunnelRats_2      = "Stress -30%",

    Tooltip_RPGSkillTree_Panic1            = "Panic -5%",
    Tooltip_RPGSkillTree_Panic2            = "Panic -5%",
    Tooltip_RPGSkillTree_Panic3            = "Panic -5%",
    Tooltip_RPGSkillTree_Panic4            = "Panic -5%",
    Tooltip_RPGSkillTree_CombatVeteran_1   = "[Combat Veteran]",
    Tooltip_RPGSkillTree_CombatVeteran_2   = "Panic -30%",

    Tooltip_RPGSkillTree_XPgain1           = "XP +25%",
    Tooltip_RPGSkillTree_XPgain2           = "XP +25%",
    Tooltip_RPGSkillTree_XPgain3           = "XP +25%",
    Tooltip_RPGSkillTree_XPgain4           = "XP +25%",
    Tooltip_RPGSkillTree_WeaknessDetection_1 = "[Weakness Detection]",
    Tooltip_RPGSkillTree_WeaknessDetection_2 = "XP +100%",

    Tooltip_RPGSkillTree_InnerStrength_1   = "[Inner Strength]",
    Tooltip_RPGSkillTree_InnerStrength_2   = "You become completely immune to zombie infection.",
    Tooltip_RPGSkillTree_InnerStrength_3   = "!!Hunger +200%!!",

    Tooltip_RPGSkillTree_TrainingOptimism_1 = "[Training Optimism]",
    Tooltip_RPGSkillTree_TrainingOptimism_2 = "Unhappiness decreases slowly.",
    Tooltip_RPGSkillTree_TrainingOptimism_3 = "!!Thirst +200%!!",

    Tooltip_RPGSkillTree_Start_1           = "[Start]",
    Tooltip_RPGSkillTree_Start_2           = "The heart of the skill tree. Every path starts from this point.",

    Tooltip_RPGSkillTree_GravityAdaptation_1 = "[Gravity Adaptation]",
    Tooltip_RPGSkillTree_GravityAdaptation_2 = "Carry Weight +50%",


    Tooltip_RPGSkillTree_Necklace_of_Memories_Normal = "[Normal]<br>This necklace is filled with memories.<br>XP + 5%",
    Tooltip_RPGSkillTree_Necklace_of_Memories_Rare = "[Rare]<br>This necklace is filled with memories.<br>XP + 15%",
    Tooltip_RPGSkillTree_Necklace_of_Memories_Legendary = "[Legendary]<br>This necklace is filled with memories.<br>XP + 50%",

    Tooltip_RPGSkillTree_Necklace_of_Strength_Normal = "[Normal]<br>This necklace overflows with strength.<br>Weight + 5%",
    Tooltip_RPGSkillTree_Necklace_of_Strength_Rare = "[Rare]<br>This necklace overflows with strength.<br>Weight + 15%",
    Tooltip_RPGSkillTree_Necklace_of_Strength_Legendary = "[Legendary]<br>This necklace overflows with strength.<br>Weight + 30%",

    Tooltip_RPGSkillTree_Forest_Earrings_Rare = "[Rare]<br>These earrings smell like the forest.<br>Hunger - 20%",
    Tooltip_RPGSkillTree_Forest_Earrings_Legendary = "[Legendary]<br>These earrings smell like the forest.<br>Hunger - 50%",
						
    Tooltip_RPGSkillTree_Dew_Beaded_Ring_Rare = "[Rare]<br>This artifact is beaded with dew.<br>Thirst - 20%",
    Tooltip_RPGSkillTree_Dew_Beaded_Ring_Legendary = "[Legendary]<br>This artifact is beaded with dew.<br>Thirst - 50%",
}
