VERSION = 1,

option Hordes.StartingSize
{
    type = integer,
    default = 30,
    min = 10,
    max = 200,
    page = Hordes,
    translation = Hordes_StartingSize,
}

option Hordes.MaxSize
{
    type = integer,
    default = 70,
    min = 1,
    max = 200,
    page = Hordes,
    translation = Hordes_MaxSize,
}

option Hordes.GrowthTime
{
    type = integer,
    default = 1,
    min = 1,
    max = 1000,
    page = Hordes,
    translation = Hordes_GrowthTime,
}

option Hordes.GrowthRate
{
    type = integer,
    default = 1,
    min = 1,
    max = 1000,
    page = Hordes,
    translation = Hordes_GrowthRate,
}

option Hordes.TempHordeSize
{
    type = integer,
    default = 25,
    min = 10,
    max = 200,
    page = Hordes,
    translation = Hordes_TempHordeSize,
}

option Hordes.TempHordeMinZombies
{
    type = integer,
    default = 25,
    min = 0,
    max = 500,
    page = Hordes,
    translation = Hordes_TempHordeMinZombies,
}

option Hordes.TempHordeRollChance
{
    type = double,
    default = 4.0,
    min = 0.0,
    max = 100.0,
    page = Hordes,
    translation = Hordes_TempHordeRollChance,
}

option Hordes.TempHordeVirtualHours
{
    type = integer,
    default = 24,
    min = 0,
    max = 168,
    page = Hordes,
    translation = Hordes_TempHordeVirtualHours,
}

option Hordes.NavigateOutsideHighways
{
    type = boolean,
    default = false,
    page = Hordes,
    translation = Hordes_NavigateOutsideHighways,
}

option Hordes.Splitting
{
    type = boolean,
    default = true,
    page = Hordes,
    translation = Hordes_Splitting,
}

option Hordes.VictoryOrDeath
{
    type = boolean,
    default = true,
    page = Hordes,
    translation = Hordes_VictoryOrDeath,
}

option Hordes.VictoryOrDeathDaysAtHome
{
    type = integer,
    default = 21,
    min = 0,
    max = 1000,
    page = Hordes,
    translation = Hordes_VictoryOrDeathDaysAtHome,
}

option Hordes.VictoryOrDeathCooldown
{
    type = integer,
    default = 15,
    min = 0,
    max = 1000,
    page = Hordes,
    translation = Hordes_VictoryOrDeathCooldown,
}

option Hordes.VictoryOrDeathRepeatable
{
    type = boolean,
    default = true,
    page = Hordes,
    translation = Hordes_VictoryOrDeathRepeatable,
}

option Hordes.VictoryOrDeathHomingDistance
{
    type = integer,
    default = 100,
    min = 100,
    max = 1000,
    page = Hordes,
    translation = Hordes_VictoryOrDeathHomingDistance,
}
