module Base
{
	model FemaleBody
	{
		mesh = Skinned/FemaleBody,

		attachment bighikingbagrighthand
		{
			offset = 0.8920 -0.1530 -0.0670,
			rotate = -178.0000 -15.0000 100.0000,
			bone = Bip01_R_Hand,
		}

		attachment bighikingbaglefthand
		{
			offset = 0.8790 0.2000 -0.0740,
			rotate = 178.0000 -15.0000 77.0000,
			bone = Bip01_L_Hand,
		}

		attachment hikingbagrighthand
		{
			offset = 0.8960 -0.1300 -0.0440,
			rotate = -178.0000 -15.0000 100.0000,
			bone = Bip01_R_Hand,
		}

		attachment hikingbaglefthand
		{
			offset = 0.8840 0.1770 -0.0720,
			rotate = 178.0000 -15.0000 77.0000,
			bone = Bip01_L_Hand,
		}

		attachment duffelbagrighthand
		{
			offset = 0.3440 -0.1810 -0.5550,
			rotate = -7.0000 57.0000 77.0000,
			bone = Bip01_R_Hand,
		}

		attachment duffelbaglefthand
		{
			offset = 0.3410 -0.1830 -0.5710,
			rotate = -7.0000 57.0000 77.0000,
			bone = Bip01_L_Hand,
		}

		attachment 1schoolbagrighthand
		{
			offset = 0.8810 -0.0600 0.0920,
			rotate = -179.0000 -5.0000 95.0000,
			bone = Bip01_R_Hand,
		}

		attachment 1schoolbaglefthand
		{
			offset = 0.9030 0.0710 0.0520,
			rotate = 179.0000 -5.0000 85.0000,
			bone = Bip01_L_Hand,
		}

		attachment walkie_belt_right
		{
			offset = -0.0600 -0.1070 -0.0030,
			rotate = 12.0000 -1.0000 -81.0000,
			bone = Bip01_Pelvis,
		}

		attachment walkie_belt_left
		{
			offset = -0.0610 0.1070 -0.0030,
			rotate = -169.0000 -4.0000 -82.0000,
			bone = Bip01_Pelvis,
		}

		attachment meatcleaver_right
		{
			offset = -0.0600 -0.0990 -0.0290,
			rotate = 178.0000 19.0000 -96.0000,
			bone = Bip01_Pelvis,
		}

		attachment meatcleaver_left
		{
			offset = -0.0680 0.1130 -0.0350,
			rotate = -173.0000 23.0000 -86.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_rotated_right
		{
			offset = -0.1360 -0.1100 -0.0460,
			rotate = 156.0000 19.0000 -87.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_rotated_left
		{
			offset = -0.1280 0.0810 -0.0470,
			rotate = -155.0000 13.0000 -98.0000,
			bone = Bip01_Pelvis,
		}

		attachment fryingpan_back_bag
		{
			offset = -0.0050 -0.0650 0.0970,
			rotate = -84.0000 44.0000 -32.0000,
			bone = Bip01_BackPack,
		}

		attachment saucepan_back
		{
			offset = -0.0400 -0.0650 0.0840,
			rotate = -30.0000 38.0000 -34.0000,
			bone = Bip01_BackPack,
		}

		attachment saucepan_back_bag
		{
			offset = 0.0150 -0.1460 0.1070,
			rotate = 82.0000 36.0000 -166.0000,
			bone = Bip01_BackPack,
		}

		attachment knife_belt_back
		{
			offset = 0.1490 -0.0010 -0.0820,
			rotate = 87.0000 9.0000 102.0000,
			bone = Bip01_Pelvis,
		}

		attachment knife_belt_front
		{
			offset = 0.1590 0.0410 0.0530,
			rotate = 88.0000 24.0000 101.0000,
			bone = Bip01_Pelvis,
		}

		attachment wrench_right
		{
			offset = -0.2100 -0.1090 -0.0060,
			rotate = 91.0000 5.0000 -89.0000,
			bone = Bip01_Pelvis,
		}

		attachment wrench_left
		{
			offset = -0.2260 0.1090 -0.0060,
			rotate = 93.0000 -2.0000 -83.0000,
			bone = Bip01_Pelvis,
		}

		attachment fryingpan_back
		{
			offset = -0.0300 -0.1020 0.1210,
			rotate = -60.0000 -49.0000 -3.0000,
			bone = Bip01_BackPack,
		}

		attachment shovel_back
		{
			offset = -0.0390 -0.0990 0.1520,
			rotate = -7.0000 87.0000 -55.0000,
			bone = Bip01_BackPack,
		}

		attachment shovel_back_bag
		{
			offset = -0.0040 -0.0980 0.1350,
			rotate = 90.0000 0.0000 -179.0000,
			bone = Bip01_BackPack,
		}

		attachment racket_back
		{
			offset = 0.0030 0.0320 -0.1800,
			rotate = 22.0000 86.0000 85.0000,
			bone = Bip01_BackPack,
		}

		attachment racket_back_bag
		{
			offset = -0.0260 -0.1050 0.2430,
			rotate = -90.0000 0.0000 -26.0000,
			bone = Bip01_BackPack,
		}

		attachment big_blade_back_bag
		{
			offset = -0.0160 -0.1040 0.1630,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment big_w_back_bag
		{
			offset = -0.0290 -0.1040 0.1190,
			rotate = 90.0000 -2.0000 -172.0000,
			bone = Bip01_BackPack,
		}

		attachment rifle_back_bag
		{
			offset = -0.0020 -0.0760 0.1040,
			rotate = -170.0000 -80.0000 -73.0000,
			bone = Bip01_BackPack,
		}

		attachment rifle_back
		{
			offset = -0.0220 -0.1010 0.0490,
			rotate = -49.0000 11.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment back_guitar
		{
			offset = 0.0280 0.1510 -0.4750,
			rotate = 8.0000 85.0000 100.0000,
			bone = Bip01_BackPack,
		}

		attachment back_guitar_acoustic
		{
			offset = 0.0660 0.1480 -0.4610,
			rotate = 8.0000 85.0000 100.0000,
			bone = Bip01_BackPack,
		}

		attachment blade_back
		{
			offset = -0.0240 -0.1220 0.1280,
			rotate = -62.0000 0.0000 -5.0000,
			bone = Bip01_BackPack,
		}

		attachment big_w_back
		{
			offset = -0.0350 -0.0580 0.1110,
			rotate = 113.0000 -5.0000 -173.0000,
			bone = Bip01_BackPack,
		}

		attachment belt_right_upside
		{
			offset = 0.0740 -0.0880 -0.0110,
			rotate = 150.0000 14.0000 80.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left_upside
		{
			offset = 0.0570 0.0870 -0.0220,
			rotate = 144.0000 3.0000 109.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_right_screwdriver
		{
			offset = 0.0290 -0.0880 0.0220,
			rotate = 20.0000 -3.0000 105.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left_screwdriver
		{
			offset = 0.0500 0.0830 0.0220,
			rotate = 163.0000 0.0000 107.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_right
		{
			offset = -0.1360 -0.1100 -0.0460,
			rotate = 156.0000 19.0000 -87.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left
		{
			offset = -0.1350 0.1010 -0.0610,
			rotate = 22.0000 -24.0000 -80.0000,
			bone = Bip01_Pelvis,
		}

		attachment nightstick_right
		{
			offset = 0.0850 -0.0880 -0.0060,
			rotate = 180.0000 2.0000 83.0000,
			bone = Bip01_Pelvis,
		}

		attachment nightstick_left
		{
			offset = 0.0850 0.0890 -0.0060,
			rotate = 179.0000 2.0000 98.0000,
			bone = Bip01_Pelvis,
		}

		attachment holster_right
		{
			offset = 0.0860 -0.1100 -0.0060,
			rotate = -180.0000 2.0000 91.0000,
			bone = Bip01_Pelvis,
		}

		attachment holster_left
		{
			offset = 0.0860 0.1040 -0.0050,
			rotate = 179.0000 2.0000 91.0000,
			bone = Bip01_Pelvis,
		}

		attachment crowbar_back
		{
			offset = -0.2770 -0.0310 -0.1520,
			rotate = -87.0000 5.0000 -108.0000,
			bone = Bip01_Spine1,
		}

		attachment knife_right_leg
		{
			offset = 0.0720 -0.0050 0.0820,
			rotate = -89.0000 -2.0000 -34.0000,
			bone = Bip01_R_Thigh,
		}

		attachment knife_left_leg
		{
			offset = 0.0150 -0.0070 0.0840,
			rotate = -89.0000 -2.0000 -18.0000,
			bone = Bip01_L_Thigh,
		}

		attachment axe_back
		{
			offset = -0.1670 -0.0840 -0.2130,
			rotate = -175.0000 34.0000 -100.0000,
			bone = Bip01_Spine1,
		}

		attachment knife_stomach
		{
			offset = 0.0410 0.0020 0.1280,
			rotate = 3.0000 84.0000 -99.0000,
			bone = Bip01_Spine,
		}

		attachment knife_shoulder
		{
			offset = 0.0520 0.1050 -0.0800,
			rotate = -173.0000 -75.0000 36.0000,
			bone = Bip01_L_Clavicle,
		}

		attachment meatcleaver_in_back
		{
			offset = -0.0160 -0.0800 -0.1510,
			rotate = -175.0000 34.0000 -100.0000,
			bone = Bip01_Spine1,
		}

		attachment backpack_left
		{
			offset = -0.0010 0.1290 -0.0010,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment back
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment knife_head
		{
			offset = -0.0570 0.0030 0.0840,
			rotate = -0.0570 21.0000 -96.0000,
			bone = Bip01_Head,
		}

		attachment stomach
		{
			offset = 0.0330 0.0030 0.2750,
			rotate = 3.0000 84.0000 -99.0000,
			bone = Bip01_Spine,
		}

		attachment knife_in_back
		{
			offset = 0.1100 0.0450 -0.1330,
			rotate = -180.0000 -62.0000 84.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5Bow_Back
		{
			offset = -0.0210 -0.0010 0.0000,
			rotate = -35.0000 -17.0000 -57.0000,
			bone = Bip01_BackPack,
		}

		attachment REX5_BowSlot
		{
			offset = 0.2260 0.0070 -0.0320,
			rotate = 179.0000 10.0000 90.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_Quiver
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverOne
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverTwo
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverThree
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverFour
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverFive
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverSix
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}
	}
	model MaleBody
	{

	mesh = Skinned/MaleBody,

		attachment REX5Bow_Back
		{
			offset = -0.0210 -0.0010 0.0000,
			rotate = -35.0000 -17.0000 -57.0000,
			bone = Bip01_BackPack,
		}

		attachment REX5_BowSlot
		{
			offset = 0.2260 0.0070 -0.0320,
			rotate = 179.0000 10.0000 90.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_Quiver
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverOne
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverTwo
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverThree
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverFour
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverFive
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}

		attachment REX5_QuiverSix
		{
			offset = 0.3240 -0.2320 -0.1900,
			rotate = -157.0000 9.0000 176.0000,
			bone = Bip01_Spine1,
		}
}
}
