module Base
{
    item MP5
    {
        AimingPerkCritModifier       = 27,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 25,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = Base.Bullets9mm,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 35,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = MP5 Submachinegun,
        DoorDamage                   = 20,
        EjectAmmoSound               = MP5_Magout,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = MP5Solid,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MP5_Magin,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.9mmClip30,
        MaxAmmo                      = 30,
        MaxDamage                    = 1.2,
        MaxHitCount                  = 1,
        MaxRange                     = 20,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.0,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = MagazineAttachment MP5_Magazine magazine magazine,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_MP5 sling sling,
        ModelWeaponPart              = Sling2 Sling2_MP5 sling sling,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = False,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = MP5_Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 60,
        SoundVolume                  = 60,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M9Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = MP5,
        WeaponSprite                 = MP5,
        Weight                       = 3.2,
    }
    
    item MP5SD
    {
        AimingPerkCritModifier       = 27,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 20,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = Base.Bullets9mm,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 35,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = MP5SD Submachinegun,
        DoorDamage                   = 20,
        EjectAmmoSound               = MP5_Magout,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = MP5SD,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MP5_Magin,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.9mmClip30,
        MaxAmmo                      = 30,
        MaxDamage                    = 1.0,
        MaxHitCount                  = 1,
        MaxRange                     = 18,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 0.8,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = MagazineAttachment MP5_Magazine magazine magazine,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_MP5SD sling sling,
        ModelWeaponPart              = Sling2 Sling2_MP5SD sling sling,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = False,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = MP5_Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 30,
        SoundVolume                  = 30,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MP5SDshot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = MP5,
        WeaponSprite                 = MP5SD,
        Weight                       = 3.4,
    }
    
    item MP5Unfolded
    {
        AimingPerkCritModifier       = 27,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 20,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = Base.Bullets9mm,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 35,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = MP5 Submachinegun,
        DoorDamage                   = 20,
        EjectAmmoSound               = MP5_Magout,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = MP5VFE,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MP5_Magin,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.9mmClip30,
        MaxAmmo                      = 30,
        MaxDamage                    = 1.2,
        MaxHitCount                  = 1,
        MaxRange                     = 20,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.0,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = MagazineAttachment MP5_Magazine magazine magazine,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_MP5Folding sling sling,
        ModelWeaponPart              = Sling2 Sling2_MP5Folding sling sling,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = False,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = MP5_Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 60,
        SoundVolume                  = 60,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M9Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = MP5,
        WeaponSprite                 = MP5Unfolded,
        Weight                       = 3.1,
    }
    
    item MP5Folded
    {
        AimingPerkCritModifier       = 22,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 10,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = Base.Bullets9mm,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = MP5 Submachinegun,
        DoorDamage                   = 20,
        EjectAmmoSound               = MP5_Magout,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletHitBody,
        Icon                         = MP5FoldedVFE,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MP5_Magin,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.9mmClip30,
        MaxAmmo                      = 30,
        MaxDamage                    = 1.2,
        MaxHitCount                  = 1,
        MaxRange                     = 16,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.0,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = MagazineAttachment MP5_Magazine magazine magazine,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_MP5Folding sling sling,
        ModelWeaponPart              = Sling2 Sling2_MP5Folding sling sling,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = False,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = MP5_Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 60,
        SoundVolume                  = 60,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M9Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = MP5,
        WeaponSprite                 = MP5Folded,
        Weight                       = 2.3,
    }
    
    item MAC10Unfolded
    {
        AimingPerkCritModifier       = 26,
        AimingPerkHitChanceModifier  = 10,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 1.6,
        AimingTime                   = 20,
        AimReleaseSound              = M1911AimRelease,
        AmmoBox                      = Bullets45Box,
        AmmoType                     = Base.Bullets45,
        AttachmentType               = Holster,
        BreakSound                   = M1911Break,
        BringToBearSound             = M1911BringToBear,
        ClickSound                   = M1911Jam,
        ClipSize                     = 32,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = MAC-10 Submachinegun,
        DoorDamage                   = 5,
        EjectAmmoSound               = M1911EjectAmmo,
        EjectAmmoStartSound          = M1911EjectAmmoStart,
        EjectAmmoStopSound           = M1911EjectAmmoStop,
        EquipSound                   = M1911Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 50,
        HitSound                     = BulletHitBody,
        Icon                         = MAC10Unfolded,
        ImpactSound                  = null,
        InsertAmmoSound              = M1911InsertAmmo,
        InsertAmmoStartSound         = M1911InsertAmmoStart,
        InsertAmmoStopSound          = M1911InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.45Clip32,
        MaxAmmo                      = 32,
        MaxDamage                    = 1.4,
        MaxHitCount                  = 1,
        MaxRange                     = 16,
        MaxSightRange                = 8.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 1.2,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = MagazineAttachment MAC10_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M1911Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M1911CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 55,
        SoundVolume                  = 55,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 7,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M1911Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        Type                         = Weapon,
        UnequipSound                 = M1911UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = MAC10unfolded,
        Weight                       = 3.2,
    }
    
    item MAC10Folded
    {
        AimingPerkCritModifier       = 20,
        AimingPerkHitChanceModifier  = 10,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 1.6,
        AimingTime                   = 45,
        AimReleaseSound              = M1911AimRelease,
        AmmoBox                      = Bullets45Box,
        AmmoType                     = Base.Bullets45,
        AttachmentType               = Holster,
        BreakSound                   = M1911Break,
        BringToBearSound             = M1911BringToBear,
        ClickSound                   = M1911Jam,
        ClipSize                     = 32,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 20,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = MAC-10 Submachinegun,
        DoorDamage                   = 5,
        EjectAmmoSound               = M1911EjectAmmo,
        EjectAmmoStartSound          = M1911EjectAmmoStart,
        EjectAmmoStopSound           = M1911EjectAmmoStop,
        EquipSound                   = M1911Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 30,
        HitSound                     = BulletHitBody,
        Icon                         = MAC10,
        ImpactSound                  = null,
        InsertAmmoSound              = M1911InsertAmmo,
        InsertAmmoStartSound         = M1911InsertAmmoStart,
        InsertAmmoStopSound          = M1911InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.45Clip32,
        MaxAmmo                      = 32,
        MaxDamage                    = 1.4,
        MaxHitCount                  = 1,
        MaxRange                     = 10,
        MaxSightRange                = 8.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 1.2,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = MagazineAttachment MAC10_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M1911Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M1911CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 55,
        SoundVolume                  = 55,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 7,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M1911Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        Type                         = Weapon,
        UnequipSound                 = M1911UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = MAC10folded,
        Weight                       = 1.8,
    }
    
    item UziUnfolded
    {
        AimingPerkCritModifier       = 26,
        AimingPerkHitChanceModifier  = 10,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 20,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = Base.Bullets9mm,
        AttachmentType               = Holster,
        BreakSound                   = M1911Break,
        BringToBearSound             = M1911BringToBear,
        ClickSound                   = M9Jam,
        ClipSize                     = 32,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 35,
        CyclicRateMultiplier         = 0.8,
        DisplayCategory              = Weapon,
        DisplayName                  = Uzi Submachinegun,
        DoorDamage                   = 5,
        EjectAmmoSound               = M1911EjectAmmo,
        EjectAmmoStartSound          = M1911EjectAmmoStart,
        EjectAmmoStopSound           = M1911EjectAmmoStop,
        EquipSound                   = M1911Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 50,
        HitSound                     = BulletHitBody,
        Icon                         = UziUnfolded,
        ImpactSound                  = null,
        InsertAmmoSound              = M1911InsertAmmo,
        InsertAmmoStartSound         = M1911InsertAmmoStart,
        InsertAmmoStopSound          = M1911InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.9mmClip32,
        MaxAmmo                      = 32,
        MaxDamage                    = 1.3,
        MaxHitCount                  = 1,
        MaxRange                     = 17,
        MaxSightRange                = 8.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 1.1,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = MagazineAttachment UZI_Magazine magazine magazine,
        ModelWeaponPart              = Sling Sling_UZI sling sling,
        ModelWeaponPart              = Sling2 Sling2_UZI sling sling,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M1911Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M1911CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 53,
        SoundVolume                  = 53,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 3,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M9Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        Type                         = Weapon,
        UnequipSound                 = M1911UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = uziunfolded,
        Weight                       = 3.8,
    }
    
    item UziFolded
    {
        AimingPerkCritModifier       = 23,
        AimingPerkHitChanceModifier  = 10,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 20,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = Base.Bullets9mm,
        AttachmentType               = Holster,
        BreakSound                   = M1911Break,
        BringToBearSound             = M1911BringToBear,
        ClickSound                   = M9Jam,
        ClipSize                     = 32,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 35,
        CyclicRateMultiplier         = 0.8,
        DisplayCategory              = Weapon,
        DisplayName                  = Uzi Submachinegun,
        DoorDamage                   = 5,
        EjectAmmoSound               = M1911EjectAmmo,
        EjectAmmoStartSound          = M1911EjectAmmoStart,
        EjectAmmoStopSound           = M1911EjectAmmoStop,
        EquipSound                   = M1911Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 50,
        HitSound                     = BulletHitBody,
        Icon                         = UziFolded,
        ImpactSound                  = null,
        InsertAmmoSound              = M1911InsertAmmo,
        InsertAmmoStartSound         = M1911InsertAmmoStart,
        InsertAmmoStopSound          = M1911InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.9mmClip32,
        MaxAmmo                      = 32,
        MaxDamage                    = 1.3,
        MaxHitCount                  = 1,
        MaxRange                     = 11,
        MaxSightRange                = 8.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 1.1,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = MagazineAttachment UZI_Magazine magazine magazine,
        ModelWeaponPart              = Sling Sling_UZIFolded sling sling,
        ModelWeaponPart              = Sling2 Sling2_UZIFolded sling sling,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M1911Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M1911CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 53,
        SoundVolume                  = 53,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 3,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M9Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        Type                         = Weapon,
        UnequipSound                 = M1911UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = uzifolded,
        Weight                       = 3.0,
    }
}