module Base
{
    item AK47Unfolded
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 25,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = 762Box,
        AmmoType                     = 762Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 0.85,
        DisplayCategory              = Weapon,
        DisplayName                  = AK47 Assault Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = AK47Unfolded,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 762Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.3,
        MaxHitCount                  = 2,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.7,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 1,
        ModelWeaponPart              = MagazineAttachment 762_Magazine magazine magazine,
        ModelWeaponPart              = Coupled762 Coupled762 coupled762 coupled762,
        ModelWeaponPart              = Sling Sling_AK47Folding sling sling,
        ModelWeaponPart              = Sling2 Sling2_AK47Folding sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 85,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 1.0,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AK47Unfolded,
        Weight                       = 3.8,
    }
    
    item AK47Folded
    {
        AimingPerkCritModifier       = 28,
        AimingPerkHitChanceModifier  = 14,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 25,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = 762Box,
        AmmoType                     = 762Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 20,
        CyclicRateMultiplier         = 0.85,
        DisplayCategory              = Weapon,
        DisplayName                  = AK47 Assault Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletImpact,
        Icon                         = AK47Folded,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 762Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.3,
        MaxHitCount                  = 2,
        MaxRange                     = 18,
        MaxSightRange                = 9.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.7,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 1,
        ModelWeaponPart              = MagazineAttachment 762_Magazine magazine magazine,
        ModelWeaponPart              = Coupled762 Coupled762 coupled762 coupled762,
        ModelWeaponPart              = Sling Sling_AK47Folding sling sling,
        ModelWeaponPart              = Sling2 Sling2_AK47Folding sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 85,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 1.0,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AK47Folded,
        Weight                       = 3.4,
    }
    
    item AK47
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 35,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = 762Box,
        AmmoType                     = 762Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 0.85,
        DisplayCategory              = Weapon,
        DisplayName                  = AK47 Assault Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = AK47Solid,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 762Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.3,
        MaxHitCount                  = 2,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.7,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Coupled762 Coupled762 coupled762 coupled762,
        ModelWeaponPart              = MagazineAttachment 762_Magazine magazine magazine,
        ModelWeaponPart              = Sling Sling_AK47 sling sling,
        ModelWeaponPart              = Sling2 Sling2_AK47 sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 85,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 1.0,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AK47Solid,
        Weight                       = 4.1,
    }
    
    item MAK90
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = 762Box,
        AmmoType                     = 762Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = MAK-90 Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = MAK90,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 762Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.3,
        MaxHitCount                  = 2,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.7,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = MagazineAttachment 762_Magazine magazine magazine,
        ModelWeaponPart              = Coupled762 Coupled762 coupled762 coupled762,
        ModelWeaponPart              = Sling Sling_MAK90 sling sling,
        ModelWeaponPart              = Sling2 Sling2_MAK90 sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 85,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 1.0,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = MAK90,
        Weight                       = 4.6,
    }
    
    item SKS
    {
        AimingPerkCritModifier       = 35,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.4,
        AimingTime                   = 15,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 762Box,
        AmmoType                     = 762Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 9,
        ConditionLowerChanceOneIn    = 55,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = SKS Rifle,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = MSR700EjectAmmo,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        FireMode                     = Single,
        HitChance                    = 38,
        HitSound                     = BulletHitBody,
        Icon                         = SKS,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MSR700InsertAmmo,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 3.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MaxAmmo                      = 9,
        MaxDamage                    = 2.3,
        MaxHitcount                  = 2,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = Sling Sling_SKS sling sling,
        ModelWeaponPart              = Sling2 Sling2_SKS sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 20,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M14Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = MSR788UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltactionnomag,
        WeaponSprite                 = SKS,
        Weight                       = 4.6,
    }
    
    item SKSSpiker
    {
        AimingPerkCritModifier       = 35,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.4,
        AimingTime                   = 15,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 762Box,
        AmmoType                     = 762Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 9,
        ConditionLowerChanceOneIn    = 55,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = SKS-45 Rifle,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = MSR700EjectAmmo,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        FireMode                     = Single,
        HitChance                    = 38,
        HitSound                     = BulletHitBody,
        Icon                         = SKSSpiker,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MSR700InsertAmmo,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 3.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MaxAmmo                      = 9,
        MaxDamage                    = 2.3,
        MaxHitcount                  = 2,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = Sling Sling_SKS sling sling,
        ModelWeaponPart              = Sling2 Sling2_SKS sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 20,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M14Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = MSR788UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltactionnomag,
        WeaponSprite                 = SKSSpiker,
        Weight                       = 4.8,
        SubCategory                  = Firearm,
    }
    
    item SKSSpikerBayonet
    {
        AmmoType                  = 762Bullets,
        AttachmentType            = Rifle,
        BaseSpeed                 = 0.9,
        BreakSound                = GardenForkBreak,
        Categories                = Spear,
        ConditionLowerChanceOneIn = 20,
        ConditionMax              = 15,
        CritDmgMultiplier         = 10,
        CriticalChance            = 30,
        DamageCategory            = Slash,
        DamageMakeHole            = true,
        DisplayCategory           = Weapon,
        DisplayName               = SKS-45 Rifle,
        DoorDamage                = 7,
        DoorHitSound              = GardenForkHit,
        EnduranceMod              = 1.2,
        HitFloorSound             = GardenForkHit,
        HitSound                  = GardenForkHit,
        Icon                      = SKSSpikerBayonet,
        IdleAnim                  = Idle_Weapon2,
        ImpactSound               = GardenForkHit,
        KnockBackOnNoDeath        = false,
        KnockdownMod              = 0,
        MaxDamage                 = 1.5,
        MaxHitCount               = 2,
        MaxRange                  = 1.37,
        MinAngle                  = 0.8,
        MinDamage                 = 1,
        MinimumSwingTime          = 2,
        MinRange                  = 0.61,
        ModelWeaponPart           = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart           = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart           = Sling Sling_SKS sling sling,
        ModelWeaponPart           = Sling2 Sling2_SKS sling sling,
        ModelWeaponPart           = x4Scope PSO1x4Scope scope scope,
        PushBackMod               = 0.3,
        RunAnim                   = Run_Weapon2,
        SplatBloodOnNoDeath       = false,
        SplatNumber               = 1,
        SubCategory               = Firearm,
        SubCategory               = Swinging,
        SwingAmountBeforeImpact   = 0.02,
        SwingAnim                 = Spear,
        SwingSound                = GardenForkSwing,
        SwingTime                 = 2,
        TreeDamage                = 0,
        TwoHandWeapon             = true,
        Type                      = Weapon,
        WeaponSprite              = SKSSpikerBayonet,
        Weight                    = 4.8,
    }
    
    item 1022
    {
        AimingPerkCritModifier       = 26,
        AimingPerkHitChanceModifier  = 8,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 20,
        AimReleaseSound              = MSR700AimRelease,
        AmmoBox                      = 22Box,
        AmmoType                     = Base.22Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 35,
        DisplayCategory              = Weapon,
        DisplayName                  = R1022 Rifle,
        DoorDamage                   = 20,
        DropSound                    = MSR700Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = 1022,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 3,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.22ClipRifle,
        MaxAmmo                      = 10,
        MaxDamage                    = 0.6,
        MaxHitcount                  = 1,
        MaxRange                     = 20,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 0.4,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_1022 sling sling,
        ModelWeaponPart              = Sling2 Sling2_1022 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_varmint_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = false,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 20,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 30,
        SoundVolume                  = 30,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 1,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = 1022Shot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = Ruger1022,
        Weight                       = 3.0,
    }
    
    item Mini14Unfolded
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 20,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = 223Box,
        AmmoType                     = 223Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = MR223 Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = Mini14Unfolded,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = 223Clip20,
        MaxAmmo                      = 20,
        MaxDamage                    = 2.2,
        MaxHitCount                  = 2,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 1,
        ModelWeaponPart              = MagazineAttachment 223_20_Magazine magazine magazine,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot M14RedDot scope scope,
        ModelWeaponPart              = Sling Sling_Mini14Folding sling sling,
        ModelWeaponPart              = Sling2 Sling2_Mini14Folding sling sling,
        ModelWeaponPart              = x2Scope M14x2Scope scope scope,
        ModelWeaponPart              = x4Scope M14x4Scope scope scope,
        ModelWeaponPart              = x8Scope M14x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 70,
        SoundVolume                  = 70,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = Mini14Unfolded,
        Weight                       = 3.4,
    }
    
    item Mini14Folded
    {
        AimingPerkCritModifier       = 27,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 10,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = 223Box,
        AmmoType                     = 223Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = MR223 Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        HitChance                    = 35,
        HitSound                     = BulletImpact,
        Icon                         = Mini14Folded,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = 223Clip20,
        MaxAmmo                      = 20,
        MaxDamage                    = 2.2,
        MaxHitCount                  = 2,
        MaxRange                     = 18,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 1,
        ModelWeaponPart              = MagazineAttachment 223_20_Magazine magazine magazine,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot M14RedDot scope scope,
        ModelWeaponPart              = Sling Sling_Mini14Folding sling sling,
        ModelWeaponPart              = Sling2 Sling2_Mini14Folding sling sling,
        ModelWeaponPart              = x2Scope M14x2Scope scope scope,
        ModelWeaponPart              = x4Scope M14x4Scope scope scope,
        ModelWeaponPart              = x8Scope M14x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 70,
        SoundVolume                  = 70,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = Mini14Folded,
        Weight                       = 3.0,
    }
    
    item Mini14
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = 223Box,
        AmmoType                     = 223Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = Mini14 Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = Mini14Solid,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = 223Clip20,
        MaxAmmo                      = 20,
        MaxDamage                    = 2.2,
        MaxHitCount                  = 2,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 1,
        ModelWeaponPart              = MagazineAttachment 223_20_Magazine magazine magazine,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot M14RedDot scope scope,
        ModelWeaponPart              = Sling Sling_Mini14 sling sling,
        ModelWeaponPart              = Sling2 Sling2_Mini14 sling sling,
        ModelWeaponPart              = x2Scope M14x2Scope scope scope,
        ModelWeaponPart              = x4Scope M14x4Scope scope scope,
        ModelWeaponPart              = x8Scope M14x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 70,
        SoundVolume                  = 70,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = Mini14Solid,
        Weight                       = 3.8,
    }
    
    item FAL
    {
        AimingPerkCritModifier       = 38,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.4,
        Aimingtime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 308Box,
        AmmoType                     = Base.308Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 20,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = FAL Rifle,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 38,
        HitSound                     = BulletImpact,
        Icon                         = FAL,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.FALClip,
        MaxAmmo                      = 20,
        MaxDamage                    = 2.7,
        MaxHitcount                  = 3,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_FAL sling sling,
        ModelWeaponPart              = Sling2 Sling2_FAL sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment FAL_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = FALRack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = FAL,
        WeaponSprite                 = FAL,
        Weight                       = 4.1,
    }
    
    item FALClassic
    {
        AimingPerkCritModifier       = 38,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.4,
        Aimingtime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 308Box,
        AmmoType                     = Base.308Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 20,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = Classic FAL Rifle,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 38,
        HitSound                     = BulletImpact,
        Icon                         = FALClassic,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.FALClip,
        MaxAmmo                      = 20,
        MaxDamage                    = 2.7,
        MaxHitcount                  = 3,
        MaxRange                     = 22,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_FAL sling sling,
        ModelWeaponPart              = Sling2 Sling2_FAL sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment FAL_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = FALRack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = FAL,
        WeaponSprite                 = FALClassic,
        Weight                       = 4.15,
    }
    
    item CAR15
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = Base.556Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = CAR-15 Assault Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = CAR15,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.0,
        MaxHitcount                  = 2,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15 sling sling,
        ModelWeaponPart              = Sling2 Sling2_CAR15 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment 556_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = CAR15,
        Weight                       = 3.4,
    }
    
    item CAR15Folded
    {
        AimingPerkCritModifier       = 28,
        AimingPerkHitChanceModifier  = 14,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 20,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = Base.556Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 20,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = CAR-15 Assault Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletImpact,
        Icon                         = CAR15Folded,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.0,
        MaxHitcount                  = 2,
        MaxRange                     = 18,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15Folded sling sling,
        ModelWeaponPart              = Sling2 Sling2_CAR15Folded sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment 556_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = CAR15Folded,
        Weight                       = 3.2,
    }
    
    item CAR15D
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 20,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = Base.556Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = CAR-15 Delta Assault Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = CAR15D,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.0,
        MaxHitcount                  = 2,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15 sling sling,
        ModelWeaponPart              = Sling2 Sling2_CAR15 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment 556_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 45,
        SoundVolume                  = 45,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = CAR15Dshot,
        Swingtime                    = 0.5,
        Tags                         = WeaponLight;HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = CAR15D,
        Weight                       = 3.6,
    }
    
    item CAR15DFolded
    {
        AimingPerkCritModifier       = 28,
        AimingPerkHitChanceModifier  = 14,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 20,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = Base.556Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 20,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = CAR-15 Delta Assault Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletImpact,
        Icon                         = CAR15DFolded,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.0,
        MaxHitcount                  = 2,
        MaxRange                     = 18,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15Folded sling sling,
        ModelWeaponPart              = Sling2 Sling2_CAR15Folded sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment 556_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 45,
        SoundVolume                  = 45,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = CAR15Dshot,
        Swingtime                    = 0.5,
        Tags                         = WeaponLight;HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = CAR15DFolded,
        Weight                       = 3.4,
    }
    
    item AssaultRifle2
    {
        AimingPerkCritModifier       = 35,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.4,
        Aimingtime                   = 15,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.308Box,
        AmmoType                     = Base.308Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 20,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = M14 Rifle,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Single,
        HitChance                    = 38,
        HitSound                     = BulletImpact,
        Icon                         = AssaultRifle2VFE,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.M14Clip,
        MaxAmmo                      = 20,
        MaxDamage                    = 2.7,
        MaxHitcount                  = 3,
        MaxRange                     = 22,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot M14RedDot scope scope,
        ModelWeaponPart              = Sling Sling_M14 sling sling,
        ModelWeaponPart              = Sling2 Sling2_M14 sling sling,
        ModelWeaponPart              = x2Scope M14x2Scope scope scope,
        ModelWeaponPart              = x4Scope M14x4Scope scope scope,
        ModelWeaponPart              = x8Scope M14x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment M14_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 20,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M14Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = M14,
        Weight                       = 4.6,
    }
    
    item AssaultRifleM1
    {
        AimingPerkCritModifier       = 35,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.4,
        Aimingtime                   = 15,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.308Box,
        AmmoType                     = Base.308Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = M1 Rifle,
        DoorDamage                   = 20,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Single,
        HitChance                    = 38,
        HitSound                     = BulletImpact,
        Icon                         = AssaultRifleM1,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAllBulletsReload       = true,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MaxAmmo                      = 8,
        MaxDamage                    = 2.7,
        MaxHitcount                  = 3,
        MaxRange                     = 22,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = Sling Sling_M1 sling sling,
        ModelWeaponPart              = Sling2 Sling2_M1 sling sling,
        MultipleHitConditionAffected = false,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M14Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = M1Reload,
        WeaponSprite                 = AssaultRifleM1,
        Weight                       = 4.4,
    }
    
    item AssaultRifle
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 32,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = Base.556Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = M16 Assault Rifle,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = AssaultRifleVFE,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.1,
        MaxHitcount                  = 2,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_M16 sling sling,
        ModelWeaponPart              = Sling2 Sling2_M16 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment 556_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 75,
        SoundVolume                  = 75,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AssaultRifle,
        Weight                       = 3.9,
    }
    
    item AssaultRifleBayonet
    {
        AmmoType                  = Base.556Bullets,
        AttachmentType            = Rifle,
        BaseSpeed                 = 0.9,
        BreakSound                = GardenForkBreak,
        Categories                = Spear,
        ConditionLowerChanceOneIn = 15,
        ConditionMax              = 15,
        CritDmgMultiplier         = 10,
        CriticalChance            = 30,
        DamageCategory            = Slash,
        DamageMakeHole            = true,
        DisplayCategory           = Weapon,
        DisplayName               = M16 Assault Rifle,
        DoorDamage                = 7,
        DoorHitSound              = GardenForkHit,
        EnduranceMod              = 1.2,
        HitFloorSound             = GardenForkHit,
        HitSound                  = GardenForkHit,
        Icon                      = AssaultRifleBayonet,
        IdleAnim                  = Idle_Weapon2,
        ImpactSound               = GardenForkHit,
        KnockBackOnNoDeath        = false,
        KnockdownMod              = 0,
        MaxDamage                 = 1.5,
        MaxHitCount               = 2,
        MaxRange                  = 1.37,
        MinAngle                  = 0.8,
        MinDamage                 = 1,
        MinimumSwingTime          = 2,
        MinRange                  = 0.61,
        ModelWeaponPart           = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart           = Laser Laser laser laser,
        ModelWeaponPart           = LaserOn LaserOn laser laser,
        ModelWeaponPart           = RedDot RedDot reddot reddot,
        ModelWeaponPart           = Sling Sling_M16 sling sling,
        ModelWeaponPart           = Sling2 Sling2_M16 sling sling,
        ModelWeaponPart           = x2Scope_Fake x2Scope scope scope,
        ModelWeaponPart           = MagazineAttachment 556_Magazine magazine magazine,
        PushBackMod               = 0.3,
        RunAnim                   = Run_Weapon2,
        SplatBloodOnNoDeath       = false,
        SplatNumber               = 1,
        SubCategory               = Swinging,
        SwingAmountBeforeImpact   = 0.02,
        SwingAnim                 = Spear,
        SwingSound                = GardenForkSwing,
        SwingTime                 = 2,
        TreeDamage                = 0,
        TwoHandWeapon             = true,
        Type                      = Weapon,
        WeaponSprite              = AssaultRifleM9,
        Weight                    = 4.6,
    }
    
    item AssaultRifleMasterkeyShotgun
    {
        AimingMod                    = 2,
        AimingPerkCritModifier       = 2,
        AimingPerkHitChanceModifier  = 5,
        Aimingtime                   = 20,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        AmmoBox                      = Base.ShotgunShellsBox,
        AmmoType                     = Base.ShotgunShells,
        AngleFalloff                 = true,
        AttachmentType               = Rifle,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 60,
        DisplayCategory              = Weapon,
        DisplayName                  = M16 Assault Rifle Masterkey,
        DoorDamage                   = 20,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        FireMode                     = Single,
        HitChance                    = 70,
        HitSound                     = BulletHitBody,
        Icon                         = AssaultRifleMasterkeyS,
        ImpactSound                  = null,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8,
        MaxAmmo                      = 3,
        MaxDamage                    = 2.2,
        MaxHitcount                  = 3,
        MaxRange                     = 15,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.9,
        MinDamage                    = 1.5,
        MinRange                     = 0.61,
        MinSightRange                = 3,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = ShellHolder ShellHolder shellholder shellholder,
        ModelWeaponPart              = ShellStraps ShellLoops bulletloops bulletloops,
        ModelWeaponPart              = Sling Sling_AssaultRifleMasterkey sling sling,
        ModelWeaponPart              = Sling2 Sling2_AssaultRifleMasterkey sling sling,
        ModelWeaponPart              = MagazineAttachment 556_Masterkey_Magazine magazine magazine,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        PiercingBullets              = false,
        Projectilecount              = 5,
        ProjectileSpread             = 1.0,
        ProjectileWeightCenter       = 1.0,
        PushBackMod                  = 0.8,
        RackAfterShoot               = true,
        RackSound                    = JS2000ShotgunRack,
        Ranged                       = true,
        RangeFalloff                 = true,
        RecoilDelay                  = 20,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 70,
        SoundVolume                  = 70,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        StopPower                    = 20,
        SubCategory                  = Firearm,
        SwingSound                   = JS2000ShotgunShoot,
        Swingtime                    = 2,
        Tags                         = HasMetal;Firearm,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = JS2000ShotgunUnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = shotgun,
        WeaponSprite                 = AssaultRifleMasterkey_Shotgun,
        Weight                       = 6.4,
    }
    
    item AssaultRifleMasterkey
    {
        AimingPerkCritModifier       = 30,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 32,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = Base.556Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DisplayName                  = M16 Assault Rifle Masterkey,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = AssaultRifleMasterkeyR,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.1,
        MaxHitcount                  = 2,
        MaxRange                     = 18,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = ShellHolder ShellHolder shellholder shellholder,
        ModelWeaponPart              = ShellStraps ShellLoops bulletloops bulletloops,
        ModelWeaponPart              = Sling Sling_AssaultRifleMasterkey sling sling,
        ModelWeaponPart              = Sling2 Sling2_AssaultRifleMasterkey sling sling,
        ModelWeaponPart              = MagazineAttachment 556_Masterkey_Magazine magazine magazine,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 75,
        SoundVolume                  = 75,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AssaultRifleMasterkey,
        Weight                       = 6.4,
    }
    
    item M60MMG
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.2,
        Aimingtime                   = 7,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.308Box,
        AmmoType                     = Base.308BulletsLinked,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 100,
        ConditionLowerChanceOneIn    = 80,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 0.7,
        DisplayCategory              = Weapon,
        DisplayName                  = M60 Machinegun,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 38,
        HitSound                     = BulletHitBody,
        Icon                         = M60MMG,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.M60Belt,
        MaxAmmo                      = 100,
        MaxDamage                    = 2.7,
        MaxHitcount                  = 3,
        MaxRange                     = 22,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = IronSight M60_Sights ironsight ironsight,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = M60BrassCatcher M60BrassCatcher recoilpad recoilpad,
        ModelWeaponPart              = MagazineAttachment M60_Magazine magazine magazine,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_M60MMG sling sling,
        ModelWeaponPart              = Sling2 Sling2_M60MMG sling sling,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M60Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 80,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        Swingtime                    = 0.5,
        Tags                         = M60_Link;JamResistant;HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = M60MMG,
        Weight                       = 8.0,
        
    }
    
    item M60MMG_Bipod
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.2,
        Aimingtime                   = 20,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.308Box,
        AmmoType                     = Base.308BulletsLinked,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 100,
        ConditionLowerChanceOneIn    = 80,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 0.7,
        DisplayCategory              = Weapon,
        DisplayName                  = M60 Machinegun,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 38,
        HitSound                     = BulletHitBody,
        Icon                         = M60MMG,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.M60Belt,
        MaxAmmo                      = 100,
        MaxDamage                    = 2.7,
        MaxHitcount                  = 3,
        MaxRange                     = 22,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = IronSight M60_Sights ironsight ironsight,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = M60BrassCatcher M60BrassCatcher recoilpad recoilpad,
        ModelWeaponPart              = MagazineAttachment M60_Magazine magazine magazine,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_M60MMG sling sling,
        ModelWeaponPart              = Sling2 Sling2_M60MMG sling sling,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M60Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 80,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        SwingTime                    = 0.5,
        Tags                         = M60_Link;JamResistant;HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = M60MMG_BP,
        Weight                       = 9.0,
    }
    
    item HuntingRifle
    {
        AimingPerkCritModifier       = 45,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0,
        AimingPerkRangeModifier      = 3,
        AimingTime                   = 15,
        AimReleaseSound              = MSR788AimRelease,
        AmmoBox                      = 308Box,
        AmmoType                     = Base.308Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = MSR788 Rifle,
        DoorDamage                   = 20,
        DropSound                    = MSR788Drop,
        EjectAmmoSound               = MSR788EjectAmmo,
        EjectAmmoStartSound          = MSR788EjectAmmoStart,
        EjectAmmoStopSound           = MSR788EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        FireMode                     = Single,
        HitChance                    = 25,
        HitSound                     = BulletHitBody,
        Icon                         = HuntingRifleVFE,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MSR788InsertAmmo,
        InsertAmmoStartSound         = MSR788InsertAmmoStart,
        InsertAmmoStopSound          = MSR788InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.308Clip,
        MaxAmmo                      = 3,
        MaxDamage                    = 3.0,
        MaxHitCount                  = 3,
        MaxRange                     = 25,
        MaxSightRange                = 10,
        MetalValue                   = 45,
        MinAngle                     = 0.995,
        MinDamage                    = 2.6,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Bayonnet Bayonnet bayonnet bayonnet,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = MagazineAttachment M788_Magazine magazine magazine,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_R788 sling sling,
        ModelWeaponPart              = Sling2 Sling2_R788 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = TRUE,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackAfterShoot               = true,
        RackSound                    = MSR788Rack,
        Ranged                       = true,
        RecoilDelay                  = 20,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShareDamage                  = false,
        ShellFallSound               = MSR788CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 20,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = MSR788UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = HuntingRifle,
        Weight                       = 3.9,
    }
    
    item VarmintRifle
    {
        AimingPerkCritModifier       = 40,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0,
        AimingPerkRangeModifier      = 2.4,
        AimingTime                   = 20,
        AimReleaseSound              = MSR788AimRelease,
        AmmoBox                      = 223Box,
        AmmoType                     = Base.223Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = MSR700Break,
        BringToBearSound             = MSR700BringToBear,
        ClickSound                   = MSR700Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = R700 Rifle,
        DoorDamage                   = 20,
        DropSound                    = MSR788Drop,
        EjectAmmoSound               = MSR700EjectAmmo,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = MSR700Equip,
        FireMode                     = Single,
        HitChance                    = 35,
        HitSound                     = BulletHitBody,
        Icon                         = VarmintRifleVFE,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MSR700InsertAmmo,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MaxAmmo                      = 5,
        MaxDamage                    = 2.9,
        MaxHitCount                  = 2,
        MaxRange                     = 24,
        MaxSightRange                = 10,
        MetalValue                   = 45,
        MinAngle                     = 0.995,
        MinDamage                    = 2.5,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_R700 sling sling,
        ModelWeaponPart              = Sling2 Sling2_R700 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackAfterShoot               = true,
        RackSound                    = MSR700Rack,
        Ranged                       = true,
        RecoilDelay                  = 20,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShareDamage                  = false,
        ShellFallSound               = MSR700CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 15,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = MSR700UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltactionnomag,
        WeaponSprite                 = R700,
        Weight                       = 4.0,
    }
    
    item SniperRifle
    {
        AimingPerkCritModifier       = 45,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0,
        AimingPerkRangeModifier      = 3,
        AimingTime                   = 15,
        AimReleaseSound              = MSR788AimRelease,
        AmmoBox                      = 308Box,
        AmmoType                     = Base.308Bullets,
        AttachmentType               = Rifle,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = M24 Rifle,
        DoorDamage                   = 20,
        DropSound                    = MSR788Drop,
        EjectAmmoSound               = MSR700EjectAmmo,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        FireMode                     = Single,
        HitChance                    = 25,
        HitSound                     = BulletHitBody,
        Icon                         = SniperRifleVFE,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MSR700InsertAmmo,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MaxAmmo                      = 5,
        MaxDamage                    = 3.2,
        MaxHitCount                  = 3,
        MaxRange                     = 25,
        MaxSightRange                = 10,
        MetalValue                   = 45,
        MinAngle                     = 0.995,
        MinDamage                    = 2.8,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = IronSight M24_Sights ironsight ironsight,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_R700 sling sling,
        ModelWeaponPart              = Sling2 Sling2_R700 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackAfterShoot               = true,
        RackSound                    = MSR788Rack,
        Ranged                       = true,
        RecoilDelay                  = 20,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShareDamage                  = false,
        ShellFallSound               = MSR788CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 20,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        SwingTime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = MSR788UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltactionnomag,
        WeaponSprite                 = M24,
        Weight                       = 3.6,
    }
}