VERSION = 1,
option VFE.PoliceWeapons {
    type = boolean,
    default = true,
    page = VFE,
    translation = VFE_PoliceWeapons,
}
option VFE.MilitaryWeapons {
    type = boolean,
    default = true,
    page = VFE,
    translation = VFE_MilitaryWeapons,
}
option VFE.SurvivorWeapons {
    type = boolean,
    default = true,
    page = VFE,
    translation = VFE_SurvivorWeapons,
}
option VFE.OtherWeapons {
    type = boolean,
    default = true,
    page = VFE,
    translation = VFE_OtherWeapons,
}
option VFE.CarWeapons {
    type = boolean,
    default = true,
    page = VFE,
    translation = VFE_CarWeapons,
}
option VFE.HouseWeapons {
    type = boolean,
    default = true,
    page = VFE,
    translation = VFE_HouseWeapons,
}
option VFE.HouseWeaponsMulti {
    type = double, min = 0.1, max= 10, default = 1.0,
    page = VFE,
    translation = VFE_HouseWeaponsMulti,
}
option VFE.HeavyWeapons {
    type = boolean,
    default = true,
    page = VFE,
    translation = VFE_HeavyWeapons,
}

option BulletCasingRework.AllowRackingChanges {
    type = boolean,
    default = true,
    page = BulletCasingRework,
    translation = BulletCasing_AllowRackingChanges,
}

option BulletCasingRework.AllowShellLifetime {
    type = boolean,
    default = false,
    page = BulletCasingRework,
    translation = BulletCasing_AllowShellLifetime,
}

option BulletCasingRework.ShellLifetime {
    type = double, min = 1, max= 1000,
    default = 300,
    page = BulletCasingRework,
    translation = BulletCasing_AllowRackingChanges,
}