module Base
{
    item CampCarbine
    {
        AimingPerkCritModifier       = 28,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 1.8,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Bullets45Box,
        AmmoType                     = Base.Bullets45,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DisplayName                  = MC-45 Carbine,
        DoorDamage                   = 20,
        EjectAmmoSound               = M1911EjectAmmo,
        EjectAmmoStartSound          = M1911EjectAmmoStart,
        EjectAmmoStopSound           = M1911EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        FireMode                     = Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = CampCarbineVFE,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M1911InsertAmmo,
        InsertAmmoStartSound         = M1911InsertAmmoStart,
        InsertAmmoStopSound          = M1911InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 4,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.45Clip,
        MaxAmmo                      = 7,
        MaxDamage                    = 1.4,
        MaxHitcount                  = 1,
        MaxRange                     = 18,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot scope scope,
        ModelWeaponPart              = Sling Sling_Mini14 sling sling,
        ModelWeaponPart              = Sling2 Sling2_Mini14 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = MagazineAttachment CampCarbine_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = false,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M1911CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 60,
        SoundVolume                  = 60,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 3,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M36Shoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = MSR788UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = CampCarbine,
        Weight                       = 3.4,
    }
    
    item LeverRifle
    {
        AimingPerkCritModifier       = 24,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 20,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.Bullets38Box,
        AmmoType                     = Base.Bullets38,
        AttachmentType               = Rifle,
        BreakSound                   = MSR700Break,
        BringToBearSound             = MSR700BringToBear,
        ClickSound                   = MSR700Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 35,
        DisplayCategory              = Weapon,
        DisplayName                  = W1866 Carbine,
        DoorDamage                   = 20,
        EjectAmmoSound               = MagnumEjectAmmo,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = MSR700Equip,
        FireMode                     = Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = yellowboy,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MagnumInsertAmmo,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MaxAmmo                      = 8,
        MaxDamage                    = 1.2,
        MaxHitcount                  = 1,
        MaxRange                     = 18,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.0,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot scope2 scope2,
        ModelWeaponPart              = Sling Sling_Levergun sling sling,
        ModelWeaponPart              = Sling2 Sling2_Levergun sling sling,
        ModelWeaponPart              = x4Scope Leverx4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = false,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackAfterShoot               = true,
        RackSound                    = LeverRack,
        Ranged                       = true,
        RecoilDelay                  = 3,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M36CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 50,
        SoundVolume                  = 50,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 7,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MagnumShoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = MSR700UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = Lever,
        WeaponSprite                 = YellowBoy,
        Weight                       = 4.0,
    }
    
    item LeverRifle2
    {
        AimingPerkCritModifier       = 24,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 20,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.Bullets44Box,
        AmmoType                     = Base.Bullets44,
        AttachmentType               = Rifle,
        BreakSound                   = MSR700Break,
        BringToBearSound             = MSR700BringToBear,
        ClickSound                   = MSR700Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 35,
        DisplayCategory              = Weapon,
        DisplayName                  = R92-44 Carbine,
        DoorDamage                   = 20,
        EjectAmmoSound               = MagnumEjectAmmo,
        EjectAmmoStartSound          = MSR700EjectAmmoStart,
        EjectAmmoStopSound           = MSR700EjectAmmoStop,
        EquipSound                   = MSR700Equip,
        FireMode                     = Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = Rossi,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MagnumInsertAmmo,
        InsertAmmoStartSound         = MSR700InsertAmmoStart,
        InsertAmmoStopSound          = MSR700InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MaxAmmo                      = 8,
        MaxDamage                    = 2.6,
        MaxHitcount                  = 2,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot scope scope,
        ModelWeaponPart              = Sling Sling_Levergun2 sling sling,
        ModelWeaponPart              = Sling2 Sling2_Levergun2 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackAfterShoot               = true,
        RackSound                    = LeverRack,
        Ranged                       = true,
        RecoilDelay                  = 3,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M36CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 70,
        SoundVolume                  = 70,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 8,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MagnumShoot,
        Swingtime                    = 0.5,
        Tags                         = HasMetal;Firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        Type                         = Weapon,
        UnequipSound                 = MSR700UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = Lever,
        WeaponSprite                 = Rossi,
        Weight                       = 4.0,
    }
}