Sandbox_EN = {
    Sandbox_RealisticCold = "Realistic Cold",
    Sandbox_RealisticCold_IndustrialHeaterSpawnRate = "Industrial Heater Spawn Chance",
    Sandbox_RealisticCold_IndustrialHeaterSpawnRate_tooltip = "Percent chance for an industrial heater to appear in large industrial buildings. Set to 0 to disable.",
    Sandbox_RealisticCold_UseOneMinuteUpdates = "Use 1-minute updates (for real-time players)",
    Sandbox_RealisticCold_UseOneMinuteUpdates_tooltip = "Runs Realistic Cold's temperature updates every in-game minute instead of every ten minutes.",
    Sandbox_RealisticCold_HeatDistanceExponent = "Heater Distance Falloff",
    Sandbox_RealisticCold_HeatDistanceExponent_tooltip = "How quickly heater strength fades with distance.",
    Sandbox_RealisticCold_HeatTargetMaximum = "Warmest Heater Target",
    Sandbox_RealisticCold_HeatTargetMaximum_tooltip = "Warmest temperature a heater will aim for.",
    Sandbox_RealisticCold_VehicleHeaterMaxDelta = "Vehicle Heater Heat Limit",
    Sandbox_RealisticCold_VehicleHeaterMaxDelta_tooltip = "Maximum degrees above outdoors that a running vehicle heater can provide.",
    Sandbox_RealisticCold_BreachWeightWindow = "Window Leak Weight",
    Sandbox_RealisticCold_BreachWeightWindow_tooltip = "How much cold enters through open or broken windows.",
    Sandbox_RealisticCold_BreachWeightDoor = "Doorway Leak Weight",
    Sandbox_RealisticCold_BreachWeightDoor_tooltip = "How much cold enters through an open door.",
    Sandbox_RealisticCold_BreachWeightGap = "Hole Leak Weight",
    Sandbox_RealisticCold_BreachWeightGap_tooltip = "How much cold pours through large gaps.",
    Sandbox_RealisticCold_ExposureCap = "Leak Exposure Cap",
    Sandbox_RealisticCold_ExposureCap_tooltip = "Maximum amount of cold air that can pour through all openings.",
    Sandbox_RealisticCold_ColdWorsenPerHour = "Cold Worsen Rate",
    Sandbox_RealisticCold_ColdWorsenPerHour_tooltip = "How quickly a cold worsens without care.",
    Sandbox_RealisticCold_ColdRecoverPerHour = "Cold Recovery Rate",
    Sandbox_RealisticCold_ColdRecoverPerHour_tooltip = "How quickly a cold improves with rest.",
    Sandbox_RealisticCold_ColdMedicineDecayPerHour = "Medicine Effect Decay",
    Sandbox_RealisticCold_ColdMedicineDecayPerHour_tooltip = "How fast cold medicine wears off.",
    Sandbox_RealisticCold_ColdSicknessMultiplier = "Cold Sickness Multiplier",
    Sandbox_RealisticCold_ColdSicknessMultiplier_tooltip = "Scales how badly a cold affects sickness.",
    Sandbox_RealisticCold_CatchColdThreshold = "Catch Cold Stage",
    Sandbox_RealisticCold_CatchColdThreshold_tooltip = "Cold stage needed before catching a cold (1=Chilly, 2=Cold, 3=Freezing, 4=Hypothermia).",
    Sandbox_RealisticCold_CatchColdRateMultiplier = "Catch Cold Rate",
    Sandbox_RealisticCold_CatchColdRateMultiplier_tooltip = "How quickly you catch a cold once over the threshold.",
    Sandbox_RealisticCold_ChillyAirThreshold = "Chilly Air Warning",
    Sandbox_RealisticCold_ChillyAirThreshold_tooltip = "Air temperature where the player starts feeling chilly.",
    Sandbox_RealisticCold_ChillyCoolingMultiplierThreshold = "Cooling Boost Threshold",
    Sandbox_RealisticCold_ChillyCoolingMultiplierThreshold_tooltip = "Cooling multiplier that starts the chilly penalty.",
    Sandbox_RealisticCold_ChillyInsulationThreshold = "Insulation Warning Threshold",
    Sandbox_RealisticCold_ChillyInsulationThreshold_tooltip = "Minimum insulation where the chilly warning can appear.",
    Sandbox_RealisticCold_ClothingInsulationScale = "Insulation Strength",
    Sandbox_RealisticCold_ClothingInsulationScale_tooltip = "Overall strength of clothing insulation.",
    Sandbox_RealisticCold_HypothermiaDamageIntervalMin = "Damage Interval (Hours)",
    Sandbox_RealisticCold_HypothermiaDamageIntervalMin_tooltip = "Shortest time between hypothermia damage ticks.",
    Sandbox_RealisticCold_HypothermiaDamagePerTick = "Damage Per Tick",
    Sandbox_RealisticCold_HypothermiaDamagePerTick_tooltip = "Health lost each time hypothermia deals damage.",
}
