

if VehicleZoneDistribution then

-- Normal spawns --

VehicleZoneDistribution.trailerpark.vehicles["Base.M163"] = {index = -1, spawnChance = 1};
VehicleZoneDistribution.fossoil.vehicles["Base.M163"] = {index = -1, spawnChance = 2};
VehicleZoneDistribution.ranger.vehicles["Base.M163"] = {index = -1, spawnChance = 2};
VehicleZoneDistribution.police.vehicles["Base.M163"] = {index = -1, spawnChance = 1};
VehicleZoneDistribution.medium.vehicles["Base.M163"] = {index = -1, spawnChance = 2};
VehicleZoneDistribution.parkingstall.vehicles["Base.M163"] = {index = -1, spawnChance = 2};

-- Trafficjam spawns --
VehicleZoneDistribution.trafficjamw.vehicles["Base.M163"] = {index = -1, spawnChance = 3};
VehicleZoneDistribution.trafficjame.vehicles["Base.M163"] = {index = -1, spawnChance = 3};
VehicleZoneDistribution.trafficjamn.vehicles["Base.M163"] = {index = -1, spawnChance = 3};


-- Farm spawn --

VehicleZoneDistribution.farm = VehicleZoneDistribution.farm or {}
VehicleZoneDistribution.farm.vehicles = VehicleZoneDistribution.farm.vehicles or {}
VehicleZoneDistribution.farm.vehicles["Base.M163"] = {index = -1, spawnChance = 10};

-- Military spawn --

VehicleZoneDistribution.military = VehicleZoneDistribution.military or {}
VehicleZoneDistribution.military.vehicles = VehicleZoneDistribution.military.vehicles or {}
VehicleZoneDistribution.military.vehicles["Base.M163"] = {index = -1, spawnChance = 40};

end