local distributionTable = VehicleDistributions[1]

VehicleDistributions.M163Trunk = {
    rolls = 3,
    items = {
	"20x102mmHE", 30, 
	"20x102mmHE", 30, 
	"20x102mm", 30, 
	"20x102mm", 30, 
	"20x102mm", 30, 
	"20x102mmCarton", 15, 
	"20x102mmCarton", 15,
	"20x102mmCarton", 15,	
	"20x102mmHECarton", 10, 
	"20x102mmHECarton", 10,
	"Track_Connection_Tool", 50,
	"Track_Shoe", 20,
	"Track_Shoe", 20,
	"WaterBottleEmpty", 10,
	"WaterBottleEmpty", 10,
	"WaterBottleEmpty", 10,
	"WaterBottleEmpty", 10,		
	"Bag_ALICEpack_Army", 1,
	"CarBatteryCharger", 2,
	"Hat_Army", 1,
	"Hat_BalaclavaFace", 1,
	"Hat_BalaclavaFull", 1,
	"Shoes_ArmyBoots", 2,
	"Tshirt_ArmyGreen", 1,
	"Jacket_CoatArmy", 1,
	"Vest_BulletArmy", 1}
}

VehicleDistributions.M163Vulcan = {
    rolls = 10,
    items = {
	"20x102mmHE", 60, 
	"20x102mmHE", 60, 
	"20x102mm", 60, 
	"20x102mm", 60, 
	"20x102mm", 60, 
	"20x102mm", 60, 
	"20x102mm", 60, 
	"20x102mm", 60, 
	"20x102mm", 60}
}

VehicleDistributions.M163 = {
    TruckBed = VehicleDistributions.M163Trunk,
	Vulcan_M61 = VehicleDistributions.M163Vulcan
}

distributionTable["M163"] = {
    Normal = VehicleDistributions.M163
}
