module TOC
{
	imports
	{
		Base
	}

	/****************** TOP ******************/

	item Prost_HookArm_L
	{
		Type = Clothing,
		DisplayCategory = Prosthesis,
		DisplayName	= ProstArmHook,
		ClothingItem = Prost_HookArm_L,
		ClothingItemExtra = Prost_HookArm_R,
		ClothingItemExtraOption = InstallProstRight,
		clothingExtraSubmenu = InstallProstLeft,
		BodyLocation = TOC_ArmProst_L,
		Weight = 1.5,
		CombatSpeedModifier = 1.05,
		BloodLocation = UpperArms;UpperBody,
		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,

		Icon = armProsthetic,
        WorldStaticModel = prostheticArmHook,

	}
	item Prost_HookArm_R
	{
		Type = Clothing,
		DisplayCategory = Prosthesis,
		DisplayName	= ProstArmHook,
		ClothingItem = Prost_HookArm_R,
		ClothingItemExtra = Prost_HookArm_L,
		ClothingItemExtraOption = InstallProstLeft,
		clothingExtraSubmenu = InstallProstRight,
		BodyLocation = TOC_ArmProst_R,
		Weight = 1.5,
		CombatSpeedModifier = 1.05,
		BloodLocation = UpperArms;UpperBody,
		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,

		Icon = armProsthetic,
        WorldStaticModel = prostheticArmHook,
	}

	item Prost_NormalArm_L
	{
		Type = Clothing,
		DisplayCategory = Prosthesis,
		DisplayName	= ProstArmHook,
		ClothingItem = Prost_NormalArm_L,
		ClothingItemExtra = Prost_NormalArm_R,
		ClothingItemExtraOption = InstallProstRight,
		clothingExtraSubmenu = InstallProstLeft,
		BodyLocation = TOC_ArmProst_L,
		Weight = 2,
		CombatSpeedModifier = 1.1,
		BloodLocation = UpperArms;UpperBody,
		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,

		Icon = armProsthetic,
        WorldStaticModel = prostheticArm,
	}

	item Prost_NormalArm_R
	{
		Type = Clothing,
		DisplayCategory = Prosthesis,
		DisplayName	= ProstArmHook,
		ClothingItem = Prost_NormalArm_R,
		ClothingItemExtra = Prost_NormalArm_L,
		ClothingItemExtraOption = InstallProstLeft,
		clothingExtraSubmenu = InstallProstRight,
		BodyLocation = TOC_ArmProst_R,
		Weight = 2,
		CombatSpeedModifier = 1.1,
		BloodLocation = UpperArms;UpperBody,
		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,

		Icon = armProsthetic,
        WorldStaticModel = prostheticArm,
	}
	
}