module Base
{

/* <<<<<  Pasta and Rice  >>>>> */

	/**** Brown Rice ****/

		evolvedrecipe VFX.BrownRiceSaucepan
		{
			BaseItem = VFX.WaterSaucepanBrownRice,
			MaxItems = 4,
			ResultItem = Base.VFXBrownRiceSaucepanEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Brown Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.BrownRiceSaucepanCopper
		{
			BaseItem = VFX.WaterSaucepanCopperBrownRice,
			MaxItems = 4,
			ResultItem = Base.VFXBrownRiceSaucepanCopperEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Brown Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.BrownRicePot
		{
			BaseItem = VFX.WaterPotBrownRice,
			MaxItems = 5,
			ResultItem = Base.VFXBrownRicePotEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Brown Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.BrownRicePotForged
		{
			BaseItem = VFX.WaterPotForgedBrownRice,
			MaxItems = 5,
			ResultItem = Base.VFXBrownRicePotForgedEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Brown Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

	/**** Jasmine Rice ****/

		evolvedrecipe VFX.JasmineRiceSaucepan
		{
			BaseItem = VFX.WaterSaucepanJasmineRice,
			MaxItems = 4,
			ResultItem = Base.VFXJasmineRiceSaucepanEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Jasmine Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.JasmineRiceSaucepanCopper
		{
			BaseItem = VFX.WaterSaucepanCopperJasmineRice,
			MaxItems = 4,
			ResultItem = Base.VFXJasmineRiceSaucepanCopperEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Jasmine Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.JasmineRicePot
		{
			BaseItem = VFX.WaterPotJasmineRice,
			MaxItems = 5,
			ResultItem = Base.VFXJasmineRicePotEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Jasmine Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.JasmineRicePotForged
		{
			BaseItem = VFX.WaterPotForgedJasmineRice,
			MaxItems = 5,
			ResultItem = Base.VFXJasmineRicePotForgedEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Jasmine Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

	/**** Basmati Rice ****/

		evolvedrecipe VFX.BasmatiRiceSaucepan
		{
			BaseItem = VFX.WaterSaucepanBasmatiRice,
			MaxItems = 4,
			ResultItem = Base.VFXBasmatiRiceSaucepanEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Basmati Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.BasmatiRiceSaucepanCopper
		{
			BaseItem = VFX.WaterSaucepanCopperBasmatiRice,
			MaxItems = 4,
			ResultItem = Base.VFXBasmatiRiceSaucepanCopperEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Basmati Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.BasmatiRicePot
		{
			BaseItem = VFX.WaterPotBasmatiRice,
			MaxItems = 5,
			ResultItem = Base.VFXBasmatiRicePotEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Basmati Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.BasmatiRicePotForged
		{
			BaseItem = VFX.WaterPotForgedBasmatiRice,
			MaxItems = 5,
			ResultItem = Base.VFXBasmatiRicePotForgedEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Basmati Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

	/**** Arborio Rice ****/

		evolvedrecipe VFX.ArborioRiceSaucepan
		{
			BaseItem = VFX.WaterSaucepanArborioRice,
			MaxItems = 4,
			ResultItem = Base.VFXArborioRiceSaucepanEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Arborio Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.ArborioRiceSaucepanCopper
		{
			BaseItem = VFX.WaterSaucepanCopperArborioRice,
			MaxItems = 4,
			ResultItem = Base.VFXArborioRiceSaucepanCopperEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Arborio Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.ArborioRicePot
		{
			BaseItem = VFX.WaterPotArborioRice,
			MaxItems = 5,
			ResultItem = Base.VFXArborioRicePotEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Arborio Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

		evolvedrecipe VFX.ArborioRicePotForged
		{
			BaseItem = VFX.WaterPotForgedArborioRice,
			MaxItems = 5,
			ResultItem = Base.VFXArborioRicePotForgedEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Arborio Rice,
			CanAddSpicesEmpty = true,
			Template = Rice,
		}

	/**** Macaroni ****/

		evolvedrecipe VFX.MacaroniSaucepan
		{
			BaseItem = VFX.WaterSaucepanMacaroni,
			MaxItems = 4,
			ResultItem = Base.VFXMacaroniSaucepanEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Macaroni,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.MacaroniSaucepanCopper
		{
			BaseItem = VFX.WaterSaucepanCopperMacaroni,
			MaxItems = 4,
			ResultItem = Base.VFXMacaroniSaucepanCopperEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Macaroni,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.MacaroniPot
		{
			BaseItem = VFX.WaterPotMacaroni,
			MaxItems = 5,
			ResultItem = Base.VFXMacaroniPotEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Macaroni,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.MacaroniPotForged
		{
			BaseItem = VFX.WaterPotForgedMacaroni,
			MaxItems = 5,
			ResultItem = Base.VFXMacaroniPotForgedEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Macaroni,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

	/**** Fettuccine ****/

		evolvedrecipe VFX.FettuccineSaucepan
		{
			BaseItem = VFX.WaterSaucepanFettuccine,
			MaxItems = 4,
			ResultItem = Base.VFXFettuccineSaucepanEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Fettuccine,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.FettuccineSaucepanCopper
		{
			BaseItem = VFX.WaterSaucepanCopperFettuccine,
			MaxItems = 4,
			ResultItem = Base.VFXFettuccineSaucepanCopperEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Fettuccine,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.FettuccinePot
		{
			BaseItem = VFX.WaterPotFettuccine,
			MaxItems = 5,
			ResultItem = Base.VFXFettuccinePotEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Fettuccine,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.FettuccinePotForged
		{
			BaseItem = VFX.WaterPotForgedFettuccine,
			MaxItems = 5,
			ResultItem = Base.VFXFettuccinePotForgedEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Fettuccine,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

	/**** Penne ****/

		evolvedrecipe VFX.PenneSaucepan
		{
			BaseItem = VFX.WaterSaucepanPenne,
			MaxItems = 4,
			ResultItem = Base.VFXPenneSaucepanEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Penne,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.PenneSaucepanCopper
		{
			BaseItem = VFX.WaterSaucepanCopperPenne,
			MaxItems = 4,
			ResultItem = Base.VFXPenneSaucepanCopperEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Penne,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.PennePot
		{
			BaseItem = VFX.WaterPotPenne,
			MaxItems = 5,
			ResultItem = Base.VFXPennePotEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Penne,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.PennePotForged
		{
			BaseItem = VFX.WaterPotForgedPenne,
			MaxItems = 5,
			ResultItem = Base.VFXPennePotForgedEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Penne,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

	/**** Gnocchi ****/

		evolvedrecipe VFX.GnocchiSaucepan
		{
			BaseItem = VFX.WaterSaucepanGnocchi,
			MaxItems = 4,
			ResultItem = Base.VFXGnocchiSaucepanEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Gnocchi,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.GnocchiSaucepanCopper
		{
			BaseItem = VFX.WaterSaucepanCopperGnocchi,
			MaxItems = 4,
			ResultItem = Base.VFXGnocchiSaucepanCopperEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Gnocchi,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.GnocchiPot
		{
			BaseItem = VFX.WaterPotGnocchi,
			MaxItems = 5,
			ResultItem = Base.VFXGnocchiPotEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Gnocchi,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

		evolvedrecipe VFX.GnocchiPotForged
		{
			BaseItem = VFX.WaterPotForgedGnocchi,
			MaxItems = 5,
			ResultItem = Base.VFXGnocchiPotForgedEvolved,
			Cookable = true,
			AddIngredientIfCooked = true,
			Name = Prepare Gnocchi,
			CanAddSpicesEmpty = true,
			Template = Pasta,
		}

/* <<<<<  Lasagna  >>>>> */

	evolvedrecipe VFX.Lasagna
	{
		BaseItem = VFX.LasagnaPreparation,
		MaxItems = 5,
		ResultItem = Base.VFXLasagnaEvolved,
		Cookable = true,
		AddIngredientIfCooked = true,
		Name = Prepare Lasagna,
		CanAddSpicesEmpty = true,
		Template = Pasta,
	}

/* <<<<<  Chili  >>>>> */

    evolvedrecipe VFX.ChiliSaucepan
    {
        BaseItem = Base.Saucepan,
        MaxItems = 4,
        ResultItem = Base.VFXChiliSaucepanEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Chili,
		Template = Chili,
    }

    evolvedrecipe VFX.ChiliSaucepanCopper
    {
        BaseItem = Base.SaucepanCopper,
        MaxItems = 4,
        ResultItem = Base.VFXChiliSaucepanCopperEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Chili,
		Template = Chili,
    }

    evolvedrecipe VFX.ChiliPot
    {
        BaseItem = Base.Pot,
        MaxItems = 5,
        ResultItem = Base.VFXChiliPotEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Chili,
		Template = Chili,
    }

    evolvedrecipe VFX.ChiliPotForged
    {
        BaseItem = Base.PotForged,
        MaxItems = 5,
        ResultItem = Base.VFXChiliPotForgedEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Chili,
		Template = Chili,
    }

/* <<<<<  Curry  >>>>> */

    evolvedrecipe VFX.CurrySaucepan
    {
        BaseItem = Base.Saucepan,
        MaxItems = 4,
        ResultItem = Base.VFXCurrySaucepanEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Curry,
		Template = Curry,
    }

    evolvedrecipe VFX.CurrySaucepanCopper
    {
        BaseItem = Base.SaucepanCopper,
        MaxItems = 4,
        ResultItem = Base.VFXCurrySaucepanCopperEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Curry,
		Template = Curry,
    }

    evolvedrecipe VFX.CurryPot
    {
        BaseItem = Base.Pot,
        MaxItems = 5,
        ResultItem = Base.VFXCurryPotEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Curry,
		Template = Curry,
    }

    evolvedrecipe VFX.CurryPotForged
    {
        BaseItem = Base.PotForged,
        MaxItems = 5,
        ResultItem = Base.VFXCurryPotForgedEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Curry,
		Template = Curry,
    }

/* <<<<<  Cereal  >>>>> */

	evolvedrecipe VFX.OatyOsBowl
	{
		BaseItem = VFX.OatyOsBowl,
		MaxItems = 3,
		ResultItem = Base.VFXOatyOsBowlEvolved,
		Name = Prepare Bowl of Oaty O’s,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.HoneyOatyOsBowl
	{
		BaseItem = VFX.HoneyOatyOsBowl,
		MaxItems = 3,
		ResultItem = Base.VFXHoneyOatyOsBowlEvolved,
		Name = Prepare Bowl of Honey Oaty O’s,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.CornFlakesBowl
	{
		BaseItem = Base.CerealBowl,
		MaxItems = 3,
		ResultItem = Base.VFXCornFlakesBowlEvolved,
		Name = Prepare Bowl of Corn Flakes,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.RiceKrispsBowl
	{
		BaseItem = VFX.RiceKrispsBowl,
		MaxItems = 3,
		ResultItem = Base.VFXRiceKrispsBowlEvolved,
		Name = Prepare Bowl of Rice Krisps,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.FrostyCrunchBowl
	{
		BaseItem = VFX.FrostyCrunchBowl,
		MaxItems = 3,
		ResultItem = Base.VFXFrostyCrunchBowlEvolved,
		Name = Prepare Bowl of Frosty Crunch,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.FruityLoopsBowl
	{
		BaseItem = VFX.FruityLoopsBowl,
		MaxItems = 3,
		ResultItem = Base.VFXFruityLoopsBowlEvolved,
		Name = Prepare Bowl of Fruity Loops,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.UnluckyCharmsBowl
	{
		BaseItem = VFX.UnluckyCharmsBowl,
		MaxItems = 3,
		ResultItem = Base.VFXUnluckyCharmsBowlEvolved,
		Name = Prepare Bowl of Unlucky Charms,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.AdmiralChompBowl
	{
		BaseItem = VFX.AdmiralChompBowl,
		MaxItems = 3,
		ResultItem = Base.VFXAdmiralChompBowlEvolved,
		Name = Prepare Bowl of Admiral Chomp,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.CocoaPuffsBowl
	{
		BaseItem = VFX.CocoaPuffsBowl,
		MaxItems = 3,
		ResultItem = Base.VFXCocoaPuffsBowlEvolved,
		Name = Prepare Bowl of Cocoa Puffs,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

	evolvedrecipe VFX.WheatiesBowl
	{
		BaseItem = VFX.WheatiesBowl,
		MaxItems = 3,
		ResultItem = Base.VFXWheatiesBowlEvolved,
		Name = Prepare Bowl of Wheaties,
		CanAddSpicesEmpty = true,
		Template = Cereal,
	}

/* <<<<<  Ramen  >>>>> */

	evolvedrecipe VFX.BowlChickenRamen
	{
		BaseItem = VFX.BowlChickenRamen,
		MaxItems = 3,
		ResultItem = Base.VFXBowlChickenRamenEvolved,
		Cookable = true,
        AddIngredientIfCooked = true,
		Name = Prepare Bowl of Chicken Ramen,
		CanAddSpicesEmpty = true,
		Template = Ramen,
	}

	evolvedrecipe VFX.BowlBeefRamen
	{
		BaseItem = VFX.BowlBeefRamen,
		MaxItems = 3,
		ResultItem = Base.VFXBowlBeefRamenEvolved,
		Cookable = true,
        AddIngredientIfCooked = true,
		Name = Prepare Bowl of Beef Ramen,
		CanAddSpicesEmpty = true,
		Template = Ramen,
	}

	evolvedrecipe VFX.BowlShrimpRamen
	{
		BaseItem = VFX.BowlShrimpRamen,
		MaxItems = 3,
		ResultItem = Base.VFXBowlShrimpRamenEvolved,
		Cookable = true,
        AddIngredientIfCooked = true,
		Name = Prepare Bowl of Shrimp Ramen,
		CanAddSpicesEmpty = true,
		Template = Ramen,
	}

	evolvedrecipe VFX.BowlPorkRamen
	{
		BaseItem = VFX.BowlPorkRamen,
		MaxItems = 3,
		ResultItem = Base.VFXBowlPorkRamenEvolved,
		Cookable = true,
        AddIngredientIfCooked = true,
		Name = Prepare Bowl of Pork Ramen,
		CanAddSpicesEmpty = true,
		Template = Ramen,
	}

	evolvedrecipe VFX.BowlHotAndSpicyRamen
	{
		BaseItem = VFX.BowlHotAndSpicyRamen,
		MaxItems = 3,
		ResultItem = Base.VFXBowlHotAndSpicyRamenEvolved,
		Cookable = true,
        AddIngredientIfCooked = true,
		Name = Prepare Bowl of Hot and Spicy Ramen,
		CanAddSpicesEmpty = true,
		Template = Ramen,
	}

	evolvedrecipe VFX.BowlSoySauceRamen
	{
		BaseItem = VFX.BowlSoySauceRamen,
		MaxItems = 3,
		ResultItem = Base.VFXBowlSoySauceRamenEvolved,
		Cookable = true,
        AddIngredientIfCooked = true,
		Name = Prepare Bowl of Soy Sauce Ramen,
		CanAddSpicesEmpty = true,
		Template = Ramen,
	}

/* <<<<<  Other  >>>>> */

    evolvedrecipe VFX.Casserole
    {
        BaseItem = Base.RoastingPan,
        MaxItems = 6,
        ResultItem = Base.VFXCasseroleEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Casserole,
		Template = Casserole,
    }

    evolvedrecipe VFX.Meatloaf
    {
        BaseItem = Base.VFXMeatloafPreparation,
        MaxItems = 6,
        ResultItem = Base.VFXMeatloafEvolved,
        Cookable = true,
		AddIngredientIfCooked = true,
        Name = Prepare Meatloaf,
        CanAddSpicesEmpty = true,
		Template = Meatloaf,
    }

    evolvedrecipe VFX.BakedPotato
    {
        BaseItem = Base.VFXBakedPotatoPreparation,
        MaxItems = 3,
        ResultItem = Base.VFXBakedPotatoEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Baked Potato,
        CanAddSpicesEmpty = true,
		Template = BakedPotato,
    }

    evolvedrecipe VFX.ScallopedPotatoBake
    {
        BaseItem = Base.VFXScallopedPotatoBakePreparation,
        MaxItems = 4,
        ResultItem = Base.VFXScallopedPotatoBakeEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Scalloped Potato Bake,
        CanAddSpicesEmpty = true,
		Template = ScallopedPotatoBake,
    }

    evolvedrecipe VFX.Quiche
    {
        BaseItem = Base.VFXQuichePreparation,
        MaxItems = 4,
        ResultItem = Base.VFXQuicheEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Quiche,
        CanAddSpicesEmpty = true,
		Template = Quiche,
    }

    evolvedrecipe VFX.Nachos
    {
        BaseItem = Base.VFXNachosPreparation,
        MaxItems = 4,
        ResultItem = Base.VFXNachosEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Nachos,
        CanAddSpicesEmpty = true,
		Template = Nachos,
    }

    evolvedrecipe VFX.Quesadilla
    {
        BaseItem = Base.Tortilla,
        MaxItems = 3,
        ResultItem = Base.VFXQuesadillaEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Quesadilla,
		Template = Quesadilla,
    }

    evolvedrecipe VFX.Enchilada
    {
        BaseItem = Base.VFXEnchiladaPreparation,
        MaxItems = 4,
        ResultItem = Base.VFXEnchiladaEvolved,
        Cookable = true,
        AddIngredientIfCooked = true,
        Name = Prepare Enchilada,
        CanAddSpicesEmpty = true,
		Template = Enchilada,
    }

	evolvedrecipe VFX.Cheesecake
	{
		BaseItem = Base.VFXCheesecakePreparation,
		MaxItems = 4,
		ResultItem = Base.VFXCheesecakeEvolved,
		Name = Prepare Cheesecake,
		CanAddSpicesEmpty = true,
		Template = Cheesecake,
	}

	evolvedrecipe VFX.Milkshake
	{
		BaseItem = Base.VFXMilkshakePreparation,
		MaxItems = 3,
		ResultItem = Base.VFXMilkshakeEvolved,
		Name = Prepare Milkshake,
		CanAddSpicesEmpty = true,
		Template = Milkshake,
	}

	evolvedrecipe VFX.Sushi
	{
		BaseItem = Base.VFXSushiPreparation,
		MaxItems = 3,
		ResultItem = Base.VFXSushiEvolved,
		Name = Prepare Sushi,
		CanAddSpicesEmpty = true,
		Template = Sushi,
	}

	evolvedrecipe VFX.FriedRice
	{
		BaseItem = Base.VFXFriedRicePreparation,
		MaxItems = 5,
		ResultItem = Base.VFXFriedRiceEvolved,
		AddIngredientIfCooked = true,
		Cookable = true,
		Name = Prepare Fried Rice,
		CanAddSpicesEmpty = true,
		Template = Rice,
	}

	evolvedrecipe VFX.FriedRiceForged
	{
		BaseItem = Base.VFXFriedRicePreparationForged,
		MaxItems = 5,
		ResultItem = Base.VFXFriedRiceEvolvedForged,
		AddIngredientIfCooked = true,
		Cookable = true,
		Name = Prepare Fried Rice,
		CanAddSpicesEmpty = true,
		Template = Rice,
	}

}