[h1]Detailed Skill Tooltips (Build 42.x)[/h1]
[i]Thanks to Champy for the Original Idea - [/i][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3134776712]Descriptive Tooltips for Skill Levels[/url]

[i]Crystal-clear, data-rich skill tooltips for Project Zomboid. See exactly what each level does — no guessing, no tabbing out.[/i]

[hr]
[h2]What it does[/h2]
[list]
[*][b]Data-rich tooltips[/b] for every supported skill: shows real numbers (%, caps, multipliers) per level (1–10).
[*][b]Auto-learn & unlock lists[/b]: optional lists of recipes/buildables you gain as you level.
[*][b]Consistent formatting[/b]: uniform headers, spacing, and line wording across all skills.
[*][b]Per-skill logic[/b]: shows only values that actually change; hides irrelevant/zero lines.
[*][b]Configurable[/b]: toggle recipe/buildable sections and other extras in Mod Options.
[*][b]Extensible API[/b]: other mods can add/override skill definitions without forking this mod.
[/list]

[hr]
[h2]Features in detail[/h2]
[list]
[*][b]Per-level values:[/b] attack/block bonuses, carry capacity, endurance/fatigue multipliers, stealth radius, climb bonuses, etc. (varies by skill).
[*][b]Recipe/buildable intel:[/b] optional sections for [i]Auto-learned[/i] and [i]Requires Skill[/i] items, pulled from the game’s recipe data.
[*][b]Localized text:[/b] uses standard IGUI_ translation tables; falls back to English if a key is missing.
[*][b]Performance-friendly:[/b] caches lookups; no heavy polling or OnTick spam.
[/list]

[hr]
[h2]Mod Options[/h2]
[i]Options -> Detailed Skill Tooltips[/i]
[list]
[*][b]Show Auto-learn Recipes[/b] — toggle the “auto-learned” list (on hover).
[*][b]Show Craftable Recipes[/b] — toggle the "craftable recipes” for required level list (on hover).
[*][b]Show Buildable Recipes[/b] — toggle the “buildable recipes” for required level list (on hover).
[*][b]TBD - List length[/b] — limit or uncap list length for long crafts/buildables.
[*]More presentation toggles will be added over time.
[/list]

[hr]
[h2]Compatibility[/h2]
[list]
[*][b]Build:[/b] 42.x
[*][b]UI mods:[/b] Generally compatible. Mods replacing vanilla skill tooltip code may need load-order tweaks.
[*][b]Recipe/Profession mods:[/b] Compatible; their recipes will appear if registered via ScriptManager.
[*]No vanilla files are overwritten; everything is added via Lua hooks/API.
[/list]

[hr]
[h2]FAQ[/h2]
[b]Q: Does this change XP rates or balance?[/b]
[i]A: No — it’s a UI/info mod only.[/i]

[b]Q: Why don’t I see a recipe in the list?[/b]
[i]A: Some recipes are gated by magazines, traits, or context. We list what’s available via your current level/source data.[/i]

[b]Q: Can I add my mod’s skill?[/b]
[i]A: Yes — use the API sketch above; ship a small file in client/SkillDefs/.[/i]