IGUI_EN = {

    ; ==============================
    ; Crafting Recipe tooltips
    ; ==============================
    IGUI_DST_hdr_RecipesAuto                          = "Recipes [Auto-learned]:",
    IGUI_DST_hdr_RecipesAutoInventive                 = "Recipes [Inventive-learned]:",

    ; ==============================
    ; RequiredSkill-based unlock headers
    ; ==============================
    IGUI_DST_hdr_CraftReqBase                         = "Recipes [Craftable]:",
    IGUI_DST_hdr_BuildReqBase                         = "Recipes [Buildable]:",
    IGUI_DST_CoReq_suffix                             = "(also requires: %1)",
    IGUI_DST_Recipe_more                              = "(+%1 more)",

    ; ==============================
    ; RequiredSkill-based Options
    ; ==============================
    IGUI_DST_Option_AutoLearn                         = "Show Auto-Learn Recipes",
    IGUI_DST_Option_AutoLearn_tooltip                 = "Adds any Auto-Learned Recipes to tooltips per-level (Will honour Inventive Trait)",
    IGUI_DST_Option_UnlockCraft                       = "Show Craftable Recipes",
    IGUI_DST_Option_UnlockCraft_tooltip               = "Adds any Craftable Recipes to tooltips per-level",
    IGUI_DST_Option_UnlockBuild                       = "Show Buildable Recipes",
    IGUI_DST_Option_UnlockBuild_tooltip               = "Adds any Buildable Recipes to tooltips per-level",

    IGUI_DST_Option_AutoLearnLimit                    = "Auto-Learn Limit",
    IGUI_DST_Option_AutoLearnLimit_tooltip            = "This will limit the Auto-Learn entries in the Tooltip.",
    IGUI_DST_Option_CraftRecipesLimit                 = "Craftable Recipe Limit",
    IGUI_DST_Option_CraftRecipesLimit_tooltip         = "This will limit the Craftable Recipe entries in the Tooltip.",
    IGUI_DST_Option_BuildRecipesLimit                 = "Buildable Recipe Limit",
    IGUI_DST_Option_BuildRecipesLimit_tooltip         = "This will limit the Buildable Recipe entries in the Tooltip.",
    IGUI_DST_Option_UnlimitedHint                     = "Recipe Display Limits (0 = Unlimited)",

    ; ==============================
    ; Shared Core tooltips
    ; ==============================
    IGUI_DST_Core_hdr                                 = "Core effects:",
    IGUI_DST_Multiplier_hdr                           = "Multipliers:",
    IGUI_DST_Better                                   = "Better",
    
    ; ==============================
    ; Generic trait transitions
    ; ==============================
    IGUI_DST_Trait_Gained                             = "Trait gained: %1",
    IGUI_DST_Trait_Active                             = "Trait active: %1",
    IGUI_DST_Trait_Removed                            = "Trait removed: %1",
    IGUI_DST_Trait_Cleared                            = "Negative traits removed.",

    ; ==============================
    ; Weapon (shared) core tooltips
    ; ==============================
    IGUI_DST_Weapon_val_BaseMult                      = "×%1 Damage multiplier",
    IGUI_DST_Weapon_val_Speed                         = "+%1% Attack speed",
    IGUI_DST_Weapon_val_Crit                          = "+%1% Critical chance",
    IGUI_DST_Weapon_val_Block                         = "+%1% Block chance",
    IGUI_DST_Weapon_val_InjuryPos                     = "+%1% Injury chance",
    IGUI_DST_Weapon_val_InjuryNeg                     = "-%1% Injury chance",
    IGUI_DST_Weapon_val_MuscleStrain                  = "-%1% Muscle strain gain",
    IGUI_DST_Weapon_BruiserBonus                      = "Bruiser Bonus:"
    IGUI_DST_Weapon_BruiserBonus_val_Damage           = "+%1% Damage",
    IGUI_DST_Weapon_BruiserBonus_val_Range            = "+%1% Attack range",
    IGUI_DST_Weapon_BruiserBonus_val_Endurance        = "-%1% Endurance cost",

    ; ==============================
    ; Strength skill tooltips
    ; ==============================
    IGUI_DST_Strength_stat_MeleeDamage                = "Increases melee damage.",
    IGUI_DST_Strength_stat_HeavierLoads               = "Allows carrying heavier loads.",
    IGUI_DST_Strength_auto_GenericCarry               = "Carry capacity scales with Strength and other factors.",
    IGUI_DST_Strength_val_Carry                       = "Carry capacity: %1",
    IGUI_DST_Strength_val_MeleeMult                   = "%1% Melee damage multiplier",
    IGUI_DST_Strength_val_MuscleStrain                = "x%1 Muscle strain multiplier",
    IGUI_DST_Strength_val_Block                       = "+%1% Block chance",
    IGUI_DST_Strength_val_PushKD_Base                 = "%1% Push knockdown multiplier",
    IGUI_DST_Strength_val_PushKD_Strong               = "%1% Push knockdown with Strong",
    IGUI_DST_Strength_val_ClimbTall                   = "+%1% Tall fence climb chance bonus",
    
    ; ==============================
    ; Fitness skill tooltips
    ; ==============================
    IGUI_DST_Fitness_val_Regen                        = "+%1% Endurance regen",
    IGUI_DST_Fitness_val_Exertion                     = "-%1% Exertion gain",

    ; Extra effects (per PZwiki, Build 42.x)
    IGUI_DST_Fitness_val_Block                        = "+%1% Block chance",
    IGUI_DST_Fitness_val_AttackSpeed                  = "+%1% Attack speed",
    IGUI_DST_Fitness_val_Trip                         = "-%1% Trip chance",
    IGUI_DST_Fitness_val_ClimbTall                    = "+%1% Tall fence climb chance bonus",
    IGUI_DST_Fitness_val_FatigueMult                  = "%1% Fatigue gain multiplier",
    IGUI_DST_Fitness_val_EnduranceLossMult            = "%1% Endurance loss multiplier",
    IGUI_DST_Fitness_val_EnduranceRegenMult           = "%1% Endurance recovery multiplier",

    ; ==============================
    ; Lightfooted skill tooltips
    ; ==============================
    IGUI_DST_Lightfooted_val_FootstepRadius           = "%1 tiles footstep sound radius",
    IGUI_DST_Lightfooted_info_StacksWithNimble        = "Stacks with Nimble.",

    ; ==============================
    ; Nimble skill tooltips
    ; ==============================
    IGUI_DST_Nimble_val_CombatWalk                    = "+%1% walk speed in combat stance",
    IGUI_DST_Nimble_val_FootstepNoise                 = "-%1% footstep noise",

    ; Extra info (Nimble)
    IGUI_DST_Nimble_info_Stacks                       = "All movement; stacks with Lightfooted",
    
    ; ==============================
    ; Running skill tooltips
    ; ==============================
    IGUI_DST_Running_val_RunSpeed                     = "+%1% run speed",

    ; ==============================
    ; Sneaking skill tooltips
    ; ==============================
    IGUI_DST_Sneaking_val_SneakNoise_Reduction        = "-%1% footstep noise while crouched",
    IGUI_DST_Sneaking_val_SneakDetect_Pos             = "+%1% detection while crouched",
    IGUI_DST_Sneaking_val_SneakDetect_Neg             = "-%1% detection while crouched",

    ; Extra info (Sneaking)
    IGUI_DST_Sneaking_info_Stacks                     = "Only applies while crouched; stacks with Lightfooted, Nimble, footwear & traits.",

    ; ==============================
    ; Short Blade extras
    ; ==============================
    IGUI_DST_ShortBlade_val_JawStabMult               = "×%1 Jaw-stab chance multiplier",
    
    ; ==============================
    ; First Aid skill tooltips
    ; ==============================
    IGUI_DST_FirstAid_val_FractureHealMult            = "×%1 Fracture healing speed",
    IGUI_DST_FirstAid_val_BandageLife                 = "+%1% Bandage/poultice duration",
    IGUI_DST_FirstAid_val_FractureMoveSpeed           = "%1% Move speed with a fracture",

    ; Optional informational hint (undocumented numerics)
    IGUI_DST_FirstAid_hint_Removal                    = "Higher First Aid improves the chance to remove glass and bullets.",

    ; ==============================
    ; Aiming skill tooltips
    ; ==============================
    IGUI_DST_Aiming_note_Panic                        = "Immune to panic gun-damage penalties",
    IGUI_DST_Aiming_note_XP                           = "XP gain reduced ~37%",

    ; ==============================
    ; Reloading skill tooltips (wiki values only)
    ; ==============================
    IGUI_DST_Reloading_note_XP                        = "XP gain reduced ~37%",

    -- ==============================
    -- Carpentry skill tooltips
    -- ==============================
    IGUI_DST_Carpentry_val_WoodHP                     = "+%1 Wood HP (built wood structures)",
    IGUI_DST_Carpentry_hint_Handy                     = "(+100 more if you have the Handy trait)",
    IGUI_DST_Carpentry_val_BarricadeHP                = "Barricade HP (wood plank): ~%1",
    IGUI_DST_Carpentry_info_Barricade                 = "Wood plank barricade HP ≈ 1,000 × barricade mod (≈1.0–1.5 by level)",

    ; ==============================
    ; Cooking skill tooltips
    ; ==============================
    IGUI_DST_Cooking_val_IngredientUse                = "%1% ingredient used",
    IGUI_DST_Cooking_val_NutritionBonus               = "+%1% nutrition per ingredient",
    IGUI_DST_Cooking_val_RottenAllowed                = "Up to %1% rotten ingredient safely usable",
    IGUI_DST_Cooking_val_PoisonDetectUpto             = "Detects poison added by cooks up to Level %1",
    IGUI_DST_Cooking_val_PoisonDetectAll              = "Detects any poisoned food",
    IGUI_DST_Cooking_val_AddTime                      = "%1s faster to add ingredients",
    IGUI_DST_Cooking_note_CookTimeL5                  = "Cooking time displayed on tooltips",

    ; ==============================
    ; Electrical skill tooltips
    ; ==============================
    IGUI_DST_Electrical_val_GenRepair                 = "Generator repair: +%1% per scrap",
    IGUI_DST_Electrical_val_HowToUseGen               = "Can operate, connect, and repair generators",
    IGUI_DST_Electrical_hint_GenMagOrOcc              = "Read “How to Use Generators” to operate, connect or repair generators",

    ; ==============================
    ; Mechanics skill tooltips
    ; ==============================
    IGUI_DST_Mechanics_val_Basic                      = "Basic Mechanics",
    IGUI_DST_Mechanics_val_Intermediate               = "Intermediate Mechanics",
    IGUI_DST_Mechanics_val_Advanced                   = "Advanced Mechanics",

    ; ==============================
    ; Tailoring skill tooltips
    ; ==============================
    IGUI_DST_Tailoring_hdr_Defense                    = "Padding Defense:",
    IGUI_DST_Tailoring_val_Rag                        = "Rags: +%1% Scratch",
    IGUI_DST_Tailoring_val_Denim                      = "Denim: +%1% Scratch, +%2% Bite, +%3% Bullet",
    IGUI_DST_Tailoring_val_Leather                    = "Leather: +%1% Scratch, +%2% Bite, +%3% Bullet",
    IGUI_DST_Tailoring_hdr_Recovery                   = "Patch Recovery:",
    IGUI_DST_Tailoring_val_Recovery                   = "%1% chance to recover patch on removal",
    IGUI_DST_Tailoring_val_FixHoles                   = "Fully repair holes with matching fabric",

    ; ==============================
    ; Agriculture skill tooltips
    ; ==============================
    IGUI_DST_Agriculture_val_HoverCrop                = "Access to Current Crop Phase and Basic Water Level",
    IGUI_DST_Agriculture_val_WaterLevel               = "Water Level now shows a Bar graphic",
    IGUI_DST_Agriculture_val_NextPhase                = "Next Phase now visible",
    IGUI_DST_Agriculture_val_GrowingSeasons           = "Learn Growing Seasons for ALL Plants",

    ; ==============================
    ; Animal Care skill tooltips
    ; ==============================
    IGUI_DST_AnimalCare_val_LessInfo                  = "Less precise health, stress, and age text",
    IGUI_DST_AnimalCare_val_MoreInfo                  = "More precise health, stress, and age text",
    IGUI_DST_AnimalCare_val_ExactInfo                 = "Exact health, stress, and age text",
    IGUI_DST_AnimalCare_val_Weight                    = "Weight readout (kg)",

    IGUI_DST_AnimalCare_hdr_EggLayers                 = "Egg Layer Info:",
    IGUI_DST_AnimalCare_val_Fertile                   = "Fertilized indicator",
    IGUI_DST_AnimalCare_val_Clutch                    = "Clutch size",
    IGUI_DST_AnimalCare_val_Laying                    = "Laying-period",

    IGUI_DST_AnimalCare_hdr_Mammals                   = "Mammal Info:"
    IGUI_DST_AnimalCare_val_Breeding                  = "Breeding readiness/cooldown",
    IGUI_DST_AnimalCare_val_Pregnancy                 = "Pregnancy stage detail increase",
    IGUI_DST_AnimalCare_val_Mating                    = "Mating-season status",
    IGUI_DST_AnimalCare_val_Udder                     = "Udder state warnings (milk producers)",

    ; ==============================
    ; Butchering skill tooltips
    ; ==============================
    IGUI_DST_Butchering_val_Quantity                  = "x%1 Meat yield bonus",
    IGUI_DST_Butchering_val_Quality                   = "x%1 Cut quality bonus",
    IGUI_DST_Butchering_val_Hint                      = "Final yield also depends on animal size, meat ratio, hook/ground, age",

    ; ==============================
    ; Fishing skill tooltips
    ; ==============================
    IGUI_DST_Fishing_val_MaxSize                      = "Max Catch Size: %1 (~%2 Cal.)",
    IGUI_DST_Fishing_val_NaturalBaitLoss              = "<%1 Bait Loss per Bite",
    IGUI_DST_Fishing_val_LureLoss                     = "~%1 Lure Loss per Bite",
    IGUI_DST_Fishing_val_CastAccuracy                 = "x%1 Cast Accuracy",
    IGUI_DST_Fishing_val_TensionTolerance             = "x%1 Line Tension Tolerance",

    IGUI_DST_Fishing_hdr_SizeChances                  = "Size Chances:",
    IGUI_DST_Fishing_val_SizeNearShore                = "Near Shore: Small %1 | Medium %2 | Big %3",
    IGUI_DST_Fishing_val_SizeOpenWater                = "Open Water: Small %1 | Medium %2 | Big %3",

    ; ==============================
    ; Tracking skill tooltips
    ; ==============================
    IGUI_DST_Tracking_val_Speed                       = "%1% Faster Track Inspection",
    IGUI_DST_Tracking_hdr                             = "Trackable Game:",
    IGUI_DST_Tracking_val_SmallGame                   = "Small (e.g. Rabbits)",
    IGUI_DST_Tracking_val_LargeGame                   = "Large (e.g. Deer)",
    IGUI_DST_Tracking_hdr_Advanced                    = "Advanced Tracking:",
    IGUI_DST_Tracking_val_SpeciesID                   = "Species Identification (Shows exact animal)",
    IGUI_DST_Tracking_val_Behavior                    = "Behavior Interpretation (Feeding vs Moving)",
    IGUI_DST_Tracking_val_Master                      = "Detect all spoor types",

    ; ==============================
    ; Trapping skill tooltips
    ; ==============================
    IGUI_DST_Trapping_val_CatchChance                 = "+%1 Catch Chance",
    IGUI_DST_Trapping_val_RareGame                    = "Better odds of rarer game",

    ; ==============================
    ; Trapping skill tooltips
    ; ==============================
    IGUI_DST_Foraging_hdr_SearchFocus                 = "Search Focus [Unlocks]:",
    IGUI_DST_Foraging_hdr_LootTable                   = "Loot Table [Unlocks]:",
    IGUI_DST_Foraging_hdr_Rarities                    = "Rare Loot [Unlocks]:",
    IGUI_DST_Foraging_val_precision                   = "More zone information precision",
    IGUI_DST_Foraging_val_precision_max               = "Maximum zone information precision",
    IGUI_SearchMode_Categories_ForestRarities         = "Forest Rarities",
    IGUI_DST_Option_Foraging                          = "Foraging Tooltips",
    IGUI_DST_Option_ForagingLootUnlocks               = "Enable Loot Unlocks",
    IGUI_DST_Option_ForagingLootUnlocks_tooltip       = "When enabled Foraging Skill Tooltip will display forageable loot per level",
    IGUI_DST_Option_ForagingRareLootUnlocks           = "Enable Rare Loot Unlocks",
    IGUI_DST_Option_ForagingRareLootUnlocks_tooltip   = "When enabled Foraging Skill Tooltip will display forageable rare loot per level",
    IGUI_DST_Foraging_val_showloot                    = "(Enable Loot Unlocks in Options)"
    IGUI_DST_Foraging_val_showrareloot                = "(Enable Rare Loot Unlocks in Options)"
    IGUI_Foraging_val_More                            = "More",
}