VERSION = 1,


option StoryItemSpawner.StartDay
{
	type = integer,
	default = 5,
    min = 0,
    max = 1000,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerStartDay,
}
option StoryItemSpawner.PeakDay
{
	type = integer,
	default = 100,
    min = 0,
    max = 1000,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerPeakDay,
}
option StoryItemSpawner.ChanceOnFloorMultiplierStartDay
{
	type = double,
	default = 1,
    min = 0,
    max = 100,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerChanceOnFloorMultiplierStartDay,
}

option StoryItemSpawner.ChanceOnFloorMultiplierPeakDay
{
	type = double,
	default = 0.2,
    min = 0,
    max = 100,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerChanceOnFloorMultiplierPeakDay,
}
option StoryItemSpawner.ChanceOnFurnitureMultiplierStartDay
{
	type = double,
	default = 1,
    min = 0,
    max = 100,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerChanceOnFurnitureMultiplierStartDay,
}

option StoryItemSpawner.ChanceOnFurnitureMultiplierPeakDay
{
	type = double,
	default = 0.2,
    min = 0,
    max = 100,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerChanceOnFurnitureMultiplierPeakDay,
}

option StoryItemSpawner.RoomLootBaseChanceOnFloor
{
	type = integer,
	default = 3,
    min = 0,
    max = 1000,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerRoomLootBaseChanceOnFloor,
}
option StoryItemSpawner.RoomLootBaseChanceOnFurniture
{
	type = integer,
	default = 25,
    min = 0,
    max = 1000,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerRoomLootBaseChanceOnFurniture,
}