Sandbox_EN = {
    Sandbox_StoryItemSpawner = "Item Stories",

    Sandbox_StoryItemSpawnerChanceOnFloorMultiplier = "Chance on floor multiplier",
    Sandbox_StoryItemSpawnerChanceOnFurnitureMultiplier = "Chance on furniture multiplier",

    Sandbox_StoryItemSpawnerStartDay = "Start Day",
    Sandbox_StoryItemSpawnerPeakDay = "Peak Day",
    Sandbox_StoryItemSpawnerChanceOnFloorMultiplierStartDay = "Starting Chance Multiplier on Floor ",
    Sandbox_StoryItemSpawnerChanceOnFloorMultiplierPeakDay = "Peak Chance Multiplier on Floor ",
    Sandbox_StoryItemSpawnerChanceOnFurnitureMultiplierStartDay = "Starting Chance Multiplier on Furniture ",
    Sandbox_StoryItemSpawnerChanceOnFurnitureMultiplierPeakDay = "Peak Chance Multiplier on Furniture ",

    Sandbox_StoryItemSpawnerRoomLootBaseChanceOnFloor = "Room loot : base chance on floor (%)",
    Sandbox_StoryItemSpawnerRoomLootBaseChanceOnFurniture = "Room loot : base chance on furniture (%)",
}
