Sandbox_EN = {
	Sandbox_TrappingTuner = "Trapping Tuner & Sync Fix",
    Sandbox_TrappingTuner_HourlyIncreaseMultiplier = "Trapped-Time Hourly Multiplier",
    Sandbox_TrappingTuner_HourlyIncreaseMultiplier_tooltip = "Multiplies how many 'alive hours' are added each in-game hour while an animal remains in the trap. 1 = vanilla; 0 = no accumulation; higher values speed up hunger/thirst/death. Default = 1",
    Sandbox_TrappingTuner_CapSimulatedHours = "Limit Maximum Trapped Time",
    Sandbox_TrappingTuner_CapSimulatedHours_tooltip = "Limits how many hours an animal can accumulate inside the trap. <LINE> If disabled, the hours can grow without limit. <LINE> Default = OFF",
    Sandbox_TrappingTuner_MaxSimulatedHours = "Hour Limit for Trapped Animals",
    Sandbox_TrappingTuner_MaxSimulatedHours_tooltip = "Maximum number of hours that will be logged for a trapped animal. Affects hunger, thirst, and the probability that the animal is dead.",
	Sandbox_TrappingTuner_ColdCaptureModEnabled = "Cold Weather Capture Modifier",
	Sandbox_TrappingTuner_ColdCaptureModEnabled_tooltip = "When enabled, applies a percentage to the final catch chance if the trap's temperature is below the threshold.",
	Sandbox_TrappingTuner_ColdTempThresholdC = "Temperature threshold (°C)",
	Sandbox_TrappingTuner_ColdTempThresholdC_tooltip = "Below this temperature the final catch chance is scaled.",
	Sandbox_TrappingTuner_ColdCapturePercent = "Capture percent when below threshold",
	Sandbox_TrappingTuner_ColdCapturePercent_tooltip = "0–100. The final catch chance is multiplied by this percent when it's colder than the threshold.",
    Sandbox_TrappingTuner_AllowCatchNearPlayer = "Allow catches when player is nearby",
    Sandbox_TrappingTuner_AllowCatchNearPlayer_tooltip = "If enabled, traps may catch animals even when the player is close.",
}
