Sandbox_CN = {
    Sandbox_TrappingTuner = "Trapping Tuner & Sync Fix",

    Sandbox_TrappingTuner_HourlyIncreaseMultiplier = "被困时间每小时系数",
    Sandbox_TrappingTuner_HourlyIncreaseMultiplier_tooltip = "在动物被困于陷阱期间，每个游戏小时增加的“存活小时数”乘数。1 = 原版；0 = 不累计；值越高，饥饿/口渴/死亡加速。默认：1",

    Sandbox_TrappingTuner_CapSimulatedHours = "限制最大被困时间",
    Sandbox_TrappingTuner_CapSimulatedHours_tooltip = "限制动物在陷阱中可累计的小时数。<LINE>若禁用，则小时数不设上限。<LINE>默认：关闭",

    Sandbox_TrappingTuner_MaxSimulatedHours = "被困动物的小时上限",
    Sandbox_TrappingTuner_MaxSimulatedHours_tooltip = "对被困动物记录的最大小时数。影响饥饿、口渴以及动物死亡的概率。",

    Sandbox_TrappingTuner_ColdCaptureModEnabled = "寒冷天气捕获修正",
    Sandbox_TrappingTuner_ColdCaptureModEnabled_tooltip = "启用后，当环境温度低于阈值时，会按百分比乘以最终捕获几率。",

    Sandbox_TrappingTuner_ColdTempThresholdC = "温度阈值（°C）",
    Sandbox_TrappingTuner_ColdTempThresholdC_tooltip = "低于该温度时将缩放最终捕获几率。",

    Sandbox_TrappingTuner_ColdCapturePercent = "低于阈值时的捕获百分比",
    Sandbox_TrappingTuner_ColdCapturePercent_tooltip = "0–100。低于阈值时，最终捕获几率将乘以此百分比。",

    Sandbox_TrappingTuner_AllowCatchNearPlayer = "允许在玩家附近捕获",
    Sandbox_TrappingTuner_AllowCatchNearPlayer_tooltip = "启用后，即使玩家在附近，陷阱也可捕获动物。",
}
