module Base
{
	xuiSkin default
	{
		entity ES_SES_Oak_Bar_Stairs
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= Oak Bar Stairs (N/S/W/E),
			Icon		= Build_StairsOakBar,
		}
	}

    entity SES_Oak_Bar_Stairs
    {
        component UiConfig
		{
			xuiSkin         = default,
			entityStyle     = ES_SES_Oak_Bar_Stairs,
			uiEnabled       = false,
		}

        component SpriteConfig
        {
			OnCreate = SES_BuildRecipeCode.stairs.OnCreate,
			OnIsValid = SES_BuildRecipeCode.stairs.OnIsValid,

            face S
            {
                layer
                {
                    row = SES_fixtures_stairs_01_98 SES_fixtures_stairs_01_97 SES_fixtures_stairs_01_96,
                }
            }
            face W
            {
                layer
                {
                    row = SES_fixtures_stairs_01_106,
                    row = SES_fixtures_stairs_01_105,
                    row = SES_fixtures_stairs_01_104,
                }
            }
            face N
            {
                layer
                {
                    row = SES_fixtures_stairs_01_100 SES_fixtures_stairs_01_101 SES_fixtures_stairs_01_102,
                }
            }
            face E
            {
                layer
                {
                    row = SES_fixtures_stairs_01_108,
					row = SES_fixtures_stairs_01_109,
					row = SES_fixtures_stairs_01_110,
                }
            }
        }
        
        component CraftRecipe
        {
            timedAction   = BuildWallHammer,
            time          = 200,
            SkillRequired = Woodwork:7,
            xpAward       = Woodwork:60,
            category      = Carpentry,
            ToolTip       = Tooltip_craft_stairsDesc,
            inputs
            {
                item 1 tags[Hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 13 [Base.Plank],
                item 8 [Base.Nails],
            }
        }
    }
}