module Base
{
	xuiSkin default
	{
		entity ES_SES_Blue_Metal_Stairs
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= Blue Metal Stairs (N/S/W/E),
			Icon		= Build_StairsMetalBlue,
		}
	}

    entity SES_Blue_Metal_Stairs
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_SES_Blue_Metal_Stairs,
            uiEnabled       = false,
        }

        component SpriteConfig
        {
        	OnCreate = SES_BuildRecipeCode.stairs.OnCreate,
        	OnIsValid = SES_BuildRecipeCode.stairs.OnIsValid,

            face S
            {
                layer
                {
                    row = SES_fixtures_stairs_01_2 SES_fixtures_stairs_01_1 SES_fixtures_stairs_01_0,
                }
            }
            face W
            {
                layer
                {
                    row = SES_fixtures_stairs_01_10,
                    row = SES_fixtures_stairs_01_9,
                    row = SES_fixtures_stairs_01_8,
                }
            }
            face N
            {
                layer
                {
                    row = SES_fixtures_stairs_01_4 SES_fixtures_stairs_01_5 SES_fixtures_stairs_01_6,
                }
            }
            face E
            {
                layer
                {
                    row = SES_fixtures_stairs_01_12,
					row = SES_fixtures_stairs_01_13,
					row = SES_fixtures_stairs_01_14,
                }
            }
        }
        
        component CraftRecipe
        {
            timedAction   = BuildWallMetal,
            time          = 200,
            category      = Welding,
            SkillRequired = MetalWelding:6,
            xpAward       = MetalWelding:50,
            ToolTip       = Tooltip_craft_stairsDesc,
            inputs
            {
		        item 4 [Base.BlowTorch] flags[DontRecordInput],
                item 4 [Base.MetalBar],
                item 6 [Base.SmallSheetMetal],
		        item 4 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}