module Base {

    sound WPWaterPumpLoop {
        category = Object, 
        loop = true, 
        is3D = true,
        clip { 
            file = media/sound/waterpump_loop.wav, 
            distanceMin = 4, 
            distanceMax = 10, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound WPWaterPumpStart {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/waterpump_start.wav, 
            distanceMax = 13, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound WPWaterPumpStop {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/waterpump_stop.wav, 
            distanceMax = 13, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound WPSprinklerHiss {
        category = Object, 
        loop = true,
        is3D = true,
        clip { 
            file = media/sound/sprinkler_hiss.ogg, 
            distanceMin = 2,
            distanceMax = 6,
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound WPSprinklerRain {
        category = Object, 
        loop = true,
        is3D = true,
        clip { 
            file = media/sound/sprinkler_rain.ogg, 
            distanceMin = 2,
            distanceMax = 17,
            reverbFactor = 0.1, volume = 1, 
        } 
    }
}