Sandbox_EN = {
    Sandbox_Toughness = "Toughness Skill",
    Sandbox_Toughness_XPMultiplier = "XP Multiplier",
	Sandbox_Toughness_XPMultiplier_tooltip = "XP multiplier for the toughness skill. A default value of 1 takes about 4450 total zombie kills to reach max toughness level.",
	Sandbox_Toughness_AffectsPanic = "Affects Panic",
	Sandbox_Toughness_AffectsPanic_tooltip = "Toggles if toughness level reduces panic or not.",
	Sandbox_Toughness_AffectsPain = "Affects Pain",
	Sandbox_Toughness_AffectsPain_tooltip = "Toggles if toughness level reduces pain or not.",
	Sandbox_Toughness_AffectsDiscomfort = "Affects Discomfort",
	Sandbox_Toughness_AffectsDiscomfort_tooltip = "Toggles if toughness level reduces discomfort or not.",
	Sandbox_Toughness_PanicReductionMultiplier = "Panic Reduction Multiplier",
	Sandbox_Toughness_PanicReductionMultiplier_tooltip = "Multiplier that affects overall panic reduction from toughness levels. A default value of 1 reduces panic by 10% per level, lower values decrease the panic reduction.",
	Sandbox_Toughness_PainReductionMultiplier = "Pain Reduction Multiplier",
	Sandbox_Toughness_PainReductionMultiplier_tooltip = "Multiplier that affects overall pain reduction from toughness levels. A default value of 1 reduces pain by 5% per level, lower values decrease the pain reduction.",
	Sandbox_Toughness_DiscomfortReductionMultiplier = "Discomfort Reduction Multiplier",
	Sandbox_Toughness_DiscomfortReductionMultiplier_tooltip = "Multiplier that affects overall discomfort reduction from toughness levels. A default value of 1 reduces discomfort by 5% per level, lower values decrease the discomfort reduction.",
	Sandbox_Toughness_DiscomfortFlatReductionMultiplier = "Discomfort Flat Reduction Multiplier",
	Sandbox_Toughness_DiscomfortFlatReductionMultiplier_tooltip = "Multiplier that affects the flat discomfort percentage reduction per toughness level. A default value of 1 reduces discomfort percentage by 10% per level, lower values decrease the discomfort reduction.",
}
