module Base
{

	/** Holster **/

	item Holster_DuctTapeAnkle
	{
		DisplayName = Duct Tape Holster - Ankle,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = Holster_DuctTape,
		AttachmentsProvided = HolsterAnkle,
		/*BodyLocation = Webbing,*/
		BodyLocation = AnkleHolster,
		ClothingItem = Holster_DuctTapeAnkle,
		/*WorldStaticModel = Holster_Ground,*/
		WorldStaticModel = Holster_DuctTapeAnkle,
		Tags = FirearmLoot;IgnoreZombieDensity,
		/*Tags = ConcealedCarry,*/
	}

	/** Pouch **/

	item DiceBag
	{
		BodyLocation = Pocket,
		CanBeEquipped = Pocket,
		ClothingItem = DiceBag,
		Icon = GemBag,
		WeightReduction = 50,
	}
}