module Base
{

	model 91fordRangerSeatfl
	{
		mesh = vehicles/Vehicles_91fordRanger_Body|91ranger_seat_f,
		texture = Vehicles/Vehicles_91fordRanger_Interior,
		shader = vehiclewheel,
		scale = 0.1,
	}
	model 91fordRangerSeatfr
	{
		mesh = vehicles/Vehicles_91fordRanger_Body|91ranger_seat_f,
		texture = Vehicles/Vehicles_91fordRanger_Interior,
		shader = vehiclewheel,
		scale = 0.1,
		invertX = TRUE,
	}

	model 91fordRangerSeatrl
	{
		mesh = vehicles/Vehicles_91fordRanger_Body|91ranger_seat_r,
		texture = Vehicles/Vehicles_91fordRanger_Interior,
		shader = vehiclewheel,
		scale = 0.1,
	}
	model 91fordRangerSeatrr
	{
		mesh = vehicles/Vehicles_91fordRanger_Body|91ranger_seat_r,
		texture = Vehicles/Vehicles_91fordRanger_Interior,
		shader = vehiclewheel,
		scale = 0.1,
		invertX = TRUE,
	}
	
	template vehicle RNG91SeatsFront
	{
		part SeatFrontLeft
		{
			
			model SeatFL
			{
				file = 91fordRangerSeatfl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontLeft,
			container
			{
				seat = FrontLeft,
			}
		}

		part SeatFrontRight
		{

			model seatFR
			{
				file = 91fordRangerSeatfr,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = SeatFrontRight,
			container
			{
				seat = FrontRight,
			}
		}

		part SeatFront*
		{
			category = seat,
			itemType = Base.91fordRangerSeatFront,
			mechanicRequireKey = true,
             
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}
	}

	template vehicle RNG91SeatsRear
	{
		part SeatRearLeft
		{
			
			model SeatRL
			{
				file = 91fordRangerSeatrl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatRearLeft,

		}

		part SeatRearRight
		{

			model seatRR
			{
				file = 91fordRangerSeatrr,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = SeatRearRight,

		}

		part SeatRear*
		{
			category = seat,
			itemType = Base.91fordRangerSeatRear,
			mechanicRequireKey = true,
             
			container
			{
				test = DAMN.ContainerAccess.TrunkInner,
			}
			table install
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

        part RNG91Storage
		{
			category = bodywork,
			area = SeatFrontLeft,
			itemType = damnCraft.Trunk,
			mechanicRequireKey = true,
             
			repairMechanic = true,
			container
			{
				capacity = 30,
                conditionAffectsCapacity = false,
				test = DAMN.ContainerAccess.TrunkInner,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}
	}
}

