module Base
{
    entity StoneWindowFrame
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_StoneWindowFrame,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            skillBaseHealth = 300,
            bonusHealth = 400,
            face W
            {
                layer
                {
                    row = walls_logs_104,
                }
            }
            face N
            {
                layer
                {
                    row = walls_logs_105,
                }
            }
            corner = walls_logs_99,
        }
        component CraftRecipe
        {
            timedAction = BuildWallNoTool,
            time = 200,
            category = Windows,
            Tags = Masonry,
            SkillRequired = Masonry:2,
            xpAward = Masonry:20,
            Tooltip = Tooltip_craft_woodenFrameDesc,
            inputs
            {
                item 1 tags[MasonsTrowel] mode:keep flags[Prop1;MayDegradeLight],
                item 2 tags[Concrete] flags[DontRecordInput],
                item 5 [Base.Stone2],
            }
        }
    }
}
