module Base
{
    entity MetalWallFrame
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_Metal_Wallframe,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            health = 100,
            skillBaseHealth = 20,
            face W
            {
                layer
                {
                    row = constructedobjects_01_68,
                }
            }
            face N
            {
                layer
                {
                    row = constructedobjects_01_69,
                }
            }
            corner = constructedobjects_01_51,
        }
        component CraftRecipe
        {
            timedAction = BuildWallMetal,
            time = 200,
            NeedToBeLearn = true,
            category = Walls,
            SkillRequired = MetalWelding:2,
            xpAward = MetalWelding:20,
            Tooltip = Tooltip_craft_woodenWallFrameDesc,
            inputs
            {
                item 1 [Base.BlowTorch] flags[DontRecordInput],
                item 3 [Base.MetalBar],
                item 2 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}
