module Base
{
    entity MetalBigWireFence
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_MetalBigWireFence,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            LogicClass = WoodenWall,
            health = 400,
            skillBaseHealth = 50,
            face W
            {
                layer
                {
                    row = fencing_01_58,
                }
            }
            face N
            {
                layer
                {
                    row = fencing_01_57,
                }
            }
            corner = fencing_01_61,
        }
        component CraftRecipe
        {
            timedAction = BuildWireFence,
            time = 200,
            NeedToBeLearn = true,
            category = Walls,
            SkillRequired = MetalWelding:3,
            xpAward = MetalWelding:30,
            Tooltip = Tooltip_craft_BigWiredFenceDesc,
            inputs
            {
                item 4 [Base.BlowTorch] flags[DontRecordInput],
                item 3 [Base.MetalPipe],
                item 4 [Base.ScrapMetal],
                item 3 [Base.Wire],
                item 5 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}
