module Base
{
    entity BrickWallLvl1
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_BrickWallLvl1,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            LogicClass = WoodenWall,
            health = 500,
            skillBaseHealth = 70,
            face W
            {
                layer
                {
                    row = walls_exterior_house_01_20,
                }
            }
            face N
            {
                layer
                {
                    row = walls_exterior_house_01_21,
                }
            }
            corner = walls_exterior_house_01_23,
        }
        component CraftRecipe
        {
            OnAddToMenu = brickWallLvl1Test,
            timedAction = BuildWallNoTool,
            time = 200,
            category = Walls,
            SkillRequired = Masonry:2,
            xpAward = Masonry:20,
            Tooltip = Tooltip_craft_brickWallDesc,
            inputs
            {
                item 1 tags[MasonsTrowel] mode:keep flags[Prop1;MayDegradeLight],
                item 2 tags[Concrete] flags[DontRecordInput],
                item 4 [Base.ClayBrick],
            }
        }
    }
}
