module Base
{
    entity BrickFloorLvl1
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_BrickFloorLvl1,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            isThumpable = false,
            OnIsValid = BuildRecipeCode.floor.OnIsValid,
            OnCreate = BuildRecipeCode.floor.OnCreate,
            face W
            {
                layer
                {
                    row = floors_exterior_tilesandstone_01_6,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildLowNoTool,
            time = 200,
            category = Floors,
            xpAward = Masonry:10,
            Tooltip = Tooltip_craft_brickFloorDesc,
            inputs
            {
                item 1 tags[MasonsTrowel] mode:keep flags[Prop1;MayDegradeLight],
                item 1 tags[Concrete] flags[DontRecordInput],
                item 4 [Base.ClayTile],
            }
        }
    }
}
