module Base
{
	xuiSkin default
	{
		entity ES_Wood_WhitePanelWindowFrame
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= NBEntityName_WhitePanelWindowFrame,
			Icon		= Build_walls_exterior_house_01_41,
		}
	}

    entity Wood_WhitePanelWindowFrame
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_Wood_WhitePanelWindowFrame,
            uiEnabled       = false,
        }

        component SpriteConfig
        {
			health          = 650,
            skillBaseHealth = 20,
            previousStage   = WoodenWallFrame;MetalWallFrame,
            OnCreate        = NB_BuildRecipeCode.NewWall.OnCreate,
			
            face W
            {
                layer
                {
                    row = walls_exterior_house_01_40,
                }
            }
            face N
            {
                layer
                {
                    row = walls_exterior_house_01_41,
                }
            }
			
			corner = walls_exterior_house_01_35,
        }
		
        component CraftRecipe
        {
            OnAddToMenu   = ignoreFromBuildMenu,
            timedAction   = BuildWallNoTool,
            time          = 200,
            category      = Windows,
            SkillRequired = Woodwork:6,
            xpAward       = Woodwork:60,
            ToolTip       = Tooltip_craft_NeedsWallframeDesc,
            inputs
            {
                item 1 tags[PlasterTrowel;MasonsTrowel] mode:keep flags[Prop1],
                item 1 tags[Hammer] mode:keep flags[Prop2;MayDegradeVeryLight],
                item 1 [Base.PaintWhite] flags[DontRecordInput],
                item 1 [Base.BucketPlasterFull] flags[DontRecordInput],
                item 2 [Base.Plank],
                item 4 [Base.Nails],
            }
        }
    }
}