module Base
{
	xuiSkin default
	{
		entity ES_Wood_ModernHotelStaris
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	=  NBEntityName_ModernHotelStaris,
			Icon		= Build_fixtures_stairs_01_58,
		}
	}

    entity Wood_ModernHotelStaris
    {
        component UiConfig
                {
                    xuiSkin         = default,
                    entityStyle     = ES_Wood_ModernHotelStaris,
                    uiEnabled       = false,
                }

        component SpriteConfig
        {
        	OnCreate = BuildRecipeCode.stairs.OnCreate,
        	OnIsValid = BuildRecipeCode.stairs.OnIsValid,

            face S
            {
                layer
                {
                    row = fixtures_stairs_01_50 fixtures_stairs_01_49 fixtures_stairs_01_48,
                }
            }
            face W
            {
                layer
                {
                    row = fixtures_stairs_01_58,
                    row = fixtures_stairs_01_57,
                    row = fixtures_stairs_01_56,
                }
            }
        }
        
        component CraftRecipe
        {
            OnAddToMenu   = ignoreFromBuildMenu,
            timedAction   = BuildWallHammer,
            time          = 200,
            SkillRequired = Woodwork:7,
            xpAward       = Woodwork:70,
            category      = Stairs,
            ToolTip       = Tooltip_craft_stairsDesc,
            inputs
            {
                item 1 tags[Hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 13 [Base.Plank],
                item 8 [Base.Nails],
                item 2 [Base.PaintWhite] flags[DontRecordInput],
            }
        }
    }
}