module Base
{
	xuiSkin default
	{
		entity ES_Wood_ConciseStairs
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= NBEntityName_WoodenConciseStairs,
			Icon		= Build_fixtures_stairs_01_90,
		}
	}

    entity Wood_ConciseStairs
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_Wood_ConciseStairs,
            uiEnabled       = false,
        }

        component SpriteConfig
        {
        	OnCreate = BuildRecipeCode.stairs.OnCreate,
        	OnIsValid = BuildRecipeCode.stairs.OnIsValid,

            face S
            {
                layer
                {
                    row = fixtures_stairs_01_82 fixtures_stairs_01_81 fixtures_stairs_01_80,
                }
            }
            face W
            {
                layer
                {
                    row = fixtures_stairs_01_90,
                    row = fixtures_stairs_01_89,
                    row = fixtures_stairs_01_88,
                }
            }
        }
        
        component CraftRecipe
        {
            OnAddToMenu   = ignoreFromBuildMenu,
            timedAction   = BuildWallHammer,
            time          = 200,
            category      = Stairs,
            SkillRequired = Woodwork:7,
            xpAward       = Woodwork:70,
            ToolTip       = Tooltip_craft_stairsDesc,
            inputs
            {
                item 1 tags[Hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 13 [Base.Plank],
                item 8 [Base.Nails],
            }
        }
    }
}