module Base
{
	xuiSkin default
	{
		entity ES_Welding_MilitaryLockerBig
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= NBEntityName_MilitaryMetalLocker,
			Icon		= Build_location_military_generic_01_22,
		}
	}

    entity Metal_Welding_MilitaryLockerBig
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_Welding_MilitaryLockerBig,
            uiEnabled       = false,
        }

        component SpriteConfig
        {
            canBePadlocked = true,
            face W
            {
                layer
                {
                    row = location_military_generic_01_23,
                }
            }
            face N
            {
                layer
                {
                    row = location_military_generic_01_22,
                }
            }
            face E
            {
                layer
                {
                    row = location_military_generic_01_31,
                }
            }
            face S
            {
                layer
                {
                    row = location_military_generic_01_30,
                }
            }
        }
        
        component CraftRecipe
        {
            OnAddToMenu   = ignoreFromBuildMenu,
            timedAction   = BuildMetalStructureMedium,
            time          = 50,
            needToBeLearn = true,
            SkillRequired = MetalWelding:10,
            xpAward       = MetalWelding:100,
            category      = Furniture,
            ToolTip       = Tooltip_craft_lockerDesc,
            inputs
            {
                item 4 [Base.BlowTorch] flags[DontRecordInput],
                item 4 [Base.SmallSheetMetal],
                item 8 [Base.MetalPipe],
                item 2 [Base.Hinge],
                item 4 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}