module Base
{
	xuiSkin default
	{
		entity ES_Commercial_GlassRedDoorFrame
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= NBEntityName_CommercialGlassRedDoorFrame,
			Icon		= Build_walls_commercial_01_65,
		}
	}

    entity Commercial_GlassRedDoorFrame
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_Commercial_GlassRedDoorFrame,
            uiEnabled       = false,
        }

        component SpriteConfig
        {
			skillBaseHealth = 300,
			breakSound      = BreakDoor,

            face W
            {
                layer
                {
                    row = walls_commercial_01_8,
                }
            }
            face N
            {
                layer
                {
                    row = walls_commercial_01_9,
                }
            }
			corner = walls_commercial_01_2,
        }
		
        component CraftRecipe
        {
            OnAddToMenu   = ignoreFromBuildMenu,
            timedAction   = BuildWallMetal,
            time          = 200,
            category      = Doors,
            SkillRequired = MetalWelding:6;Glassmaking:3,
            xpAward       = MetalWelding:60;Glassmaking:30,
            ToolTip       = Tooltip_craft_NeedsWallframeDesc,
            inputs
            {
                item 2 [Base.BlowTorch] flags[DontRecordInput],
                item 1 tags[Pliers] mode:keep flags[Prop2;MayDegradeVeryLight],
                item 1 [Base.WeldingRods] flags[DontRecordInput],
                item 2 [Base.SmallSheetMetal],
                item 1 [Base.GlassPanel],
            }
        }
    }
}