module Base
{
	xuiSkin default
	{
		entity ES_Commercial_BlackDoorFrame
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= NBEntityName_CommercialBlackDoorFrame,
			Icon		= Build_walls_commercial_01_27,
		}
	}

    entity Commercial_BlackDoorFrame
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_Commercial_BlackDoorFrame,
            uiEnabled       = false,
        }

        component SpriteConfig
        {
			skillBaseHealth = 300,
			breakSound      = BreakDoor,

            face W
            {
                layer
                {
                    row = walls_commercial_01_26,
                }
            }
            face N
            {
                layer
                {
                    row = walls_commercial_01_27,
                }
            }
			corner = walls_commercial_01_19,
        }
		
        component CraftRecipe
        {
            timedAction   = BuildWallMetal,
            time          = 200,
            category      = Doors,
            SkillRequired = MetalWelding:6,
            xpAward       = MetalWelding:60,
            ToolTip       = Tooltip_craft_NeedsWallframeDesc,
            inputs
            {
                item 2 [Base.BlowTorch] flags[DontRecordInput],
                item 1 [Base.WeldingRods] flags[DontRecordInput],
                item 2 [Base.SmallSheetMetal],
            }
        }
    }
}