module Base
{
    entity Metal_LockerBig_Lvl2
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_LockerBig_Lvl2,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            canBePadlocked = true,
            face W
            {
                layer
                {
                    row = furniture_storage_02_3,
                }
            }
            face N
            {
                layer
                {
                    row = furniture_storage_02_2,
                }
            }
            face E
            {
                layer
                {
                    row = furniture_storage_02_1,
                }
            }
            face S
            {
                layer
                {
                    row = furniture_storage_02_0,
                }
            }
        }
        component CraftRecipe
        {
            OnAddToMenu = metalLockedBigLvl2Test,
            timedAction = BuildMetalStructureMedium,
            time = 50,
            NeedToBeLearn = true,
            SkillRequired = MetalWelding:10,
            xpAward = MetalWelding:100,
            category = Furniture,
            Tooltip = Tooltip_craft_lockerDesc,
            inputs
            {
                item 4 [Base.BlowTorch] flags[DontRecordInput],
                item 4 [Base.SmallSheetMetal],
                item 8 [Base.MetalPipe],
                item 2 [Base.Hinge],
                item 4 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}
