module Base
{
    entity Log_Bench
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_Log_Bench,
            uiEnabled = true,
        }
        component SpriteConfig
        {
            health = 100,
            skillBaseHealth = 20,
            face S
            {
                layer
                {
                    row = crafted_02_58 crafted_02_59,
                }
            }
            face E
            {
                layer
                {
                    row = crafted_02_57,
                    row = crafted_02_56,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildWallNoTool,
            time = 50,
            category = Furniture,
            Tags = Survival;Furniture,
            Tooltip = Tooltip_craft_benchDesc,
            inputs
            {
                item 1 [Base.Log],
                item 2 [Base.TreeBranch2],
                item 1 tags[ChopTree;Saw;CrudeSaw] mode:keep flags[MayDegradeLight;IsNotDull;Prop1],
                item 4 [Base.RippedSheets;Base.RippedSheetsDirty;Base.Twine;Base.Rope;Base.SheetRope] flags[DontReplace],
            }
        }
    }
}
