module Base
{
    entity Wood_Bed
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_Wood_Bed,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            face S
            {
                layer
                {
                    row = carpentry_02_72 carpentry_02_73,
                }
            }
            face E
            {
                layer
                {
                    row = carpentry_02_75,
                    row = carpentry_02_74,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildWallHammer,
            time = 50,
            SkillRequired = Woodwork:4,
            xpAward = Woodwork:40,
            category = Furniture,
            Tags = Carpentry;Furniture,
            Tooltip = Tooltip_craft_bedDesc,
            inputs
            {
                item 1 tags[Hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 6 [Base.Plank],
                item 4 [Base.Nails],
                item 1 [Base.Mattress],
            }
        }
    }
}
