module Base
{
    entity BrickFenceLvl2
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_BrickFenceLvl2,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            health = 400,
            skillBaseHealth = 50,
            face W
            {
                layer
                {
                    row = walls_exterior_house_01_36,
                }
            }
            face N
            {
                layer
                {
                    row = walls_exterior_house_01_37,
                }
            }
            corner = walls_exterior_house_01_39,
        }
        component CraftRecipe
        {
            timedAction = BuildWallHammer,
            time = 200,
            category = Fences,
            SkillRequired = Masonry:5,
            xpAward = Masonry:50,
            Tooltip = Tooltip_craft_brickFenceDesc,
            inputs
            {
                item 1 tags[MasonsTrowel] mode:keep flags[Prop1;MayDegradeLight],
                item 1 tags[Concrete] flags[DontRecordInput],
                item 2 [Base.ClayBrick],
            }
        }
    }
}
