module Base
{
	xuiSkin default
	{
		entity ES_Welding_SewerFloor
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= NBEntityName_SewerMetalFloor,
			Icon		= Build_industry_01_13,
		}
	}

    entity Welding_SewerFloor
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_Welding_SewerFloor,
            uiEnabled       = false,
        }

        component SpriteConfig
        {
		    isThumpable     = false,
		    OnIsValid = BuildRecipeCode.floor.OnIsValid,
		    OnCreate = NB_BuildRecipeCode.Floors.OnCreate,
			
            face W
            {
                layer
                {
                    row = industry_01_12,
                }
            }
            face N
            {
                layer
                {
                    row = industry_01_13,
                }
            }
        }

        component CraftRecipe
        {
            timedAction   = BuildLowMetal,
            time          = 200,
            category      = Floors,
            SkillRequired = MetalWelding:4,
            xpAward       = MetalWelding:40,
            ToolTip       = Tooltip_craft_MetalRoofDesc,
            inputs
            {
				item 1 tags[Hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 1 [Base.BlowTorch] flags[DontRecordInput],
                item 1 [Base.SmallSheetMetal],
                item 1 [Base.WeldingRods] flags[DontRecordInput],
				item 4 [Base.Nails],
            }
        }
    }
}