module Base
{
    entity DoubleWireGate
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_DoubleWireGate,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            skillBaseHealth = 300,
            dontNeedFrame = true,
            BreakSound = BreakDoor,
            face W
            {
                layer
                {
                    row = fixtures_doors_fences_01_65,
                    row = fixtures_doors_fences_01_64,
                    row = fixtures_doors_fences_01_73,
                    row = fixtures_doors_fences_01_72,
                }
            }
            face N
            {
                layer
                {
                    row = fixtures_doors_fences_01_66 fixtures_doors_fences_01_67 fixtures_doors_fences_01_74 fixtures_doors_fences_01_75,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildWireFence,
            time = 200,
            NeedToBeLearn = true,
            category = Doors,
            SkillRequired = MetalWelding:5,
            xpAward = MetalWelding:50,
            Tooltip = Tooltip_craft_doubleWireGateDesc,
            inputs
            {
                item 10 [Base.BlowTorch] flags[DontRecordInput],
                item 8 [Base.MetalPipe],
                item 4 [Base.Wire],
                item 4 [Base.Hinge],
                item 2 [Base.ScrapMetal],
                item 10 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}
