module Base
{
    entity WoodenWallLvl2
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_Wood_WallLvl2,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            LogicClass = WoodenWall,
            health = 550,
            skillBaseHealth = 20,
            previousStage = WoodenWallFrame;MetalWallFrame;WoodenWallLvl1,
            BreakSound = ZombieThumpWoodCollapse,
            face W
            {
                layer
                {
                    row = walls_exterior_wooden_01_40,
                }
            }
            face N
            {
                layer
                {
                    row = walls_exterior_wooden_01_41,
                }
            }
            corner = walls_exterior_wooden_01_27,
        }
        component CraftRecipe
        {
            OnAddToMenu = woodenWallLvl2Test,
            timedAction = BuildWallHammer,
            time = 200,
            category = Walls,
            SkillRequired = Woodwork:4,
            xpAward = Woodwork:40,
            Tooltip = Tooltip_craft_NeedsWallframeDesc,
            inputs
            {
                item 1 tags[Hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 2 [Base.Plank],
                item 4 [Base.Nails],
            }
        }
    }
}
