module Base
{
    entity BarbedWireFence
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_BarbedWireFence,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            health = 100,
            skillBaseHealth = 20,
            face W
            {
                layer
                {
                    row = fencing_01_20,
                }
            }
            face N
            {
                layer
                {
                    row = fencing_01_21,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildBarbedWireFence,
            time = 200,
            category = Fences,
            SkillRequired = Woodwork:5,
            xpAward = Woodwork:50,
            Tooltip = Tooltip_craft_barbedFenceDesc,
            inputs
            {
                item 1 tags[Hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 1 [Base.BarbedWire],
            }
        }
    }
}
