module Base
{
	model Raisins
    {
        mesh = WorldItems/Poultice,
        texture = WorldItems/Raisins,
        scale = 0.5,
    }
	
	model RadishBunch
    {
        mesh = WorldItems/Poultice,
        texture = WorldItems/RadishBunch,
        scale = 0.5,
    }
	
	model DandelionBunch
    {
        mesh = WorldItems/Poultice,
        texture = WorldItems/DandelionBunch,
        scale = 0.5,
    }
}