module Bandits{

    sound DOAmbientGuns {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_ambient_guns.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOAmbientGunsFar {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_ambient_guns_far.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOSiren {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_siren.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 0.4, 
        } 
    }

    sound DOSiren2 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_siren2.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 0.4, 
        } 
    }

    sound DOTV {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_tv.wav, 
            distanceMax = 20,
            reverbFactor = 0.1, 
            volume = 0.1, 
        } 
    }

    sound BWOChopper {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_chopper.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOChopperDisperse {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/chopper_disperse.ogg, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound DOGas {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_gas.wav, 
            distanceMax = 20,
            reverbFactor = 0.1, 
            volume = 0.4, 
        } 
    }

    sound DOJet {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_jet.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 0.45, 
        } 
    }

    sound DOA10 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_a-10-warthog.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 0.8, 
        } 
    }

    sound DOKaboom {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/day_one_kaboom.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound BWOKaboomDist {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/nuke_dist.ogg, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOExploClose1 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/explo-close-1.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOExploClose2 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/explo-close-2.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOExploClose3 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/explo-close-3.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOExploClose4 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/explo-close-4.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOExploClose5 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/explo-close-5.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOExploClose6 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/explo-close-6.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOExploClose7 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/explo-close-7.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound DOExploClose8 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/explo-close-8.wav, 
            distanceMax = 100,
            reverbFactor = 0.1, 
            volume = 1, 
        } 
    }

    sound ZSDayStart {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/day_start.ogg, 
            distanceMin = 1, 
            distanceMax = 40, 
            reverbFactor = 0.2, volume = 0.8,
        } 
    }

    sound ZSBuildingChurch {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/building_church.wav, 
            distanceMin = 1, 
            distanceMax = 110, 
            reverbFactor = 0.2, volume = 0.4, 
        } 
    }

    sound ZSBuildingSchool {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/building_school.wav, 
            distanceMin = 1, 
            distanceMax = 36, 
            reverbFactor = 0.2, volume = 0.4, 
        } 
    }

    sound ZSBuildingGigamart {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/building_gigamart2.ogg, 
            distanceMin = 1, 
            distanceMax = 60, 
            reverbFactor = 0.2, volume = 0.8, 
        } 
    }

    sound ZSBuildingPharmabug {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/building_pharmabug2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.2, volume = 0.6, 
        } 
    }

    sound ZSBuildingZippee {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/building_zippee2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.2, volume = 0.6, 
        } 
    }

    sound ZSBuildingRestaurant {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/building_restaurant_generic2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.2, volume = 0.2, 
        } 
    }

    sound ZSCompProgress {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/comp_progress.ogg, 
            distanceMin = 1, 
            distanceMax = 10, 
            reverbFactor = 0.2, volume = 0.8, 
        } 
    }

    sound ZSCompSuccess {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/comp_success.ogg, 
            distanceMin = 1, 
            distanceMax = 10, 
            reverbFactor = 0.2, volume = 0.8, 
        } 
    }

    sound ZSBuildingBaseAlert {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/mb_alert.ogg, 
            distanceMin = 1, 
            distanceMax = 40, 
            reverbFactor = 0.2, volume = 0.6, 
        } 
    }

    sound ZSObjectATMFail {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/atm_fail.wav, 
            distanceMin = 1, 
            distanceMax = 3, 
            reverbFactor = 0.2, volume = 0.3, 
        } 
    }

    sound ZSPoliceCar1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/police_car_1.wav, 
            distanceMin = 1, 
            distanceMax = 70, 
            reverbFactor = 0.2, volume = 0.4, 
        } 
    }

    sound ZSDefib {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/defib.wav, 
            distanceMin = 1, 
            distanceMax = 6, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSCoughM1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/cough_male_1.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCoughM2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/cough_male_2.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCoughM3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/cough_male_3.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCoughM4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/cough_male_4.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCoughF1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/cough_female_1.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCoughF2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/cough_female_2.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCoughF3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/cough_female_3.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCoughF4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/cough_female_4.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSVomit1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/vomit_1.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSVomit2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/vomit_2.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSVomit3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/vomit_3.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSVomit4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/vomit_4.wav, 
            distanceMin = 1, 
            distanceMax = 7, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound BWOClap1 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_1.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap2 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_2.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap3 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_3.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap4 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_4.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap5 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_5.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap6 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_6.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap7 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_7.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap8 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_8.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap9 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_9.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap10 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_10.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap11 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_11.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap12 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_12.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOClap13 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/clap_13.wav,
            distanceMin = 1, 
            distanceMax = 13,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOCarHorn1 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/car_horn_1.ogg,
            distanceMin = 1, 
            distanceMax = 25,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOCarHorn2 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/car_horn_2.ogg,
            distanceMin = 1, 
            distanceMax = 25,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

    sound BWOCarHorn3 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/car_horn_3.ogg,
            distanceMin = 1, 
            distanceMax = 25,
            reverbFactor = 0.1, 
            volume = 0.6, 
        } 
    }

    sound BWOCarHorn4 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/car_horn_4.ogg,
            distanceMin = 1, 
            distanceMax = 25,
            reverbFactor = 0.1, 
            volume = 0.6, 
        } 
    }

    sound BWOCarHorn5 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/car_horn_5.ogg,
            distanceMin = 1, 
            distanceMax = 25,
            reverbFactor = 0.1, 
            volume = 0.6, 
        } 
    }

    sound BWOTruthMale1 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_1.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale2 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_2.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale3 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_3.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale4 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_4.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale5 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_5.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale6 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_6.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound BWOTruthMale7 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_7.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale8 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_8.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale9 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_9.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale10 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_10.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound BWOTruthMale11 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_11.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale12 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_12.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound BWOTruthMale13 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_13.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale14 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_14.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale15 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_15.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale16 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_16.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale17 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_17.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthMale18 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_male_18.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound BWOTruthFemale1 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_1.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthFemale2 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_2.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthFemale3 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_3.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthFemale4 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_4.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthFemale5 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_5.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthFemale6 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_6.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthFemale7 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_7.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthFemale8 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_8.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOTruthFemale9 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/truth_female_9.ogg,
            distanceMin = 1, distanceMax = 30, reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound BWOExtinguish {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/extinguish.ogg,
            distanceMin = 1, 
            distanceMax = 16,
            reverbFactor = 0.1, 
            volume = 0.1, 
        } 
    }

    sound BWOInstrumentOrgan
    {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/pachelbel_fugue.ogg,
            distanceMin = 1, 
            distanceMax = 28,
            reverbFactor = 0.1, 
            volume = 0.7, 
        } 
    }

    sound BWOInstrumentPiano1 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/instrument_piano_1.ogg,
            distanceMin = 1, 
            distanceMax = 28,
            reverbFactor = 0.1, 
            volume = 0.6, 
        } 
    }

    sound BWOInstrumentViolinPaganini {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/instrument_violin_paganini.ogg,
            distanceMin = 1, 
            distanceMax = 14,
            reverbFactor = 0.1, 
            volume = 0.4, 
        } 
    }

    sound BWOInstrumentSax1 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/instrument_sax_1.ogg,
            distanceMin = 1, 
            distanceMax = 15,
            reverbFactor = 0.1, 
            volume = 0.4, 
        } 
    }

    sound BWOInstrumentSax2 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/instrument_sax_2.ogg,
            distanceMin = 1, 
            distanceMax = 28,
            reverbFactor = 0.1, 
            volume = 0.4, 
        } 
    }

    sound BWOInstrumentSax3 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/instrument_sax_3.ogg,
            distanceMin = 1, 
            distanceMax = 28,
            reverbFactor = 0.1, 
            volume = 0.4, 
        } 
    }

    sound BWOInstrumentBassGuitar1 {
        category = Object, 
        loop = false,
        is3D = true,
        clip { 
            file = media/sound/instrument_bassguitar_1.ogg,
            distanceMin = 1, 
            distanceMax = 28,
            reverbFactor = 0.1, 
            volume = 0.5, 
        } 
    }

}