Sandbox_EN = {

    Sandbox_BanditsWeekOne = "Bandits Week One"

    Sandbox_BanditsWeekOne.StartBabe = "Start with a babe"
    Sandbox_BanditsWeekOne.StartRide = "Start with a ride (possibility depends on spawn location)"
    Sandbox_BanditsWeekOne.InhabitantsPopMultiplier = "NPC Inhabitants number multiplier"
    Sandbox_BanditsWeekOne.StreetsPopMultiplier = "NPC Streets number multiplier"
    Sandbox_BanditsWeekOne.ArmyPopMultiplier = "NPC Army number multiplier"
    Sandbox_BanditsWeekOne.BanditsPopMultiplier = "NPC Bandits number multiplier"
    Sandbox_BanditsWeekOne.InhabitantsPistolChance = "NPC Inhabitants having handgun chance [%]"
    Sandbox_BanditsWeekOne.StreetsPistolChance = "NPC Streets having handgun chance [%]"
    Sandbox_BanditsWeekOne.VehiclesMax = "Maximum concurrent NPC driven vehicles"
    Sandbox_BanditsWeekOne.VehiclesSpeed = "NPC driven vehicle speed multiplier"
    Sandbox_BanditsWeekOne.PoliceCooldown = "Police cooldown time [m]"
    Sandbox_BanditsWeekOne.SWATCooldown = "S.W.A.T. cooldown time [m]"
    Sandbox_BanditsWeekOne.MedicsCooldown = "Medics cooldown time [m]"
    Sandbox_BanditsWeekOne.HazmatCooldown = "Hazmats cooldown time [m]"
    Sandbox_BanditsWeekOne.FiremanCooldown = "Firemen cooldown time [m]"
    Sandbox_BanditsWeekOne.PriceMultiplier = "Buying price multiplier"
    Sandbox_BanditsWeekOne.PriceInflation = "Prices daily inflation"
    Sandbox_BanditsWeekOne.EventFinalSolution = "Final Solution event"
}

