module Base
{
    item Face_Sophie
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Sophie,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Veronica
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Veronica,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Alice
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Alice,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Joy
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Joy,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Emily
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Emily,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Anna
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Anna,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Lotte
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Lotte,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Sammy
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Sammy,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Lucy
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Lucy,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }



	item Face_Jake
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Jake,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Iroquois
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Iroquois,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Patrick
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Patrick,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Peter
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Peter,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Jason
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Jason,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Slater
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Slater,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Jaeger
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Jaeger,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Zach
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Zach,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
	item Face_Louis
    {
        DisplayCategory = MaleBody,
        Type = Clothing,
        ClothingItem = Face_Louis,
        BodyLocation = Face,
        Tags = CharacterCustomisation;Face;CanHaveBlood;RemoveOnZombification,
    }
 
}