local FrontBeltL = {
type = "FrontBeltL",
name = "Front Left Belt",
animset = "belt Left",
attachments = {
		Bottleb = "Belt BottleL",
		Walkie = "Belt WalkieL",
		CDP = "CDP Belt Front Left",
		Torchb = "Belt TorchL",
		ICDP = "ICDP Belt Front Left",
    -- Vanilla SmallBeltLeft
    Knife = "Belt Left Upside",
		NotKnife = "Belt Left Upside",
		Hammer = "Belt Left",
		HammerRotated = "Belt Rotated Left",
		Nightstick = "Nightstick Left",
		Screwdriver  = "Belt Left Screwdriver",
		Wrench = "Wrench Left",
		MeatCleaver = "MeatCleaver Belt Left",
		Walkie = "Walkie Belt Left",
		Sword = "Belt Left Upside",
		},
}
table.insert(ISHotbarAttachDefinition, FrontBeltL);

local FrontBeltR = {
type = "FrontBeltR",
name = "Front Right Belt",
animset = "belt right",
attachments = {
		Bottleb = "Belt BottleR",
		Walkie = "Belt WalkieR",
		CDP = "CDP Belt Front Right",
		Torchb = "Belt TorchR",
		ICDP = "ICDP Belt Front Right",
    -- Vanilla SmallBeltRight
    Knife = "Belt Right Upside",
		NotKnife = "Belt Right Upside",
		Hammer = "Belt Right",
		HammerRotated = "Belt Rotated Right",
		Nightstick = "Nightstick Right",
		Screwdriver  = "Belt Right Screwdriver",
		Wrench = "Wrench Right",
		MeatCleaver = "MeatCleaver Belt Right",
		Walkie = "Walkie Belt Right",
		Sword = "Belt Right Upside",
		},
}
table.insert(ISHotbarAttachDefinition, FrontBeltR);

local BackBeltL = {
type = "BackBeltL",
name = "Back Left Belt",
animset = "belt Left",
attachments = {
		Bottleb = "Belt BottleL",
		Walkie = "Belt WalkieL",
		CDP = "CDP Belt Back Left",
		Torchb = "Belt TorchL",
		ICDP = "ICDP Belt Back Left",
    -- Vanilla SmallBeltLeft
    Knife = "Belt Left Upside",
		NotKnife = "Belt Left Upside",
		Hammer = "Belt Left",
		HammerRotated = "Belt Rotated Left",
		Nightstick = "Nightstick Left",
		Screwdriver  = "Belt Left Screwdriver",
		Wrench = "Wrench Left",
		MeatCleaver = "MeatCleaver Belt Left",
		Walkie = "Walkie Belt Left",
		Sword = "Belt Left Upside",
		},
}
table.insert(ISHotbarAttachDefinition, BackBeltL);

local BackBeltR = {
type = "BackBeltR",
name = "Back Right Belt",
animset = "belt right",
attachments = {
		Bottleb = "Belt BottleR",
		Walkie = "Belt WalkieR",
		CDP = "CDP Belt Back Right",
		Torchb = "Belt TorchR",
		ICDP = "ICDP Belt Back Right",
    -- Vanilla SmallBeltRight
    Knife = "Belt Right Upside",
		NotKnife = "Belt Right Upside",
		Hammer = "Belt Right",
		HammerRotated = "Belt Rotated Right",
		Nightstick = "Nightstick Right",
		Screwdriver  = "Belt Right Screwdriver",
		Wrench = "Wrench Right",
		MeatCleaver = "MeatCleaver Belt Right",
		Walkie = "Walkie Belt Right",
		Sword = "Belt Right Upside",
		},
}
table.insert(ISHotbarAttachDefinition, BackBeltR);
