module Base
{

	item AA12Magazine_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	AA1212Mag,
		Weight			=	0.2,
		WeightModifier		=	0.2,
		MountOn			=	AA12,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	AA12Mag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model AA12Magazine_Attachment
    {
        mesh = weapons/parts/AA12MagAttach,
        texture = weapons/firearm/AA12,
    }

	item 556Clip_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	556Mag,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	AR15;ColtCommando;M16A1;AssaultRifle;HoneyBadger,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	556Mag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model 556Clip_Attachment
    {
        mesh = weapons/parts/556MagAttach,
        texture = weapons/firearm/M16A2,
    }

	item 762x39Clip_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	762x39Mag,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	AK47;RK62,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	762x39MagG,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model 762x39Clip_Attachment
    {
        mesh = weapons/parts/762x39MagAttach,
        texture = weapons/firearm/AK47,
    }

	item AK105Clip_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	AK105Mag,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	AK105,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	762x39MagG,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model AK105Clip_Attachment
    {
        mesh = weapons/parts/AK105MagAttach,
        texture = weapons/firearm/AK105,
    }

	item 556Clip50_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	762x39Mag,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	Galil,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	556Mag50,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model 556Clip50_Attachment
    {
        mesh = weapons/parts/GalilMagAttach,
        texture = weapons/firearm/Galil,
    }

	item M14Clip_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	556Mag,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	AssaultRifle2;G3,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	762Mag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model M14Clip_Attachment
    {
        mesh = weapons/parts/M14RifleMagAttach,
        texture = weapons/firearm/M14Rifle,
    }

	item M249Clip_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	M60MMag,
		Weight			=	0.3,
		WeightModifier		=	0.3,
		MountOn			=	M249,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	M60Mag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model M249Clip_Attachment
    {
        mesh = weapons/parts/M249MagAttach,
        texture = weapons/firearm/M249,
    }

	item M60Clip_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	M60MMag,
		Weight			=	0.3,
		WeightModifier		=	0.3,
		MountOn			=	M60,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	M60Mag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model M60Clip_Attachment
    {
        mesh = weapons/parts/M60MagAttach,
        texture = weapons/firearm/M60,
    }

	item MAC10Clip_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	9mmSMGMag,
		Weight			=	0.05,
		WeightModifier		=	0.05,
		MountOn			=	MAC10,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	SMGMag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model MAC10Clip_Attachment
    {
        mesh = weapons/parts/MAC10MagAttach,
        texture = weapons/firearm/MAC10,
    }

	item 308Clip_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	308308Mag,
		Weight			=	0.05,
		WeightModifier		=	0.05,
		MountOn			=	HuntingRifle,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	308Mag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model 308Clip_Attachment
    {
        mesh = weapons/parts/RemingtonM788MagAttach,
        texture = weapons/firearm/RemingtonM788,
    }

	item 9mm30Magazine_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	9mmSMGMag,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	MP5;MP5SD,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	SMGMag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model 9mm30Magazine_Attachment
    {
        mesh = weapons/parts/9mm30MagAttach,
        texture = weapons/firearm/MP5,
    }

	item 9mm30MagazineUZI_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	9mmSMGMag,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	UZI,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	SMGMag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model 9mm30MagazineUZI_Attachment
    {
        mesh = weapons/parts/9mm30UZIMagAttach,
        texture = weapons/firearm/UZI,
    }

	item ThompsonMagazine_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	ThompsonMagazine,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	Thompson,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	SMGMag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model ThompsonMagazine_Attachment
    {
        mesh = weapons/parts/ThompsonMagAttach,
        texture = weapons/firearm/Thompson,
    }

	item KrissVectorMagazine_Attachment
	{
		Type			=	WeaponPart,
		DisplayName		=	This is not the actual magazine,
		DisplayCategory		=	WeaponPart,
		Icon			=	ThompsonMagazine,
		Weight			=	0.1,
		WeightModifier		=	0.1,
		MountOn			=	KrissVector,
		PartType		=	Clip,
		MetalValue		=	22,
		WorldStaticModel	=	SMGMag,
		Tooltip 		=	Tooltip_GunMagWeaponPart,
	}

	model KrissVectorMagazine_Attachment
    {
        mesh = weapons/parts/KrissVectorMagAttach,
        texture = weapons/firearm/KrissVector,
    }

	model AA12_NoMagazine
	{
		mesh = weapons/firearm/AA12_NoMagazine,	
		texture = weapons/firearm/AA12,
		attachment muzzle
		{
			offset = 0.0000 0.4757 -0.0158,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment choketube		
		{		
			offset = 0.0000 0.4348 -0.0150,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0581 -0.0483,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment recoilpad		
		{		
			offset = 0.0000 -0.1600 -0.0055,
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0525 -0.0480,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.3418 0.0138,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 12gsuppressor		
		{		
			offset = 0.0000 0.0695 -0.0150,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0076 0.2160 -0.0301,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model AK47_NoMagazine
	{
		mesh = weapons/firearm/AK47_NoMagazine,	
		texture = weapons/firearm/AK47,
		attachment muzzle
		{
			offset = 0.0000 0.4033 -0.0173,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0242 -0.0623,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0329 -0.0385,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0427,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2226 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0170 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model AR15_NoMagazine
	{
		mesh = weapons/firearm/AR15_NoMagazine,	
		texture = weapons/firearm/AR15,
		attachment muzzle
		{
			offset = 0.0000 0.3405 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0757,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0203 -0.0596,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0600,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.1871 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0545 -0.0266,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0091 0.2291 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model ColtCommando_NoMagazine
	{
		mesh = weapons/firearm/ColtCommando_NoMagazine,	
		texture = weapons/firearm/ColtCommando,
		attachment muzzle
		{
			offset = 0.0000 0.3162 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0757,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0203 -0.0596,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0600,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.1953 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0766 -0.0266,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0117 0.2290 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model G3_NoMagazine
	{
		mesh = weapons/firearm/G3_NoMagazine,	
		texture = weapons/firearm/G3,
		attachment muzzle
		{
			offset = 0.0000 0.4133 -0.0247,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0516 -0.0565,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0216 -0.0388,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0332 -0.0388,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2881 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0133 -0.0246,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0033 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model Galil_NoMagazine
	{
		mesh = weapons/firearm/Galil_NoMagazine,	
		texture = weapons/firearm/Galil,
		attachment muzzle
		{
			offset = 0.0000 0.4039 -0.0246,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0139 -0.0613,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0267 -0.0434,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0188 -0.0414,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2372 0.0026,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0014 -0.0245,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0026 0.2319 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model M14Rifle_NoMagazine
	{
		mesh = weapons/firearm/M14Rifle_NoMagazine,	
		texture = weapons/firearm/M14Rifle,
		attachment muzzle
		{
			offset = 0.0000 0.4771 -0.0331,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0625 -0.0565,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0627 -0.0352,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0288 -0.0345,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2321 -0.0022,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0320 -0.0315,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0033 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model M16A1_NoMagazine
	{
		mesh = weapons/firearm/M16A1_NoMagazine,	
		texture = weapons/firearm/M16A1,
		attachment muzzle
		{
			offset = 0.0000 0.4039 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0757,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0203 -0.0596,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0600,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2180 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0000 -0.0260,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0091 0.2707 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model M16A2_NoMagazine
	{
		mesh = weapons/firearm/M16A2_NoMagazine,	
		texture = weapons/firearm/M16A2,
		attachment muzzle
		{
			offset = 0.0000 0.4039 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0757,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0203 -0.0596,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0600,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2180 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0000 -0.0260,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0090 0.2707 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model M60_NoMagazine
	{
		mesh = weapons/firearm/M60_NoMagazine,	
		texture = weapons/firearm/M60,
		attachment muzzle
		{
			offset = 0.0000 0.5076 -0.0388,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0026 -0.0890,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0710 -0.0756,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.3489 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.2737 -0.0218,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model M249_NoMagazine
	{
		mesh = weapons/firearm/M249_NoMagazine,	
		texture = weapons/firearm/M249,
		attachment muzzle
		{
			offset = 0.0000 0.4126 -0.0464,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0883,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0699 -0.0647,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2464 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2737 -0.0370,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model MAC10_NoMagazine
	{
		mesh = weapons/firearm/MAC10_NoMagazine,	
		texture = weapons/firearm/MAC10,
		attachment muzzle
		{
			offset = 0.0000 0.1593 0.0267,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 -0.0251 0.0420,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0025 0.0436,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.0831 -0.0065,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 45suppressor		
		{		
			offset = 0.0000 -0.2335 0.0264,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1010 0.0279,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model MP5_NoMagazine
	{
		mesh = weapons/firearm/MP5_NoMagazine,	
		texture = weapons/firearm/MP5,
		attachment muzzle
		{
			offset = 0.0000 0.2420 -0.0324,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0124 -0.0714,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0000 -0.0511,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0165 -0.0550,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.1720 -0.0076,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 9mmsuppressor		
		{		
			offset = 0.0000 -0.1426 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0054 0.1920 -0.0359,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model MP5SD_NoMagazine
	{
		mesh = weapons/firearm/MP5SD_NoMagazine,	
		texture = weapons/firearm/MP5,
		attachment muzzle
		{
			offset = 0.0000 0.2420 -0.0324,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0124 -0.0714,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0000 -0.0511,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0165 -0.0550,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.1720 -0.0076,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0054 0.1920 -0.0359,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model RemingtonM788_NoMagazine
	{
		mesh = weapons/firearm/RemingtonM788_NoMagazine,	
		texture = weapons/firearm/RemingtonM788,
		attachment muzzle
		{
			offset = 0.0000 0.4632 -0.0320,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0617 -0.0582,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0700 -0.0391,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment recoilpad		
		{		
			offset = 0.0000 -0.1624 0.0155,	
			rotate = 5.7771 180.0000 0.0000,
		}
		attachment ammostraps		
		{		
			offset = -0.0191 -0.1205 0.0162,	
			rotate = -10.2291 0.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0710 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0011 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model RK62_NoMagazine
	{
		mesh = weapons/firearm/RK62_NoMagazine,	
		texture = weapons/firearm/RK62,
		attachment muzzle
		{
			offset = 0.0000 0.4033 -0.0173,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0242 -0.0623,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0267 -0.0385,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0427,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2226 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0170 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model UZI_NoMagazine
	{
		mesh = weapons/firearm/UZI_NoMagazine,	
		texture = weapons/firearm/UZI,
		attachment muzzle
		{
			offset = 0.0000 0.1897 0.0267,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 -0.0295 0.0444,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0008 0.0417,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment socomreddot		
		{		
			offset = 0.0000 -0.0008 0.0417,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.1017 -0.0065,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment 9mmsuppressor		
		{		
			offset = 0.0000 -0.2070 0.0265,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.1157 0.0279,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model RK95_NoMagazine
	{
		mesh = weapons/firearm/RK95_NoMagazine,	
		texture = weapons/firearm/RK95,
		attachment muzzle
		{
			offset = 0.0000 0.4033 -0.0173,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0242 -0.0623,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0267 -0.0385,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0427,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2226 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0170 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

}