module Base
{

	item SKS56
	{
		DisplayName = SKS56,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = SKS56,
		AimingPerkCritModifier = 9,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.0025,
		AimingPerkRangeModifier = 3,
		AimingTime = 40,
		AmmoBox = 762x39Box,
		AmmoType = Base.762x39Bullets,
		AttachmentType = Rifle,
		BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 6,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M16Drop,
		EjectAmmoSound = MSR788EjectAmmo,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
		EquipSound = M16Equip,
		FireMode = Single,
		HitChance = 30,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = MSR788InsertAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 4,
		MaxAmmo = 10,
		MaxDamage = 2.3,
		MaxHitCount = 2,
		MaxRange = 35,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.975,
		MinDamage = 1.8,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = AmmoStraps AmmoStraps ammostraps ammostraps,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_assault_rifle,
		NPCSoundBoost = 1.5,
		PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = MSR788Rack,
		Ranged = TRUE,
		RecoilDelay = 10,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M16CartridgeFall,
		SoundGain = 2,
		SoundRadius = 150,
		SoundVolume = 35,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 2,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = MagnumShoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = M16UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltactionnomag,
		WeaponSprite = SKS56,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_SKS56,
	}

	model SKS56
	{
		mesh = weapons/firearm/SKS56,	
		texture = weapons/firearm/SKS56,
		attachment muzzle
		{
			offset = 0.0000 0.3625 -0.0173,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0305 -0.0561,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0329 -0.0336,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0407,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2092 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0251 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment ammostraps		
		{		
			offset = 0.0168 -0.0817 0.0099,	
			rotate = 169.771 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0123,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0123,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.0069 -0.018,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	item AK47
	{
		DisplayName = AK47,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = AK47,
		AimingPerkCritModifier = 8,
		AimingPerkHitChanceModifier = 11,
		AimingPerkMinAngleModifier = 0.0025,
		AimingPerkRangeModifier = 2.5,
		AimingTime = 40,
		AmmoBox = 762x39Box,
		AmmoType = Base.762x39Bullets,
		AttachmentType = Rifle,
		BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M16Drop,
		EjectAmmoSound = M16EjectAmmo,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
		EquipSound = M16Equip,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		HitChance = 25,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = M16InsertAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 4,
		MagazineType = Base.762x39Clip,
		MaxAmmo = 30,
		MaxDamage = 2.3,
		MaxHitCount = 2,
		MaxRange = 35,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.975,
		MinDamage = 1.5,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = 762x39Clip_Attachment 762x39Clip_Attachment magazine magazine,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_assault_rifle,
		NPCSoundBoost = 1.5,
		PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M16Rack,
		Ranged = TRUE,
		RecoilDelay = 15,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M16CartridgeFall,
		SoundGain = 2,
		SoundRadius = 150,
		SoundVolume = 35,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 2,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = MagnumShoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = M16UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltaction,
		WeaponSprite = AK47,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_AK47,
	}

	model AK47
	{
		mesh = weapons/firearm/AK47_NoMagazine,	
		texture = weapons/firearm/AK47,
		attachment muzzle
		{
			offset = 0.0000 0.4033 -0.0173,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0242 -0.0623,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0329 -0.0385,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0427,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2226 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0170 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0361 -0.018,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	item RK62
	{
		DisplayName = RK62,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = RK62,
		AimingPerkCritModifier = 8,
		AimingPerkHitChanceModifier = 12,
		AimingPerkMinAngleModifier = 0.0025,
		AimingPerkRangeModifier = 2.5,
		AimingTime = 40,
		AmmoBox = 762x39Box,
		AmmoType = Base.762x39Bullets,
		AttachmentType = Rifle,
		BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M16Drop,
		EjectAmmoSound = M16EjectAmmo,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
		EquipSound = M16Equip,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		HitChance = 30,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = M16InsertAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 4,
		MagazineType = Base.762x39Clip,
		MaxAmmo = 30,
		MaxDamage = 2.3,
		MaxHitCount = 2,
		MaxRange = 35,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.975,
		MinDamage = 1.5,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = 762x39Clip_Attachment 762x39Clip_Attachment magazine magazine,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_assault_rifle,
		NPCSoundBoost = 1.5,
		PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M16Rack,
		Ranged = TRUE,
		RecoilDelay = 15,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M16CartridgeFall,
		SoundGain = 2,
		SoundRadius = 150,
		SoundVolume = 35,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 2,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = MagnumShoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = M16UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltaction,
		WeaponSprite = RK62,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_RK62,
	}

	model RK62
	{
		mesh = weapons/firearm/RK62_NoMagazine,	
		texture = weapons/firearm/RK62,
		attachment muzzle
		{
			offset = 0.0000 0.4033 -0.0173,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0242 -0.0623,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0267 -0.0385,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0427,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2226 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0170 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0361 -0.018,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	item RK95
	{
		DisplayName = RK95,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = RK95,
		AimingPerkCritModifier = 8,
		AimingPerkHitChanceModifier = 12,
		AimingPerkMinAngleModifier = 0.0025,
		AimingPerkRangeModifier = 2.5,
		AimingTime = 40,
		AmmoBox = 762x39Box,
		AmmoType = Base.762x39Bullets,
		AttachmentType = Rifle,
		BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M16Drop,
		EjectAmmoSound = M16EjectAmmo,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
		EquipSound = M16Equip,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		HitChance = 30,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = M16InsertAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 4,
		MagazineType = Base.762x39Clip,
		MaxAmmo = 30,
		MaxDamage = 2.3,
		MaxHitCount = 2,
		MaxRange = 35,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.975,
		MinDamage = 1.5,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = 762x39Clip_Attachment 762x39Clip_Attachment magazine magazine,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_assault_rifle,
		NPCSoundBoost = 1.5,
		PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M16Rack,
		Ranged = TRUE,
		RecoilDelay = 15,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M16CartridgeFall,
		SoundGain = 2,
		SoundRadius = 150,
		SoundVolume = 35,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 2,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = MagnumShoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = M16UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltaction,
		WeaponSprite = RK95,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_RK62,
	}

	model RK95
	{
		mesh = weapons/firearm/RK95_NoMagazine,	
		texture = weapons/firearm/RK95,
		attachment muzzle
		{
			offset = 0.0000 0.4033 -0.0173,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0242 -0.0623,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0267 -0.0385,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0427,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2226 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0170 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0000 -0.018,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	item AK105
	{
		DisplayName = AK105,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = AK105,
		AimingPerkCritModifier = 8,
		AimingPerkHitChanceModifier = 12,
		AimingPerkMinAngleModifier = 0.0025,
		AimingPerkRangeModifier = 2.5,
		AimingTime = 40,
		AmmoBox = 762x39Box,
		AmmoType = Base.762x39Bullets,
		AttachmentType = Rifle,
		BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M16Drop,
		EjectAmmoSound = M16EjectAmmo,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
		EquipSound = M16Equip,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		HitChance = 30,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = M16InsertAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 4,
		MagazineType = Base.AK105Clip,
		MaxAmmo = 30,
		MaxDamage = 2.3,
		MaxHitCount = 2,
		MaxRange = 35,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.975,
		MinDamage = 1.5,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = AK105Clip_Attachment AK105Clip_Attachment magazine magazine,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_assault_rifle,
		NPCSoundBoost = 1.5,
		PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M16Rack,
		Ranged = TRUE,
		RecoilDelay = 15,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M16CartridgeFall,
		SoundGain = 2,
		SoundRadius = 150,
		SoundVolume = 35,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 2,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = MagnumShoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = M16UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltaction,
		WeaponSprite = AK105,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_AK105,
	}

	model AK105
	{
		mesh = weapons/firearm/AK105_NoMagazine,	
		texture = weapons/firearm/AK105,
		attachment muzzle
		{
			offset = 0.0000 0.3194 -0.0175,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0242 -0.0623,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0267 -0.0385,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0427,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2226 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0731 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.0545 -0.018,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	item AK105Folded
	{
		DisplayName = AK105Folded,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = AK105Folded,
		AimingPerkCritModifier = 8,
		AimingPerkHitChanceModifier = 12,
		AimingPerkMinAngleModifier = 0.0025,
		AimingPerkRangeModifier = 2.5,
		AimingTime = 40,
		AmmoBox = 762x39Box,
		AmmoType = Base.762x39Bullets,
		AttachmentType = Rifle,
		BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M16Drop,
		EjectAmmoSound = M16EjectAmmo,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
		EquipSound = M16Equip,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		HitChance = 30,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = M16InsertAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 4,
		MagazineType = Base.AK105Clip,
		MaxAmmo = 30,
		MaxDamage = 2.3,
		MaxHitCount = 2,
		MaxRange = 35,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.975,
		MinDamage = 1.5,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = AK105Clip_Attachment AK105Clip_Attachment magazine magazine,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_assault_rifle,
		NPCSoundBoost = 1.5,
		PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M16Rack,
		Ranged = TRUE,
		RecoilDelay = 30,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M16CartridgeFall,
		SoundGain = 2,
		SoundRadius = 150,
		SoundVolume = 35,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 2,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = MagnumShoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = M16UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltaction,
		WeaponSprite = AK105Folded,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_AK105,
	}

	model AK105Folded
	{
		mesh = weapons/firearm/AK105Folded_NoMagazine,	
		texture = weapons/firearm/AK105,
		attachment muzzle
		{
			offset = 0.0000 0.3194 -0.0175,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0242 -0.0623,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0267 -0.0385,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0042 -0.0427,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2226 0.0069,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0731 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0039 0.2511 -0.0206,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0145,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.0545 -0.018,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	craftRecipe FoldAK105Stock
	{
		timedAction = Making,
		OnCreate = Recipe.OnCreate.UseDrumMag,
		Time = 15,
		category = Ammunition,
        Tags = InHandCraft,
		inputs
		{
			item 1 [Base.AK105] flags[InheritCondition;InheritAmmunition],
		}
		outputs
		{
			item 1 Base.AK105Folded,
		}
	}

	craftRecipe UnfoldAK105Stock
	{
		timedAction = Making,
		OnCreate = Recipe.OnCreate.UseDrumMag,
		Time = 15,
		category = Ammunition,
        Tags = InHandCraft,
		inputs
		{
			item 1 [Base.AK105Folded] flags[InheritCondition;InheritAmmunition],
		}
		outputs
		{
			item 1 Base.AK105,
		}
	}

}