module Base
{

	item HuntingRifle
	{
		DisplayName = Remington M788 Rifle,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = RemingtonM788Rifle,
		AimingPerkCritModifier = 12,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.001,
		AimingPerkRangeModifier = 3,
		AimingTime = 60,
		AmmoBox = 308Box,
		AmmoType = Base.308Bullets,
		AttachmentType = Rifle,
		BreakSound = MSR788Break,
		BringToBearSound = MSR788BringToBear,
		ClickSound = MSR788Jam,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 10,
		CriticalChance = 25,
		DoorDamage = 10,
		DropSound = MSR788Drop,
		EjectAmmoSound = MSR788EjectAmmo,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
		EquipSound = MSR788Equip,
		HitChance = 30,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = MSR788InsertAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
        MagazineType = Base.308Clip,
		MaxAmmo = 5,
		MaxDamage = 2.6,
		MaxHitCount = 2,
		MaxRange = 45,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.989,
		MinDamage = 1.7,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = MMRecoilPad MMRecoilPad mmrecoilpad recoilpad,
        ModelWeaponPart = AmmoStraps AmmoStraps ammostraps ammostraps,
        ModelWeaponPart = 308762Suppressor 308762Suppressor 308762suppressor 308762suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = 308Clip_Attachment 308Clip_Attachment magazine magazine,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_handgun,
		NPCSoundBoost = 1.5,
		PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackAfterShoot = TRUE,
		RackSound = MSR788Rack,
		Ranged = TRUE,
		RecoilDelay = 23,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = MSR788CartridgeFall,
		SoundGain = 2,
		SoundRadius = 170,
		SoundVolume = 200,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 20,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = MSR788Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = MSR788UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltactionnomag,
		WeaponSprite = RemingtonM788,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_RemingtonM788,
	}

	model RemingtonM788
	{
		mesh = weapons/firearm/RemingtonM788_NoMagazine,	
		texture = weapons/firearm/RemingtonM788,
		attachment muzzle
		{
			offset = 0.0000 0.4632 -0.0320,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0617 -0.0582,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0700 -0.0391,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment recoilpad		
		{		
			offset = 0.0000 -0.1624 0.0155,	
			rotate = 5.7771 180.0000 0.0000,
		}
		attachment ammostraps		
		{		
			offset = 0.0191 -0.0817 0.0162,	
			rotate = 169.77 180.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0710 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0011 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0942 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	item AssaultRifle2
	{
		DisplayName = M14 Rifle,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = M14,
		AimingPerkCritModifier = 8,
		AimingPerkHitChanceModifier = 12,
		AimingPerkMinAngleModifier = 0.0025,
		AimingPerkRangeModifier = 2.5,
		AimingTime = 50,
		AmmoBox = 762Box,
		AmmoType = Base.762Bullets,
		AttachmentType = Rifle,
		BreakSound = M14Break,
		BringToBearSound = M14BringToBear,
		ClickSound = M14Jam,
		ClipSize = 20,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 6,
		CriticalChance = 20,
		DoorDamage = 10,
		DropSound = M14Drop,
		EjectAmmoSound = M14EjectAmmo,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
		EquipSound = M14Equip,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		HitChance = 25,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = M14InsertAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MagazineType = Base.M14Clip,
		MaxAmmo = 20,
		MaxDamage = 2.6,
		MaxHitCount = 2,
		MaxRange = 40,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.975,
		MinDamage = 1.7,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 308762Suppressor 308762Suppressor 308762suppressor 308762suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = M14Clip_Attachment M14Clip_Attachment magazine magazine,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_handgun,
		NPCSoundBoost = 1.5,
        PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M14Rack,
		Ranged = TRUE,
		RecoilDelay = 20,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M14CartridgeFall,
		SoundGain = 2,
		SoundRadius = 170,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 2,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = M14Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = M14UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltaction,
		WeaponSprite = M14Rifle,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_M14,
	}

	model M14Rifle
	{
		mesh = weapons/firearm/M14Rifle_NoMagazine,	
		texture = weapons/firearm/M14Rifle,
		attachment muzzle
		{
			offset = 0.0000 0.4771 -0.0331,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0625 -0.0565,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0627 -0.0352,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0288 -0.0345,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2321 -0.0022,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0320 -0.0315,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0033 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.1056 -0.0344,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	item RemingtonM24
	{
		DisplayName = Remington M24 Rifle,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = RemingtonM24,
		AimingPerkCritModifier = 12,
		AimingPerkHitChanceModifier = 14,
		AimingPerkMinAngleModifier = 0.001,
		AimingPerkRangeModifier = 3.5,
		AimingTime = 60,
		AmmoBox = 762Box,
		AmmoType = Base.762Bullets,
		AttachmentType = Rifle,
		BreakSound = MSR788Break,
		BringToBearSound = MSR788BringToBear,
		ClickSound = MSR788Jam,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 10,
		CriticalChance = 30,
		DoorDamage = 10,
		DropSound = MSR788Drop,
		EjectAmmoSound = MSR788EjectAmmo,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
		EquipSound = MSR788Equip,
		HitChance = 40,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = MSR788InsertAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MaxAmmo = 5,
		MaxDamage = 2.7,
		MaxHitCount = 2,
		MaxRange = 50,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.989,
		MinDamage = 2,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = MMRecoilPad MMRecoilPad mmrecoilpad recoilpad,
        ModelWeaponPart = AmmoStraps AmmoStraps ammostraps ammostraps,
        ModelWeaponPart = 308762Suppressor 308762Suppressor 308762suppressor 308762suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_handgun,
		NPCSoundBoost = 1.5,
		PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackAfterShoot = TRUE,
		RackSound = MSR788Rack,
		Ranged = TRUE,
		RecoilDelay = 18,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = MSR788CartridgeFall,
		SoundGain = 2,
		SoundRadius = 170,
		SoundVolume = 60,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 20,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = MSR788Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = MSR788UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltactionnomag,
		WeaponSprite = RemingtonM24,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_RemingtonM24,
	}

	model RemingtonM24
	{
		mesh = weapons/firearm/RemingtonM24,	
		texture = weapons/firearm/RemingtonM24,
		attachment muzzle
		{
			offset = 0.0000 0.5268 -0.0327,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0617 -0.0582,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0585 -0.0375,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment recoilpad		
		{		
			offset = 0.0000 -0.1584 0.0215,	
			rotate = -5.7771 0.0000 0.0000,
		}
		attachment ammostraps		
		{		
			offset = 0.0171 -0.0665 0.0072,	
			rotate = 169.771 180.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.1349 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0007 0.2290 -0.0257,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.1543 -0.0330,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	item G3
	{
		DisplayName = H&K G3,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4,
		Icon = G3,
		AimingPerkCritModifier = 8,
		AimingPerkHitChanceModifier = 12,
		AimingPerkMinAngleModifier = 0.0025,
		AimingPerkRangeModifier = 2.5,
		AimingTime = 50,
		AmmoBox = 762Box,
		AmmoType = Base.762Bullets,
		AttachmentType = Rifle,
		BreakSound = M14Break,
		BringToBearSound = M14BringToBear,
		ClickSound = M14Jam,
		ClipSize = 20,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 30,
		CritDmgMultiplier = 6,
		CriticalChance = 20,
		DoorDamage = 10,
		DropSound = M14Drop,
		EjectAmmoSound = M14EjectAmmo,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
		EquipSound = M14Equip,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		HitChance = 30,
		HitSound = BulletHitBody,
		IdleAnim = Idle_Weapon2,
		ImpactSound = null,
		InsertAmmoSound = M14InsertAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MagazineType = Base.M14Clip,
		MaxAmmo = 20,
		MaxDamage = 2.6,
		MaxHitCount = 2,
		MaxRange = 40,
		MinSightRange = 2,
		MaxSightRange = 10,
		MetalValue = 45,
		MinAngle = 0.975,
		MinDamage = 1.7,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 308762Suppressor 308762Suppressor 308762suppressor 308762suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = M14Clip_Attachment M14Clip_Attachment magazine magazine,
		MultipleHitConditionAffected = FALSE,
		MuzzleFlashModelKey = muzzle_flash_handgun,
		NPCSoundBoost = 1.5,
        PiercingBullets = TRUE,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M14Rack,
		Ranged = TRUE,
		RecoilDelay = 20,
		ReloadTime = 25,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M14CartridgeFall,
		SoundGain = 2,
		SoundRadius = 170,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 2,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Rifle,
		SwingSound = M14Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		TwoHandWeapon = TRUE,
		UnequipSound = M14UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = boltaction,
		WeaponSprite = G3,
		Tags = HasMetal;Firearm,
	Tooltip = Tooltip_G3,
	}

	model G3
	{
		mesh = weapons/firearm/G3_NoMagazine,	
		texture = weapons/firearm/G3,
		attachment muzzle
		{
			offset = 0.0000 0.4133 -0.0247,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0516 -0.0565,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0216 -0.0388,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0332 -0.0388,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2881 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0133 -0.0246,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0033 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0446 -0.0254,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

}