module Base
{
/******************************* Leather SERIES *******************************/
	
	item Leather_MiniDress
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Mini Dress,
			ClothingItem = Leather_MiniDress,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_MiniDress_LS,
			ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item Leather_MiniDress_HS
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Mini Dress (High Slit),
			ClothingItem = Leather_MiniDress_HS,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_MiniDress,
			ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item Leather_MiniDress_LS
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Mini Dress (Low Slit),
			ClothingItem = Leather_MiniDress_LS,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_MiniDress_HS,
			ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item Leather_LongDress_DS
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Long Dress (Double Slit),
			ClothingItem = Leather_LongDress_DS,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_LongDress_LS,
			ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item Leather_LongDress_HS
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Long Dress (High Slit),
			ClothingItem = Leather_LongDress_HS,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_LongDress_DS,
			ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item Leather_LongDress_LS
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Long Dress (Low Slit),
			ClothingItem = Leather_LongDress_LS,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_LongDress_HS,
			ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item Leather_Dress
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Evening Dress,
			ClothingItem = Leather_Dress,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_Dress_LS,
			ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item Leather_Dress_HS
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Evening Dress (High Slit),
			ClothingItem = Leather_Dress_HS,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_Dress,
			ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	}
	
	item Leather_Dress_LS
	{
        DisplayCategory = FrockinDresses,
        Type = Clothing,
			DisplayName = Leather Evening Dress (Low Slit),
			ClothingItem = Leather_Dress_LS,
			BodyLocation = Dress,
			BloodLocation = Bag;Groin;LowerBody,
			Icon = Latex_pSkirt,
        Weight = 0.5,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		Tags = RipClothingLeather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_Dress_HS,
			ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	}


/******************************* END OF Leather SERIES *******************************/
}